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Discussion: Project Reality / PR:BF2 - Current Map Rotation - Console -> maplist.list This is the current map rotation according to console. You can see
  1. #1

    Nero's Avatar

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    Current Map Rotation

    Console -> maplist.list

    This is the current map rotation according to console. You can see the current map being played in my signature and work out what the next is from there etc.

    EJOD 16
    Qwai River
    Jabal Al Burj
    Operation Ghost Train
    Assault on Mestia
    Hills of Hamgyong
    Al Kufrah Oilfields
    Seven Gates
    EJOD 64
    Road to Kyongan'ni
    The Battle for Qinling 32
    BiMing
    Daqing Oilfields
    Fools Road
    Kashan 64
    Sunset City
    Zatar Wetlands

    I am happy to keep this updated if admin notifies when the rotation changes.
    Last edited by thegreatnardini; 01-13-2008 at 01:50 PM.

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  3. #2


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    Re: Current Map Rotation

    What! No Street? J/k, looks like a good rotation from here.

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  5. #3

    kilroy0097's Avatar

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    Re: Current Map Rotation

    The Battle for Qinling 32

    Please replace this with the 16 player version.
    It's a heated and intense firefight for 100 tickets.
    You will not disappointed.

    The Battle for Qinling IMO sucks. 64 and 32 player versions are huge and too big for any sort of decent action. Even flanking takes forever. 16 player version is perfect. With 62 players on the server it would be all about fireteams and cross fire. It would be great. Think about it please.

    Cheers.
    .
    "Young gamers assault while Older gamers flank."
    "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

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  7. #4

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    Re: Current Map Rotation

    I'd like a whole maplist of 16 player maps but then I quite like densely packed infantry maps.
    However thats not what they want for the mod probably, I think its more about combined forces and these very big maps.

    The best compromise is the EJOD type map, a central focus for infantry with enough space for tanks, etc.

    Kashan could be like that if they set the bleed point to engage when both bunkers are held, stressing their (and the grunts )importance and speeding up the dam map progress

    Anyway Quin 32 seems ok, village is an interesting flag, Im not sure about mine though it obviously all looks good.

    Quin 16 for the first map instead of ejod might be worth trying or oman 16, etc


    For maplist in general I think the main priority is mixing up the bias of each map up. This is all about opinions but for example, the first two maps there I would not have in that order

    EJOD 16 will be won by USMC because the G3 is harder to use, then the teams switch sides
    Now the losers are on the weaker team again, USMC will lose Qwai because helis are harder to use properly then tanks.
    Jabal to follow is fine

    Just an opinion but team morale has an effect


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  9. #5


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    Re: Current Map Rotation

    Yea there are a few maps in a row that have one team switched on to the most advantaged side each round.

    Hills of Hamgyong - PLA
    Al Kufrah Oilfields - British
    Seven Gates - PLA
    EJOD 64 - USMC
    Road to Kyongan'ni - PLA

    I was playing on friday night and our team constantly got steam rolled in each of these maps and when that happens, people start team switching or leaving so it takes even longer to make a comeback.

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  11. #6

    fuzzhead's Avatar

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    Re: Current Map Rotation

    Recommend removing Hills of Hamgyong....

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  13. #7


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    Re: Current Map Rotation

    i recommend adding kashan 32 because there are no others maps supporting attack chopper

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    Re: Current Map Rotation

    Guys, I don't think this was "stickied" as a conversational topic. It's simply a reference so that everyone could see the current map rotation.

    Please start a new thread if you want to add your opinion about maps and map rotation.

    Thanks,
    |TG-6th| AFsoccer




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  17. #9

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    Re: Current Map Rotation

    UPDATED 21 Jan 2008 (EST).
    - Hills of Hamgyong removed from maplist.

    EJOD 16
    Qwai River
    Jabal Al Burj
    Operation Ghost Train
    Assault on Mestia
    Al Kufrah Oilfields
    Seven Gates
    EJOD 64
    Road to Kyongan'ni
    The Battle for Qinling 32
    BiMing
    Daqing Oilfields
    Fools Road
    Kashan 64
    Sunset City
    Zatar Wetlands

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  19. #10

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    Re: Current Map Rotation

    UPDATED 6th Feb (EST)

    EJOD 16
    Assault on Mestia
    Zatar Wetlands
    Fools Road
    Al Kufrah Oilfields
    Seven Gates
    Kashan 64
    Operation Ghost Train
    Gulf of Oman
    Sunset City
    Jabal Al Burj
    BiMing
    EJOD 64
    Qwai River
    Kashan 16
    Road to Kyongan'ni
    The Battle for Qinling 32
    Daqing Oilfields
    Last edited by Nero; 02-06-2008 at 03:54 PM.

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  21. #11

    Nero's Avatar

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    Re: Current Map Rotation

    EJOD 16
    Assault on Mestia
    Fools Road
    Kashan 64
    Jabal Al Burj
    Zatar Wetlands
    Road to Kyongan'ni
    Operation Ghost Train
    Sunset City
    Kashan 32
    Al Kufrah Oilfields
    The Battle for Qinling
    Qwai River

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  23. #12

    Nero's Avatar

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    Re: Current Map Rotation

    EJOD 16
    Assault on Mestia
    EJOD64
    Operation Ghost Train
    Kashan 64
    Sunset City
    Gulf of Oman
    Qwai River
    Al Kufrah Oilfields
    Road to Kyongan'ni
    Zatar Wetlands
    Seven Gates
    The Battle for Qinling
    Daqing Oilfields
    Kashan 32
    Last edited by Nero; 02-29-2008 at 03:29 PM.

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  25. #13

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    Re: Current Map Rotation

    UPDATED 2nd March 2008

    EJOD 16
    Qwai River
    Fools Road
    Assault on Mestia
    Jabal Al Burj
    Operation Ghost Train
    Kashan 64
    Road to Kyongan'ni
    The Battle for Qinling
    Seven Gates
    Sunset City
    EJOD 64
    Zatar Wetlands
    Al Kufrah Oilfields

    To see the map order in-game, open the console window (default key: tilde ~), type maplist.list and hit enter.

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  27. #14


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    Re: Current Map Rotation

    We've got a new maplist thanks to Kilroy0097! I made a few changes, such as leaving Kashan 32 out and putting Quinling in, but here's his great writeup that explains it:

    Last night for about 6 hours after the password portion of the evening was over the number of players on the server fluctuated from 6 to 14. It wasn't till almost 5:30am CST that the server began to really fill up. It was full at 6am. For those of us that stuck around to help keep it populated the series of 6 maps we played were labored to say the least. Hence my suggestion on map list.

    The Jump Start List:
    01. EJOD 16 (A good map to start off with due to low population)
    02. Kashan 32 (If the server isn't quite full by then Kashan usually brings them in)
    03. Assault on Mestia 64 (Proven to be a decent map even if only half on population)
    04. Operation Ghost Train 64 (Gives us a change of scenery)
    05. Qwai River 64 (Great map and only excellent with at least 40 players)
    06. Fools Road 64 (Always a good fight on both sides but better with more players)

    A good top 6 list when it comes to server starts I feel. Great grouping of population charging maps.

    The MEC Campaign
    07. Kashan 16 or Gulf of Oman 16 (Just shoot em up and get ready for some long maps)
    08. Zatar Wetlands 64 (Pretty good transition between valley to desert)
    09. Jabal Al-Burj 64 (Again in the wetter middle eastern setting.
    10. Al Kufrah Oilfield (Another tankers dream map getting ready for next big map)
    11. Kashan 64 (Great map and deserves to be played twice this time with planes)

    The MEC theater comes to a close and the next chapter starts.

    The PLA Compaign
    12. Sunset City 16 or Daqin Oilfields 16 (After a long map like Kashan it's nice to just slug it out as a break)
    13. Road to Kyongan'Ni 64 (It's a nice straight forward map with simple strategy)
    14. 7 Gates 64 (A complicated map and difficult though same feel as Kyongan'Ni)
    15. Daqing Oilfields 64 (A very good map for smart mobile strategy)
    16. Sunset City 64 (One of the most intense fire fight actions for the PLA/USMC)

    The PLA theater comes to a close and then optionally we can throw in the wild card maps.

    ----------------------
    WildCards:
    These are the maps that should come at the end of the rotation. As they don't really fit in well with the feel of the other maps IMO. They are also optional because while they may be enjoyed by a few I just don't hear many good things about them.

    Battle for Quiling 32 (This map has serious issues with lag and so flying is barley possible. with it's wide open spaces it takes good coordination and motivation to get through this map. Most don't make it and population at odd hours tends to go down.)

    Hills of Hamgyong 16/64 (This map is a slug fest and is extremely one sided to the PLA if both teams are equally matched. Would it be possible to try out the 16 player AAS version of this map? What does it look like?

    Al Basrah 64 (This is simply not a very good map to play. Either it's been unlucky in that everyone has to leave before this map or it's really that bad and everyone leaves "because" of this map.)

    Bi Ming 64 (Such a great map geographically and yet so horrible because of the night sights. I believe this map would be much more enjoyable and popular if it were in the day. Next map pack they release will have this map during the day say the Devs.)
    ----------------------

    Last: Ejod Desert 64 (With the Tank/APC action and the heavy battle in the center this map tends to be a pretty good anchor map at the end of the rotation. Not the favorite by many as the 16 player version of this map demonstrates the heavy infantry fighting rather well. Too bad there isn't a 32 player version. From this map the start of the rotation fits right in show casing the most enjoyable portion of this map. The city fighting.)

    Without Wildcards you get 17 total maps in the rotation with a smattering of 16 player maps (3), a 32 player map in the jump start section and the rest 64. You have Kashan done twice and EJOD done twice as well as Sunset City twice. Or you can substitute Gulf of Oman 16 instead of Kashan 16 and Daqing 16 instead of Sunset 16.

    I think people will appreciate the theater feel in the 2nd and 3rd block. The first block you really can't do that because you want the server to be filled up quickly upon restart. Those maps will bring them in from what I have seen.

    Ok so that's my opinion on the maplist. You told us if we had any suggests to send them to you. So here it is.

    Cheers.
    And here's the actual maplist:
    Ejod 16
    Mestia
    Operation Ghost Train
    Qwai
    Fool's Road
    Kashan 16
    Zatar Wetlands
    Jabal
    Al Kufrah Oilfield
    Kashan 64
    Sunset City
    Daqing Oilfields
    Road to Kyongan-Ni
    Seven Gates
    Battle for Quinling

    lTG-6thl NardDawg


    OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis


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  29. #15

    Nero's Avatar

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    Re: Current Map Rotation

    EJOD 16
    Operation Ghost Train
    Qwai River
    Al Kufrah Oilfields
    Road to Kyongan'ni
    Kashan 64
    Sunset City
    Assault on Mestia
    Jabal Al Burj
    EJOD 64
    Fools Road

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