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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by Charity Case I wonder if you can use the repair drop to
  1. #1141

    Sabre_Tooth_Tigger's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Charity Case View Post
    I wonder if you can use the repair drop to build FOs for you?
    Sounds like the chicken and the egg. I think the fob needs to come first for the repair station to deploy but surely it would then repair a damaged fob


    More apc is going to throw map balance off a bit I think. Also they are slower then vodnik and less able to climb hills


    Dropping back to repair is more realistic then some guy with a wrench on the front line, I really dont think that happens or that an engineer or mechanic even is a normal part of a squad.
    A division of bridge builders working behind the lines, that kind of thing sounds much more feasible, though maybe less exciting

    The automatic nature to it is just representative of troops, it'd be boring to have real people required to wait there the entire time. People required to protect it from attack is more like it and more interesting and variable then virtually repairing stuff


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  3. #1142

    Berlancic's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by phonix123 View Post
    what video card you got?
    an old one. I've been playing so long on this comp, I can't remember what it is.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  5. #1143

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    Re: PR Dev Journal.

    Similar to what Disco said. Ammo resupply crates should be caliber specific, not faction. and things like bandages and such should be resupplied from all ammo crates/suitcases and such.

    I think with the engineer, while yes, you don't see a guy wrenching a tank in battle in reality, I think at least make the engineer useful. I say, if you wan't to add repair crates, make the engineer a Demolition Engineer.

    Give him mines and less powerful C4 plastic explosive (less powerful than the Spec ops C4).

    I like driving around in trucks and jeeps. Don't simply eliminate them from maps. At least make them FOB spawnable and no longer main base spawnable or something.
    |TG-69th|Berlancic2
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  7. #1144

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    Re: PR Dev Journal.

    straight from Dbzao on the Logistics thread.

    "One repair crate per truck.
    You can spawn as many as you like, the previous one disappears.
    You can repair vehicles all the way with them.
    Supply crates wont get destroyed by small arms.
    Supply crates will have more ammo.
    Logistics are important, keep your FOs supplied.
    Rearm your rifles on your team's supply crates, no matter the weapon you have.
    Ammo bags and smaller supply boxes (from jeeps/apcs) rearm both teams.
    Engineer is limited kit with explosives and mines.
    The concept of somebody wrenching a tank is stupid.
    The concept of repair crates is a metaphor of something bigger that happens and requires better coordination, not during the heat of battle."

    He also said this at the end of the page.

    "Say goodbye to Spec Ops"

    http://www.realitymod.com/forum/f196...istics-30.html


    Berlancic, Engineer's are now requestable kits. Jeeps/Hummvees they said aren't going to be eliminated from all maps, just not as prevalent as we have them now. the ratio of APCs:Jeeps is probably going to be higher, whereas i think Rhino said a couple of pages in the middle, that Insurgency maps are going to see a higher ratio of Jeeps/Hummvees.


    These Things We Do... That Other's May Live

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  9. #1145


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    Re: PR Dev Journal.

    Engineer is limited kit with explosives and mines.
    So, all this screwing around over the versions with the engineer kit just to reach the old suggestion of mixing it with the spec ops kit? Kinda like how they decided to remove the H-AT drop they had at one point...

    The concept of somebody wrenching a tank is stupid.
    For some reason, i doubt that fixing a track that broke down with a welding torch is any less stupid.

    Im also fairly sure that changing a wheel on a wheeled vehicle does not involve a welding torch.

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  11. #1146

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    Re: PR Dev Journal.

    Quote Originally Posted by Serjikal View Post
    straight from Dbzao on the Logistics thread.

    "One repair crate per truck.
    You can spawn as many as you like, the previous one disappears.
    You can repair vehicles all the way with them.
    Supply crates wont get destroyed by small arms.
    Supply crates will have more ammo.
    Logistics are important, keep your FOs supplied.
    Rearm your rifles on your team's supply crates, no matter the weapon you have.
    Ammo bags and smaller supply boxes (from jeeps/apcs) rearm both teams.
    Engineer is limited kit with explosives and mines.
    The concept of somebody wrenching a tank is stupid.
    The concept of repair crates is a metaphor of something bigger that happens and requires better coordination, not during the heat of battle."

    He also said this at the end of the page.

    "Say goodbye to Spec Ops"

    http://www.realitymod.com/forum/f196...istics-30.html


    Berlancic, Engineer's are now requestable kits. Jeeps/Hummvees they said aren't going to be eliminated from all maps, just not as prevalent as we have them now. the ratio of APCs:Jeeps is probably going to be higher, whereas i think Rhino said a couple of pages in the middle, that Insurgency maps are going to see a higher ratio of Jeeps/Hummvees.
    Ahah! well that puts a smile on my face. I'm too lazy to search for full information unfortunately.

    Thanks mate.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  13. #1147

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    Re: PR Dev Journal.

    Changing a tire is fair enough but personally under fire I'd just drive on, stuff it. If it wrecks the rim, etc we'll replace it all at base

    We will be seeing alot more wrecks out in the field now I guess. I think it is a common tactic to destroy damaged vehicles rather then let them fall into enemy hands.

    I like the idea of a battlefield littered with smoking wrecks

    Will engineer get a grappling hook like spec ops did. Maybe snipers will get it, make them useful.
    Still I will miss the full auto m4 and uber leet silenced pistol plus slams were fun especially in previous versions I could slam my own body while bleeding to death for post death vengeance predator style

    http://in.youtube.com/watch?v=TA2IfHkJqI4


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #1148

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    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Changing a tire is fair enough but personally under fire I'd just drive on, stuff it. If it wrecks the rim, etc we'll replace it all at base

    We will be seeing alot more wrecks out in the field now I guess. I think it is a common tactic to destroy damaged vehicles rather then let them fall into enemy hands.

    I like the idea of a battlefield littered with smoking wrecks

    Will engineer get a grappling hook like spec ops did. Maybe snipers will get it, make them useful.
    Still I will miss the full auto m4 and uber leet silenced pistol plus slams were fun especially in previous versions I could slam my own body while bleeding to death for post death vengeance predator style

    [media]http://in.youtube.com/watch?v=TA2IfHkJqI4[/media]
    I dunno sabre. I think it's going to have to be up to the driver's of those vehicles to know when to get the hell out of dodge. If you're in a tank and get hit with a tow/round/HAT, probably a good idea to move back to a safe area where a supply truck can come up, drop a repair crate and back off.

    With the Spec Ops/Engineer change, i forsee Snipers getting GTLD's :P


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  17. #1149

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    Re: PR Dev Journal.

    Quote Originally Posted by Serjikal View Post
    If you're in a tank and get hit with a tow/round/HAT, probably a good idea to move back to a safe area where a supply truck can come up, drop a repair crate and back off.
    Or you just get a tough as nails driver to drive in while bullets are pinging off his truck. You're also going to need good drivers when the HAT makes you tracked.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  19. #1150

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    Re: PR Dev Journal.

    That would be awesome, have sniper take out the AA operator then laser the base for total hellfire destruction

    I'm bit confused how this repair thing works, will have to reread but if they can drop a crate to repair thats pretty flexible, I thought it was just a fob thing


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  21. #1151

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    Re: PR Dev Journal.

    This should also make people create things like Logistics squads.
    I would like to do that, but I'd make sure my people know how to drive lol.

    Good driving skills will be needed. Because if a tank is tracked, you need to get to them quickly, but at the same time avoid being killed or rolling your truck.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  23. #1152

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    Re: PR Dev Journal.

    Hell, I've dominated the forums tonight, all new posts are just, berlancic, berlancic, berlancic.... etc, etc.... I really am bored.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  25. #1153

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    Re: PR Dev Journal.

    I love these changes imagine kashan in .85.

    You will have a combat service support (CSS) squad. a tank squad of 6 or two of 4/5. so you could have the CSS squad have an APC, a trans helicopter, a logistics truck and a AAV. then have a 6 man armor squad with 3 tanks. or you could have the same CSS squad minus the AAV and two armor squads of 5 each with 2 tanks and an AAV.

    In the first option you have used 11 of the teams 31 (on our server) players another for commander and 3-6 for CAS and you still have 2 full infantry squads
    In the other case you have used 14 and then 3-6 for CAS and a commander if you only have one atk chopper up or its the 64 layer you will have 2 full inf squads again if not you will have some weaker squads but they will still be useful for what is needed.

    The way the CSS squad would work is you set up a FoB somewhere near the front where you wont be too visible or too obvious. By this FoB you will have the APC and the logistics truck. The logistics truck would be driven by the SL its purpose would be to supply the team with crates if they need ammo or need to build somewhere, but he would primarily be supporting the tanks with repairs if needed. the APC would provide secure transport into hotzones like the bunkers on kashan. so if you need to go from main to the bunkers you would get a ride by trans chopper to the FoB and then the APC would take you into the bunker. it will also be responsible for defending the FoB and the surrounding area so the Chopper have a clear LZ and the team always have a forward spawnpoint. This could be done by the driver manning an enplaced AA when they are not doing transport.

    I like this will actually make this fun its not like someone is just stuck sitting behind a tank because the guy doing this is actually running a squad of his own and organising the teams CSS which I think could be great fun for a round or two.

    Tell me what you think of this.

    EDIT: You could have another person in the squad driving another logistics truck to make sure that you are not lacking repair support for your armor.
    Last edited by Katanama; 01-03-2009 at 11:40 AM.
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




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  27. #1154

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    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #1155

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    Re: PR Dev Journal.

    Sabre, as i undertstand it from the forums, the repair crate (a welding tank static) is spawned by a logistics truck that acts like the old supply cars of old, (.6?) that would automatically heal without a certain proximity. It is NOT like the supply crates from a truck, in that you can continually move it forward in battle/keep spawning it, since it has an infinite ammo counter. Each truck can spawn one repair crate. One truck stays close to the armor, the other stays close to the infantry/apcs.

    Katanama, that's pretty much how i've envisioned it. If you have a full armor squad, one truck would stick close to them, a helo trans squad of maybe 2 pilots max (leave one helo on reserve) would be the one mainly setting up FOBs/Bunkers, while the APC's/Helo's would move around the troops. With the removal of Spec Ops in .85, i'm betting heavily that snipers will get the GTLD, which will allow them to have a whole new aspect of play. Hopefully .85 will turn out ok. I'm pretty sure TG will come up with some pretty beast strategies anyway.


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