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Discussion: Project Reality / PR:BF2 - Styorfoam's [WIP]map thread 56k warning - Just saying... TV station should be aligned with something else. Right angles right angles right
  1. #31


    Skud's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Just saying...

    TV station should be aligned with something else.

    Right angles right angles right angles.

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  3. #32

    imnotacanadian's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Right angles are for squares




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  5. #33

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    Re: Styorfoam's [WIP]map thread 56k warning

    ok heres some new screens,

    youll notice i changed the sky and fog colors. and this is only like 50% at most of my whole map.










    Fightin the endless war.

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  7. #34

    PhoenixxFire's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Quote Originally Posted by imaword View Post
    Ahhh, I've always loved that building model from Special Forces.

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  9. #35

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    Re: Styorfoam's [WIP]map thread 56k warning

    Start the fog from 0m and extend it to 100% at the viewdistance limit so it has less of that wall of nothing effect that can be especially obvious when looking at the horizon


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  11. #36

    gijoe's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Looks really good so far. Keep up the good work.


    Do you really want invincible bears running around raping your churches and burning your women?

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  13. #37

    Googol's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Nice, when do you think you can get a minimap view?

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  15. #38

    imaword's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    no idea

    Fightin the endless war.

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  17. #39

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    Re: Styorfoam's [WIP]map thread 56k warning

    You need lots of mounted MG's on the large concrete walls.


    Do you really want invincible bears running around raping your churches and burning your women?

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  19. #40

    Googol's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    Quote Originally Posted by gijoe View Post
    You need lots of mounted MG's on the large concrete walls.
    That and lots of obstacles in the roads.

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  21. #41

    imaword's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    i have alot of buildings with MG nest in them. or near them. also i will ad some obstacles in the roads.

    Fightin the endless war.

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  23. #42

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    Re: Styorfoam's [WIP]map thread 56k warning

    well my map is in its clean version meaning not much detail... but i cant release it cause i gotta lightmap... and it will probally take about 12-24 hours to finish. yep

    Fightin the endless war.

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  25. #43

    Sabre_Tooth_Tigger's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    I take it that would all be down to the cpu speed and memory size, what do you have powering it?


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  27. #44

    imaword's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    F*** SH** AHHHHHHH my map now crashes when i try to load it.... the lightmaping must of fed it up

    Fightin the endless war.

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  29. #45

    Sabre_Tooth_Tigger's Avatar

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    Re: Styorfoam's [WIP]map thread 56k warning

    welcome to the wonderful delights of debugging


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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