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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - I was thinking about the current conflict in Israel and how it could be implemented
  1. #1156

    Belhade's Avatar

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    Re: PR Dev Journal.

    I was thinking about the current conflict in Israel and how it could be implemented in TG...creating the IDF, put them in Al Bashra in Insurgency mode with jets and choppers! And perhaps make more RPGs available to the insurgents.
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy





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  3. #1157

    Serjikal's Avatar

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    Re: PR Dev Journal.

    Like this faction that's already in the works?

    http://www.realitymod.com/forum/f193...se-forces-mod/

    Plus there will be the Hamas faction to fight the IDF. I think they modified Karkand for a IDF vs. Hamas game


    These Things We Do... That Other's May Live

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  5. #1158

    Waldo_II's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Serjikal View Post
    I think they modified Karkand for a IDF vs. Hamas game

    I will not stand for this. Karkand shall never again see the light of day in PR.

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  7. #1159

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    Re: PR Dev Journal.

    Will this be the first time there will be 'Logistics' Squads.

    Awesome, something for new SLs to try when 0.85 comes out, soon I hope.
    |TG-69th|Berlancic2
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  9. #1160

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    Re: PR Dev Journal.

    Quote Originally Posted by Waldo_II View Post
    I will not stand for this. Karkand shall never again see the light of day in PR.
    Sorry to say, but Hfett did a great job with the audit.

    http://www.realitymod.com/forum/f193...and-audit.html

    also there is a Gaza map in the making.

    http://www.realitymod.com/forum/f193...ps-work-6.html
    http://www.realitymod.com/forum/f193...aza-beach.html

    dont lose faith waldo!


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  11. #1161

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    Re: PR Dev Journal.

    Quote Originally Posted by DiscoJedi View Post
    I took some issue with the recently proposed Logistics changes for PR 0.85. Here is a copy of my original post and a link to it as well.
    The problem with the kits is not where you can request them, but that you have to request them. A soldier doesn't get his equipment after deploying on the battlefield, he starts off with it.

    Forgotten hope had a so much more elegant kit-system, with also limits enabled. Unfortunately womething has kept the developers of PR from seeing that FH2 had more things that were worth taking than the suppression effects.

    The kit system is ill-conceived, and it will never be "fixed". It's beating a dead horse really, but it seems more beating is needed to make sure it is really dead .
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

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  13. #1162

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    Re: PR Dev Journal.

    I prefer the nebulous "British vs. Insurgents" or "US vs. Insurgents" to an actual recreation of a modern day conflict. Throw some IDF skins into the game, call it "Israelis vs. Insurgents". If you want to experience that crap so badly, then enlist. Do it for real. :P
    --------------------------------------------------------------------------------
    Blah blah blah.

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  15. #1163

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    Re: PR Dev Journal.

    Quote Originally Posted by BigGaayAl View Post
    The problem with the kits is not where you can request them, but that you have to request them. A soldier doesn't get his equipment after deploying on the battlefield, he starts off with it.

    Forgotten hope had a so much more elegant kit-system, with also limits enabled. Unfortunately womething has kept the developers of PR from seeing that FH2 had more things that were worth taking than the suppression effects.

    The kit system is ill-conceived, and it will never be "fixed". It's beating a dead horse really, but it seems more beating is needed to make sure it is really dead .
    Al, the thing though i think with FH2 is that for example with the mg42, there can only be like.. 5 in the world, but that doesnt limit the amount that can be in a squad, since i want to say it's first come first serve. PR has it so there's a 5 weapon limit for example, as well as a restriction to how many can be in a squad.

    If PR can take what FH2 did as well as restirct the amount of a certain weapon in a squad, that might be the wisest fix.


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  17. #1164

    Belhade's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Serjikal View Post
    Like this faction that's already in the works?

    http://www.realitymod.com/forum/f193...se-forces-mod/

    Plus there will be the Hamas faction to fight the IDF. I think they modified Karkand for a IDF vs. Hamas game
    Excellent. Too bad it's not coming out till .9.

    I never do get over to the PR-Mod forums.
    |TG-6th|Belhade
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  19. #1165

    Serjikal's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Belhade View Post
    Excellent. Too bad it's not coming out till .9.

    I never do get over to the PR-Mod forums.
    A lot of good stuff over there. I gotta spend more time on the TG forums.


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  21. #1166

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    Re: PR Dev Journal.

    Couple of pics from over there




    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  23. #1167

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    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Couple of pics from over there


    Is that the WIP IDF?
    |TG-69th|Berlancic2
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  25. #1168

    Berlancic's Avatar

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    Re: PR Dev Journal.

    I think TG will not have too much trouble with new tactics that are needed, many TG members are already highly creative when they lead a squad or team.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  27. #1169

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    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #1170

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    Re: PR Dev Journal.

    cool




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