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01-10-2009, 08:15 PM #1186
Re: PR Dev Journal.
-Craz3y-

(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
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01-10-2009, 10:15 PM #1187
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Re: PR Dev Journal.
In a word: WOW.
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01-10-2009, 10:29 PM #1188
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01-11-2009, 02:38 AM #1189
Re: PR Dev Journal.
it will be awesome. wunderbar.


These Things We Do... That Other's May Live
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01-11-2009, 09:38 AM #1190
- Join Date
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Re: PR Dev Journal.
Where is the BEER ?
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01-11-2009, 12:34 PM #1191
Re: PR Dev Journal.
You had me going for a second Tigger, then I realized, there was a VW logo, not the DI on the front. Although Dharma Vans would be an amusing ins vehicle.
(Right click to turn the sky purple!)BF3 is a good game, and when they finish it, it may even be a great game.

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01-11-2009, 12:36 PM #1192
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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01-11-2009, 02:46 PM #1193
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01-15-2009, 03:24 PM #1194
- Join Date
- Jul 2008
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Re: PR Dev Journal.
They are nerfing Marine's poor tow humvee's omg why must the good die young?
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01-15-2009, 03:46 PM #1195
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01-15-2009, 03:56 PM #1196
Re: PR Dev Journal.
Until you got hit by a lat, hat, gnat, tank shell, apc shell, mine, small or large hill, body of water, .50 machine gun, light machine gun, grenade, slam, c4, etc.
Oh yea, if the Chinese are smart, getting trapped on the wrong side of the river by two blown up bridges and a mined up land bridge.BF3 is a good game, and when they finish it, it may even be a great game.

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01-15-2009, 04:04 PM #1197
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01-15-2009, 05:15 PM #1198
Re: PR Dev Journal.
Surived a L-AT, wasn't pretty though; any more damage and the HMMWV's on fire. H-ATs are only good if I'm standing still, though I've seen some pretty good shots while moving. Believe it or not, I've surived a tank shell too. It's a bug with HMMWVs and I'm not sure if it'll be addressed; pretty rare though. APCs are the absolute worst, I hate them, the ability to continue firing while I'm making my get-away is not cool, good thing they die in one shot. Mines/C4 and 2nd to worst, I have trouble seeing them and I like to drive with my map up, especially when they're set like right outside the main.
Erm, I've yet to see a team with that much timing and dedication to "trap" a HMMWV across the river. Even then, it seems unlikely to simply trap it as opposed to having the chance to kill it.
Anyways, I always saw the powerful TOW of .8 as a compensation for completely removing Q-spot, which was the old way I used to get behind tanks so efficiently. In .85, I have no Q-spot and tanks can now survive a TOW shot to the front/side (not without taking significant damage though, even tracking it), it's going to be alot tougher to operate without a scout pilot to serve as your "Q-spot".
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01-15-2009, 05:37 PM #1199
Re: PR Dev Journal.
I trap the HMMWV's its pretty good tactic too. Just blow the bridges go to the land bridge with c4s, hats or what ever.
-Craz3y-

(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
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01-15-2009, 05:59 PM #1200

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Re: PR Dev Journal.
Or if all else fails: schieß auf das fenster!
Though this would be a nice addition, but that would be turning PR too much into Arma, though it can still be done to the front of most wheeled vehicles (obviously not to Strykers and APC's.Randy = Ace ! - Warlab












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Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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