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04-18-2009, 10:23 PM #1441
Re: PR Dev Journal.
Also it would lose the realism.
For example a brittish crewman crewing with an American crewman. They must have different terms ect. Also will a US crewman know how to drive/gun in a challenger and vise versa. It just wont really work out..
I dont think it is possible to have 2 commanders also what would the point be. IF you did get 2 they would probably at some point coordinate against eachother|TG-31st| WarPig1292


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04-18-2009, 10:32 PM #1442
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04-18-2009, 10:58 PM #1443
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04-18-2009, 11:21 PM #1444
Re: PR Dev Journal.
lTG-6thl NardDawg
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire
OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis

04-18-2009, 11:33 PM #1445Re: PR Dev Journal.
Im just waiting for the complaints of 'Faction Switching' on the same team to start!
TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
|TG-6th|Wickens


Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....
04-19-2009, 12:08 AM #1446
04-19-2009, 02:49 AM #1447Re: PR Dev Journal.
04-19-2009, 03:14 AM #1448Re: PR Dev Journal.
I can imagine the Devs adding a sound file for people getting into armor that isn't part of their faction
"How the hell do you drive this?!?!"
"Jesus how the hell am I driving this thing!?!"
"afjsbfoseifbaofb" (This would be a mix between gargling and screaming. Don't ask me why is caring about his dental hygiene at this moment, it just is.)








04-19-2009, 04:27 PM #1449
04-19-2009, 04:33 PM #1450Re: PR Dev Journal.
mhhh, i got to see this map 5 months ago, and i must say, it looks even awesomer now, even though it really looked awesome back then too.

Life's too short to live it fast.






04-19-2009, 04:39 PM #1451Re: PR Dev Journal.
some more dev sauce, enjoy!:

By creepinshadow at 2009-04-19

By creepinshadow at 2009-04-19

By creepinshadow at 2009-04-19

By creepinshadow at 2009-04-19
note that these were still WIP shots.
Life's too short to live it fast.






04-19-2009, 08:10 PM #1452Re: PR Dev Journal.
That map looks great, and if they are able to get the GF out by .9 it would be fantastic.









04-19-2009, 08:27 PM #1453
04-20-2009, 03:22 AM #1454Re: PR Dev Journal.
If that 's the final view distance, it 's gonna be sniper paradise.
I 'd rather see some more non-insurgency maps though, but if this introduces the German Forces, I guess I can live with it
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04-20-2009, 03:31 AM #1455Re: PR Dev Journal.
I'm just throwing out another idea here, so stick with me on this.
I was thinking of giving the Iraqi Insurgents 1 ticket for every civie that is killed. So instead of the Coalition only needing to destroy the 10 caches, they would need to destroy all 12 if they kill enough civies. If tickets go beyond the 20 needed for the final 2 caches, it would begin to bleed after the final cache is destroyed.
It would help on Iraqis Insurgents just throwing their lives away, keep the Coalition on their toes/less trigger happy, as well as keep in touch with the realism.








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