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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - I found this on youtube: BMP-3 Update showing new rounds. [media]http://www.youtube.com/watch?v=Rxiq6ZTEP0U[/media]
  1. #1171

    AlmightyLion's Avatar

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    Re: PR Dev Journal.

    I found this on youtube:

    BMP-3 Update

    showing new rounds.

    [media]http://www.youtube.com/watch?v=Rxiq6ZTEP0U[/media]




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  3. #1172

    Serjikal's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by AlmightyLion View Post
    I found this on youtube:

    BMP-3 Update

    showing new rounds.

    [media]http://www.youtube.com/watch?v=Rxiq6ZTEP0U[/media]
    Wow. That's pretty scary actually... Cannon, plus HE/AP Rounds... plus the AT Rocket....plus a coax.

    Definitely a tank killing machine.


    These Things We Do... That Other's May Live

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  5. #1173

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    Re: PR Dev Journal.

    Quote Originally Posted by Serjikal View Post
    Wow. That's pretty scary actually... Cannon, plus HE/AP Rounds... plus the AT Rocket....plus a coax.

    Definitely a tank killing machine.
    actually two MGs




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  7. #1174

    Pistolfied's Avatar

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    Re: PR Dev Journal.

    Finally, the PR team has stopped with all the massive nerfing they have done to vehicles... well, hopefully.

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  9. #1175

    dbzao's Avatar

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    Re: PR Dev Journal.

    yeah, finally! :roll:

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  11. #1176

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    Re: PR Dev Journal.

    Quote Originally Posted by kittykatnub View Post
    Finally, the PR team has stopped with all the massive nerfing they have done to vehicles... well, hopefully.
    What vehicles have they 'nerfed' in the past?

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  13. #1177

    Liquid.Watcher's Avatar

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    Re: PR Dev Journal.

    The thing still drives like a boat for all i care..



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  15. #1178


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    Re: PR Dev Journal.

    Quote Originally Posted by AlmightyLion View Post
    actually two MGs
    Actually three MG's

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  17. #1179

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    Re: PR Dev Journal.

    Anyone notice the new look on kashan with the lighting

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  19. #1180

    Serjikal's Avatar

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    Re: PR Dev Journal.

    and new view distance. christmas is coming late...


    These Things We Do... That Other's May Live

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  21. #1181

    Berlancic's Avatar

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    Re: PR Dev Journal.

    The one thing I hate about a BMP-3 is you go over a little bump and your BMP does a near vertical wheelie.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  23. #1182

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    Re: PR Dev Journal.

    Here 's the official post from the dev journal:

    Quote Originally Posted by [R-DEV]Jaymz View Post
    ][media]http://in.youtube.com/watch?v=Rxiq6ZTEP0U&eurl=http://www.realitymod.com/forum/f196-pr-dev-journal/51429-vehicle-bmp-3-a.html[/media]


    Crew

    1. Driver/Commander

    2. Gunner

    3-8. Passengers

    Weapons

    100mm Fragmentation shell (18m+ kill radius)

    9M117 (AT10) Missile

    30mm Auto-cannon AP & HE-I (maximum RoF 550rpm!)

    7.62mm Coaxial MG

    2 x 7.62mm Bow MG's (controlled by passengers 7 & 8 via periscope)




    credits


    Coding: [R-DEV]Jaymz & [R-DEV]Falkun
    Military Advice: [R-DEV]Nosferatu

    video provided by [R-DEV]Ancientman

    The 100mm frag shell looks awesome (even though you can't really see what 's happening ).

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  25. #1183

    Berlancic's Avatar

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    Re: PR Dev Journal.

    Ahh the Bow MG's just like the ones in the Chinese APC.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



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  27. #1184

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    Re: PR Dev Journal.

    Quote Originally Posted by TofuwRice View Post
    Actually three MG's
    Whats the angle of fire on those things. Just pointing forward should be more useful then the usual side ones

    The view distance looks like the helipads are in sight almost which must be over 1000m


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #1185

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    Re: PR Dev Journal.

    Quote Originally Posted by MarineSeaknight View Post
    What vehicles have they 'nerfed' in the past?
    In .8 the Coaxial MGs are much more inaccurate, ROF of vehicles in previous versions have been lowered (mainly the British Warrior and Scimitar), have balanced armour to be almost mirrored of each other with different skins mainly. Weapons are also insanely nerfed as everyone knows accuracy wise and such, even if it is for gameplay, it's just over the top sometimes. The ground attack jets are also really obvious for nerfs as they have nowhere near their real life power (especially the A-10) with their main guns and also dumb-fire rockets. By nerfing I mean reducing the power compared to real life, I typically don't mind a fair amount of it to make the game fun to play but some of it is just too much, especially when people stop being scared of tanks and just say "oh, I'll just go grab a H-AT and we'll be fine".

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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