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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Also it would lose the realism. For example a brittish crewman crewing with an American
  1. #1441

    warpig1292's Avatar

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    Re: PR Dev Journal.

    Also it would lose the realism.

    For example a brittish crewman crewing with an American crewman. They must have different terms ect. Also will a US crewman know how to drive/gun in a challenger and vise versa. It just wont really work out..

    I dont think it is possible to have 2 commanders also what would the point be. IF you did get 2 they would probably at some point coordinate against eachother
    |TG-31st| WarPig1292





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  3. #1442


    Axis_Sniper's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    Also it would lose the realism.

    For example a brittish crewman crewing with an American crewman. They must have different terms ect. Also will a US crewman know how to drive/gun in a challenger and vise versa. It just wont really work out..

    I dont think it is possible to have 2 commanders also what would the point be. IF you did get 2 they would probably at some point coordinate against eachother
    This game stopped being realistic when you could be revived with an adrenaline shot after a HEAT round hits your ass.

    Anyway, it could be where the Americans would get their own vehicles as well as the British.



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  5. #1443

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    Re: PR Dev Journal.

    Quote Originally Posted by Axis_Sniper View Post
    This game stopped being realistic when you could be revived with an adrenaline shot after a HEAT round hits your ass.

    Anyway, it could be where the Americans would get their own vehicles as well as the British.
    I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
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  7. #1444


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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
    The Bradleys were used by the British as a placeholder in 0.7 Quinling. The map loading screen said something about "US AA support."

    lTG-6thl NardDawg


    OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis


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  9. #1445


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    Re: PR Dev Journal.

    Im just waiting for the complaints of 'Faction Switching' on the same team to start!
    TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
    |TG-6th|Wickens




    Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....

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  11. #1446

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    Re: PR Dev Journal.

    Quote Originally Posted by Axis_Sniper View Post
    I think they should try to include more factions.

    I think they should also do like a joint-op map. Where US and British Forces vs. China, or Chinese and MEC forces vs. US. Or something like that. Sounds a little far fetched, I know. But one can only dream.


    thats a SP-DEV wink

    Life's too short to live it fast.





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  13. #1447

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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
    Sure you can. Just teamlock the tank to the team you want.

    You could have Iraqi Insurgents driving around in an M1 Abrams if you coded it the right way.

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  15. #1448


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    Re: PR Dev Journal.

    I can imagine the Devs adding a sound file for people getting into armor that isn't part of their faction

    "How the hell do you drive this?!?!"
    "Jesus how the hell am I driving this thing!?!"
    "afjsbfoseifbaofb" (This would be a mix between gargling and screaming. Don't ask me why is caring about his dental hygiene at this moment, it just is.)



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  17. #1449

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Hans Martin Slayer View Post
    Today, i proudly present to you my first map that will make appearance in PR 0.9.

    i've been working on this project for about 1.5 years now and i've learned a lot during this time so i hope to continue contibuting maps for PR in the future.

    - thanks to everyone who commented on my work so far, giving crits etc. that's much appreciated. special thanks go out to rhino for all the helpful pr mapping tuts.

    like many guys i started this project in the community modding section and got promoted to R-CON after a while until i got finally upgraded to DEV.
    for those who are interested, that's how it started,
    it looked pretty crappy back then :-P: http://www.realitymod.com/forum/f354...fghan-map.html


    let's get straight onto the facts:

    - Lashkar Valley, Southern Afghanistan.

    - Size: 2km

    - Gamemodes: Insurgency/ Skirmish

    - Assets: Mechanized Infantry/ Light Vehicles

    - Teams: German Forces vs Taliban - this might be subject to change, depends if the GF will be ready for 0.9.




    MINIMAP




    INGAME:

    The map looks beautiful, but alas, it's another Insurgency...
    Googol


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  19. #1450

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    Re: PR Dev Journal.

    mhhh, i got to see this map 5 months ago, and i must say, it looks even awesomer now, even though it really looked awesome back then too.

    Life's too short to live it fast.





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  21. #1451

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    Re: PR Dev Journal.

    some more dev sauce, enjoy!:



    By creepinshadow at 2009-04-19


    By creepinshadow at 2009-04-19


    By creepinshadow at 2009-04-19



    By creepinshadow at 2009-04-19


    note that these were still WIP shots.

    Life's too short to live it fast.





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  23. #1452


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    Re: PR Dev Journal.

    That map looks great, and if they are able to get the GF out by .9 it would be fantastic.



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  25. #1453

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    Re: PR Dev Journal.

    Quote Originally Posted by Axis_Sniper View Post
    That map looks great, and if they are able to get the GF out by .9 it would be fantastic.
    Damn girl friends, always taking time away from PR.

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  27. #1454

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    Re: PR Dev Journal.

    If that 's the final view distance, it 's gonna be sniper paradise.

    I 'd rather see some more non-insurgency maps though, but if this introduces the German Forces, I guess I can live with it .

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  29. #1455


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    Re: PR Dev Journal.

    I'm just throwing out another idea here, so stick with me on this.

    I was thinking of giving the Iraqi Insurgents 1 ticket for every civie that is killed. So instead of the Coalition only needing to destroy the 10 caches, they would need to destroy all 12 if they kill enough civies. If tickets go beyond the 20 needed for the final 2 caches, it would begin to bleed after the final cache is destroyed.

    It would help on Iraqis Insurgents just throwing their lives away, keep the Coalition on their toes/less trigger happy, as well as keep in touch with the realism.



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