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01-22-2009, 09:07 PM #1276
- Join Date
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Re: PR Dev Journal.
Jaymz you are now OFFICIALLY my least favorite dev.VEHICLES: Set tow hmmwv to use a different weapon template with less damage (now 2 to take out a tank, 1 for an apc) (jaymz)
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01-22-2009, 09:23 PM #1277
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01-22-2009, 09:30 PM #1278
- Join Date
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01-22-2009, 09:33 PM #1279
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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01-22-2009, 09:35 PM #1280
Re: PR Dev Journal.
Sure, bringing it back to the .75 levels will provide a better challenge than the current "who sees who first" game. The current .8 damage levels encourage head-on "tard" rushes too much by rewarding the TOWer a 1-shot kill. With the re-introduction of the .75 damages, maneuvering, driving, and teamwork via scouting will be brought back as essential skills to have when TOWing.
Not to mention there'll be a few more maps where "Marine TOW" will be applicable...
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01-22-2009, 09:53 PM #1281
Re: PR Dev Journal.
just a note from me.
If some of you folks have PRSP 0.8 and wanna keep playing that until we got SP 0.85 figured then rename your folder pr to something like pr_08 until further instructions follow.
kaythxbai
Life's too short to live it fast.






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01-22-2009, 09:55 PM #1282
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01-26-2009, 05:22 AM #1283
[Weapon] M252 81mm Mortar
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01-26-2009, 12:36 PM #1284
Re: [Weapon] M252 81mm Mortar
I was just searching through the PR forums last night looking for this and didn't see it. Good post!
I miss these from BFV. I think it would be cool to have two or three man mortar squad running around the outskirts of the map raining hell on the bad guys before the cavalry rolls in. It would have to be limited to one or two kits per team because obviously it could get messy with the pubs.
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01-31-2009, 09:38 PM #1285
Re: PR Dev Journal.
a little insight from my little dev corner:
[media]http://img98.imageshack.us/img98/2351/hahafx5.jpg[/media]
the navmesher totally removed 8 messy triangles. TOTALLY DEWD!
thats how making a map SP compatible looks like. (well, most of it anyways).
Life's too short to live it fast.






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03-01-2009, 09:26 AM #1286
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03-01-2009, 02:41 PM #1287
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03-01-2009, 04:42 PM #1288
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03-01-2009, 06:21 PM #1289

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
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Re: PR Dev Journal.
I will have to post in the realitymod forums as well, but i wonder if there will be any upgrades to the strykers, i.e., how they are used currently, with a sort of piping barrier that extends around the stryker that supposedly helps against RPG's.
And wondering if the Mark 19 grenade launch system has been talked about....I could see this being helpful on certain strykers, and humvees....almost making the Mark 19 humvees used as TOW's would.......Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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03-01-2009, 09:13 PM #1290
Re: PR Dev Journal.
That is a sexy gun on that APC!
And yeah Randy i hope to see the Mark19 ingame aswell. That would be so wicked!


Do you really want invincible bears running around raping your churches and burning your women?
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