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03-11-2009, 08:46 AM #1336
Re: PR Dev Journal.
EA overall has published some pretty tight games
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03-12-2009, 07:53 PM #1337
Re: PR Dev Journal.
Not from the dev journal, but I feel it warrants a post:
http://www.realitymod.com/forum/f10-...tml#post955143
Originally Posted by [R-DEV]fuzzhead
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03-12-2009, 08:10 PM #1338
Re: PR Dev Journal.
Sounds good, really bugs when 3 medics walk over your body so I'd much rather have 1 guy interested in being the medic and doing it properly
1 revive = 1 kill but who puts in as much effort to healing as killing, not many
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03-12-2009, 08:14 PM #1339
Re: PR Dev Journal.
Sounds good, but I don't like the idea of the 1 medic/request kit, it's hard enough to get a request kit as it is, and to have to fumble around if your medic dies just the same as if your HAT kit does, sounds really annoying.

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03-12-2009, 08:20 PM #1340
Re: PR Dev Journal.
Well it says that the kit is limited to 1 per squad it doesn't say the number per team, so it could be infinite. It also doesn't say it has to be requested off a crate.
|TG-12th| Namebot

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03-12-2009, 08:34 PM #1341
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03-12-2009, 08:45 PM #1342
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03-13-2009, 01:22 AM #1343
Re: PR Dev Journal.
I'm not aware of anywhere it has been stated that the medic kit will be a limited request kit - merely that there will only be one allowed per squad. Considering the limits that are already in place such as squad leaders only being able to spawn with the Officer kit and 3 people in the squad and the fact they can limit requestable kits to certain amounts per squad suggests to me that merely limiting the amount of spawnable kits in a squad should be feasible.
Those changes sound like they will be for the best overall, although I'm sure it will be a bit of a shock to go from the current standard (atleast last time I played) of two medics in a squad and put more of a load on the remaining medic. But hey, it'll be fun!|TG|DocZoidIV
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03-13-2009, 04:26 AM #1344
Re: PR Dev Journal.
Imo they should also kill people when they try to pickup a medic kit from a dead squadmember, or remove the kit from the field the second the medic dies. That has to be the most unrealistic feature in PR/BF2... the medic dies, someone else picks up the gear and suddenly knows how to operate a wounded soldier on the battlefield
.
This is a change I 'm definitely looking forward too, gameplay will once again be slowed down and people will tard-rush a lot less.
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03-13-2009, 09:36 AM #1345
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03-13-2009, 03:43 PM #1346
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03-13-2009, 04:33 PM #1347
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03-13-2009, 10:22 PM #1348
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03-14-2009, 09:11 AM #1349
Re: PR Dev Journal.
But most soldiers carry the first-aid bandages and can heal themselves with them, so at the least they should be able to pick up the medic kit and use the bandages from that kit as well.
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03-14-2009, 09:24 AM #1350
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Re: PR Dev Journal.
Any way to make a medic's kit act as an ammo-bag for bandages?
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