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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - maybe they'll fix the insurgency bug this time. Thats very, very, very wishful thinking right
  1. #106

    Googol's Avatar

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    Re: PR Dev Journal.

    maybe they'll fix the insurgency bug this time. Thats very, very, very wishful thinking right there.
    Googol


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  3. #107

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    Re: PR Dev Journal.

    I for one am thrilled.. even if they managed to put together 10 maps, that would be absolutely amazing... I for one am STOKED!!!

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  5. #108

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    Re: PR Dev Journal.

    I'm withholding judgement until I see how many maps will actually work without crashing the server, lol.

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  7. #109


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    Re: PR Dev Journal.

    The gameplay bugs should be tried and tested and tested again until everything is ironed out, then insert new jets, vechicles etc. I understand the Devs do this in their own time, and we all owe them a lot of gratitude and thanks for bringing PR as a free add-on to the bf2 realm.

    I would like to see the new Army Armored vehicle introduced, I forgot the name off of the top of my head.

    Or the gun trucks spec ops teams are using in afghanistan, a british and u.s. model.

    Jets might be a interesting gameplay function however it would be nice for some other land based vehicles/guns to be added.

    I heard they are working on a chinook version (it could be a nice addition to US and brit forces since the brits do use them extensively in afghanistan, though it might cause more lag than the merlin)

    Having a Kiowa recon heli would be a really nice addition especially with the extended hud/camera on top of the rotors, to spot enemy troops and armor/vehicle movements.

    I only wish my computer design techniques were better, because the best i can do on MS Paint is chicken scratch.
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  9. #110

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    Re: PR Dev Journal.

    Quote Originally Posted by Delta*RandyShugart* View Post
    I would like to see the new Army Armored vehicle introduced, I forgot the name off of the top of my head.

    *snip*

    Having a Kiowa recon heli would be a really nice addition especially with the extended hud/camera on top of the rotors, to spot enemy troops and armor/vehicle movements.

    I only wish my computer design techniques were better, because the best i can do on MS Paint is chicken scratch.
    Do you mean the Stryker Vehicle they use in Iraq right now?

    I would love recon heli in the game instead of little birds for large armor based maps that have attack heli support. Then their could actually be recon going on, spotting and laser targets from additional air vehicles.

    And ditto on the design skills. I would love to help a mod team like PR in vehicle/weapon/object modeling but I have zero experience in that field.
    .
    "Young gamers assault while Older gamers flank."
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  11. #111

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    Re: PR Dev Journal.

    All the scout class helis can laser target. When you are a passenger, press 2 and you get a black and white screen, left click to target & I think C zooms in

    Littlebird or kiowa is just a case of graphics and models, the lb can do that job right now


    http://www.youtube.com/watch?v=BirVM-XtGd4&fmt=18


    If it wasnt so easy for tanks to point and shoot down helis on kashan Im sure it would be an actively used feature


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  13. #112

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    Re: PR Dev Journal.

    Harrier looks sweeeet. Its a mixture of heli and jet=perfect!

    Model looks similar to the one in Allied inten, and seems to rise and fall in the exact same manor.


    Do you really want invincible bears running around raping your churches and burning your women?

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  15. #113

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    Re: PR Dev Journal.

    with all these new maps coming out and the new jets and helos PR is going to slowly turn back into vanilla with some server's names becoming 24/7 PR AIRMAPS ONLY

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  17. #114

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    Re: PR Dev Journal.

    We already have those dude, Look at TB and BA which run 24/7 insurgency servers. More maps will just provide a bit more variety. I think it's going to boil down to having a large map selection and having to pick the right maplist to match the server population.

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  19. #115

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    Re: PR Dev Journal.

    true but i was meaning like 10 maps that had air assets that the server would run 24/7 with no variation i love they way the TG PR admins spice up the map rotation every week or so it adds so much variation to the game

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  21. #116

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    Re: PR Dev Journal.

    yeah Mnam i agree, i like that the sever is kinda of mixed up. A few inf/transport heli maps then one jet map. its a good inf-vehicle ratio


    Do you really want invincible bears running around raping your churches and burning your women?

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  23. #117

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    Operation Barracuda.

    Some pics from the upcoming map Operation Barracuda.

    Quote Originally Posted by [R-DEV]Dr Rank View Post
    [media]http://i230.photobucket.com/albums/ee86/nickbond592/Barracudapostcard1.png[/media]

    Its been a long time since any news has been posted on this map one so I'll quickly fill you in on what's been happening. As many of you know [R-DEV]Duckhunt began work on this map some time ago. However when he had to leave to begin his training for the Royal Marines he asked me if I would take over development of the map (he has recently earnt his green beret having sucessfully completed the Commando courses, so massive congratulations to him on that one!).

    Since then I've been working on the map, adding new cps, new areas, expanding the island, changing the sky, adding detail etc etc. Its an interesting process because you have to try and get into the mind of the previous mapper and work out what they want to achieve and then apply your own ideas in a manner that would fit. I've had numerous discussions with Duckhunt during the time I've been working on it (about a year now) to make sure he was happy with the work. He also gave me new ideas along the way and together we've pulled it through. I've also got help from [R-DEV]Rhino who as ever is there to offer help and support to the mapping team, sorting out the object lightmaps in 3DMAX, making up some custom statics etc.

    I look forward to seeing you there soon

    Don't forget to pack your suntan lotion soldier!


    Here are some additional screenshots:

    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1223-58-05-96.jpg[/media]

    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1300-40-39-28.jpg[/media]

    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1300-42-11-57.jpg[/media]

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    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1315-56-51-45.jpg[/media]

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    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1316-06-29-78.jpg[/media]

    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1316-07-04-82.jpg[/media]

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  25. #118

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    Re: PR Dev Journal.

    Super Sweet!
    .
    "Young gamers assault while Older gamers flank."
    "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

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  27. #119

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    Re: PR Dev Journal.

    wow that looks like its gonna be a hell of a lot of fun!


    Do you really want invincible bears running around raping your churches and burning your women?

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  29. #120

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    Re: PR Dev Journal.

    dam, one of the devs is a commando that is hard core


    linkback to the thread

    http://www.realitymod.com/forum/f196...barracuda.html


    Random pr links -

    http://spreadsheets.google.com/pub?k...xHlcWsau3Cs_Ug
    Last edited by Sabre_Tooth_Tigger; 04-13-2008 at 04:29 PM.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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