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01-15-2009, 10:33 PM #1201
- Join Date
- Jul 2008
- Age
- 17
- Posts
- 1,496
Re: PR Dev Journal.
So thats why that tow hummer survived my tank AP round on Qwai this afternoon. Yes, I was chinese on Qwai River. Oh noes its the end of the world!
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01-15-2009, 11:10 PM #1202|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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01-16-2009, 06:08 AM #1203
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01-16-2009, 08:06 AM #1204
Re: PR Dev Journal.
The Tow Humvee's advantage is suprise, if you know its coming, then its screwed
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01-16-2009, 09:22 AM #1205
- Join Date
- Jul 2008
- Age
- 17
- Posts
- 1,496
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01-16-2009, 12:31 PM #1206
Re: PR Dev Journal.
I have an questid.
*CANNOT FIND QUESTID_ *
QUESTID IS EMPTY OR INCORRECT, TRY AGIAN?
Whoops! i had a little blip in my system there. I have a question.
If it were possible to get leet code insights via EA into Bf-2 engine would it be possible to do the following.
1. Create a commander map tool wherein the commander can "shade in" areas of the map different colors, say red and blue. This way we could shade in some region and assign a squad to it. In effect, the commander is reduced to referencing squads via 1 point only, it only appears to be a line when in truth the commander cannot set lines for the squad, only points. This is absurd, commander should be able to designate both lines and areas.
2. Change the number of possible members in a squad
3. Slightly increase the numbers of players on a server.
4. increase the distance which fog appears by double, fro example cant see past 300 meters would change to cant see past 600 (from what i remember there is an option when you are making a map to set the fog distance, from what i tested it is possible to completely remove it.
5. Have bot squads which the commander could control (omg this would be leet i dun care what u say)listen close
to the rat-tat-tat-
as the metal flies,
we should know as fact:
that unearthly demons
are part of our pack,
and as we engage you
in battle we pass.
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01-16-2009, 12:52 PM #1207

Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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01-16-2009, 01:43 PM #1208
- Join Date
- Jul 2008
- Age
- 17
- Posts
- 1,496
Re: PR Dev Journal.
lolz, who was your gunner. They missed us by a long shot.
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01-16-2009, 05:05 PM #1209
Re: PR Dev Journal.
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01-16-2009, 05:39 PM #1210
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01-16-2009, 05:47 PM #1211
Re: PR Dev Journal.
Dispo was, although we killed both tanks about 2 min later. soooo.....
[/off topic]
Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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01-16-2009, 11:46 PM #1212
Re: PR Dev Journal.
Yes, I missed the shot because I only had a bit of the tank visible and we were moving. I didn't miss the next one though.
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01-17-2009, 12:06 PM #1213
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01-18-2009, 04:03 AM #1214
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01-18-2009, 08:37 PM #1215
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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