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04-02-2008, 07:59 PM #106
Re: PR Dev Journal.
maybe they'll fix the insurgency bug this time. Thats very, very, very wishful thinking right there.
Googol








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04-02-2008, 08:50 PM #107
Re: PR Dev Journal.
I for one am thrilled.. even if they managed to put together 10 maps, that would be absolutely amazing... I for one am STOKED!!!
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04-02-2008, 09:09 PM #108
Re: PR Dev Journal.
I'm withholding judgement until I see how many maps will actually work without crashing the server, lol.
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04-04-2008, 11:52 AM #109

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Re: PR Dev Journal.
The gameplay bugs should be tried and tested and tested again until everything is ironed out, then insert new jets, vechicles etc. I understand the Devs do this in their own time, and we all owe them a lot of gratitude and thanks for bringing PR as a free add-on to the bf2 realm.
I would like to see the new Army Armored vehicle introduced, I forgot the name off of the top of my head.
Or the gun trucks spec ops teams are using in afghanistan, a british and u.s. model.
Jets might be a interesting gameplay function however it would be nice for some other land based vehicles/guns to be added.
I heard they are working on a chinook version (it could be a nice addition to US and brit forces since the brits do use them extensively in afghanistan, though it might cause more lag than the merlin)
Having a Kiowa recon heli would be a really nice addition especially with the extended hud/camera on top of the rotors, to spot enemy troops and armor/vehicle movements.
I only wish my computer design techniques were better, because the best i can do on MS Paint is chicken scratch.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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04-04-2008, 04:18 PM #110
Re: PR Dev Journal.
Do you mean the Stryker Vehicle they use in Iraq right now?
I would love recon heli in the game instead of little birds for large armor based maps that have attack heli support. Then their could actually be recon going on, spotting and laser targets from additional air vehicles.
And ditto on the design skills. I would love to help a mod team like PR in vehicle/weapon/object modeling but I have zero experience in that field..
"Young gamers assault while Older gamers flank."
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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04-04-2008, 04:40 PM #111
Re: PR Dev Journal.
All the scout class helis can laser target. When you are a passenger, press 2 and you get a black and white screen, left click to target & I think C zooms in
Littlebird or kiowa is just a case of graphics and models, the lb can do that job right now
http://www.youtube.com/watch?v=BirVM-XtGd4&fmt=18
If it wasnt so easy for tanks to point and shoot down helis on kashan Im sure it would be an actively used feature
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04-05-2008, 03:20 AM #112
Re: PR Dev Journal.
Harrier looks sweeeet. Its a mixture of heli and jet=perfect!
Model looks similar to the one in Allied inten, and seems to rise and fall in the exact same manor.


Do you really want invincible bears running around raping your churches and burning your women?
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04-05-2008, 05:11 PM #113
Re: PR Dev Journal.
with all these new maps coming out and the new jets and helos PR is going to slowly turn back into vanilla with some server's names becoming 24/7 PR AIRMAPS ONLY
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04-05-2008, 05:17 PM #114
Re: PR Dev Journal.
We already have those dude, Look at TB and BA which run 24/7 insurgency servers. More maps will just provide a bit more variety. I think it's going to boil down to having a large map selection and having to pick the right maplist to match the server population.
|TG-6th|Ferris Bueller
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04-05-2008, 05:33 PM #115
Re: PR Dev Journal.
true but i was meaning like 10 maps that had air assets that the server would run 24/7 with no variation i love they way the TG PR admins spice up the map rotation every week or so it adds so much variation to the game
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04-05-2008, 06:58 PM #116
Re: PR Dev Journal.
yeah Mnam i agree, i like that the sever is kinda of mixed up. A few inf/transport heli maps then one jet map. its a good inf-vehicle ratio



Do you really want invincible bears running around raping your churches and burning your women?
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04-13-2008, 03:21 PM #117
Operation Barracuda.
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04-13-2008, 03:26 PM #118
Re: PR Dev Journal.
Super Sweet!
.
"Young gamers assault while Older gamers flank."
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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04-13-2008, 03:34 PM #119
Re: PR Dev Journal.
wow that looks like its gonna be a hell of a lot of fun!



Do you really want invincible bears running around raping your churches and burning your women?
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04-13-2008, 03:48 PM #120
Re: PR Dev Journal.
dam, one of the devs is a commando that is hard core
linkback to the thread
http://www.realitymod.com/forum/f196...barracuda.html
Random pr links -
http://spreadsheets.google.com/pub?k...xHlcWsau3Cs_Ug
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