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03-20-2008, 05:33 AM #46
Re: Disturbing Trend (LAT/HAT/TOW/AA)
I made this point once before. The RPG-7 has several different rounds that can be fired from it, for use against different targets. Some of those are specifically designed to be used against infantry. The problem arises when you tell one team that they can use L-AT against infantry and not the other. It unbalances the game slightly and causes confusion in a rule that is already apparently incomprehensible to the majority of the public players. With that in mind, it's safe to just assume that the only rounds supplied in PR for the RPG-7 have anti-tank warheads.
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03-20-2008, 09:10 AM #47
Re: Disturbing Trend (LAT/HAT/TOW/AA)
That Video Tutorial idea to acquire the password is pretty en genius.
I would assume that people who have proven themselves (perhaps through a ribbon qualification of some sort) will get the password through a different locked thread?.
"Young gamers assault while Older gamers flank."
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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03-20-2008, 09:40 AM #48
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Again, how about putting the rules right on the page where the password is or even in the text file itself? While it does not guarantee that they have read the rules, it certainly ensures there is no excuse for not having done so.
While the video idea is a stroke of genius, the issue with it is that it is a maintenance nightmare for the admin staff. I certainly don't want to have to recompile the movie every password night (and the password must change each time for it to be effective), and I'm sure no one else does either.
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03-20-2008, 09:59 AM #49
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Create a document where the rules have been written down. The password for the PW-night will be on that document too.
Add a confirm-button [as in, I hereby acknowledge that I have read and understod the rules of Tactical Gamer]. Now, I know that there is some script or code [of sort] that goes on a timer, and will not allow the person to press "Confirm" until a certain period of time have passed [say 30 seconds]. Once 30 seconds, as an example, have passed the person can press "Confirm" and the person will be redirected / or a new page will pop up with the password.
Perhaps a little bit complicated, but it would ensure that players will be more or less forced to scrim trough the rules.443.Urban Infantry Bat. / Bat. Anti-tank Platoon
"...There is no situation that is ever so bad that it can't get worse..."
"...and suicide isn´t an option either, since it would probably make some prick happy...But does one hear the blast?
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03-20-2008, 10:00 AM #50
Re: Disturbing Trend (LAT/HAT/TOW/AA)
True. I see what you mean disposablehero. I say still make the video just for educational illiterate players.
.
"Young gamers assault while Older gamers flank."
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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03-21-2008, 03:17 AM #51
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03-21-2008, 10:31 AM #52
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Videos a good idea but the majority of people who play on the server dont come here so would never come into contact with said video.
Personally i use LAT against inf. Not directly like TFC but for hitting inf behind cover, in buildings etc. I think this is OK....isnt it?
And weve all had to kill inf with a dead on hit one time or another, by accident reflex.
It happens to me sometimes when im moving over a hill to take a shot at a firebase or something and you just come over the top of a hill or around a corner and theres an enemy inf guy well under 100 yards. He spots you but by the time hes prone your allready after fireing the rocket out of habbit. Ya dont mean to di it, it just happens. I think in RL youd probably do this too.
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03-21-2008, 01:09 PM #53
Re: Disturbing Trend (LAT/HAT/TOW/AA)
I use LAT on infantry, the only restriction I would place on myself would be to not spam it with easy ammo. I like that HAT gets a proper gun now too and the scope for LAT kit is arguably more usefull then the rocket most of the time

The video link could be placed on the loading screen, I think it would raise awareness compared to boring rules you have to read and I dont presume everyone who plays TG can actually read english perfectly
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03-22-2008, 11:55 AM #54
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Pssssttt...**** Read The Rules **** Contact an admin for clarification, and remember the names of the supposed violators. I have yet to have a problem here that was not solved and the person(s) not dealt with. Sometimes, You will not see a kick or ban, you will see the individual exclaim what he did and thats the end of it, C'est La Vie. Lots of new guys here lately too. Cheers.
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03-22-2008, 01:42 PM #55
- Join Date
- Jun 2007
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- 50
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Nothing new here. I've been seeing this for some time now. TG admins already police their server on a pretty consistent bases. These people get kicked, banned, et cetera for f...ing off. Its just one of the vaccine side effects from Vanilla.
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03-24-2008, 07:17 PM #56

- Join Date
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- Good ol Suburbia in Southern Westchester County NY
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Re: Disturbing Trend (LAT/HAT/TOW/AA)
TOC, what about your comments last night on Qwai? pretty rude, i almost felt a H-aT hit me in the face even if you weren't holding it, but then again you decided to type out in global chat a picture of a butt, not once but twice....
I think that use of H-aT on infantry and extreme rude comments that show disrespect for members of the community and the TG community itself should be treated the same way, with a ban....plain and simple constant complaining in global chat, and in team chat is rude and not apart of the game just like using H-aT on infantry...
they are really two of the same, one loses tickets one causes confusion and both can be avoided by not doing it. It's those who choose to do it though that face the consequences.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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03-24-2008, 09:04 PM #57
Re: Disturbing Trend (LAT/HAT/TOW/AA)
I did a fair amount of yelling through global chat today on Qwai, at the end of the round I was even hit by a LAT while in the open. It was that small house complex thingy near the pig farm and i was standing basically in the middle of it when some guy fired a LAT at me instead of using his scoped rifle, heck, I didn't even have a scoped rifle and I was the only one there. It is really starting to piss me off. There was also a person there that should have told him to use his gun but didn't do so, I won't mention names but you know who you are. There needs to be a rule for LAT that using it against infantry in the open (especially a single infantryman). It's becoming far too overused.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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03-24-2008, 09:16 PM #58
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Kitty,
There is a rule regarding use of LAT against inf in the open. You may use Lat againt inf. if they are in cover, or moving along a wall, then use the wall to spray the damage. But using against a group or single in open ground is a nono.
" Examples of CORRECT use:
a) The enemy infantry unit(s) are defending within a bunker. The LAT is a valid weapon to fire into the bunker to cause damage to the maximum number of targets.
b) The enemy infantry unit(s) are hiding behind an option like a barrel, tree, or wall opening. The LAT is a valid weapon that is intended to destroy the object providing cover and cause collateral damage to the enemy.
c) The enemy infantry unit(s) are moving along a wall, however they are not behind any objects as cover. This particular example allows for the use of LAT or rifle fire.
Hopefully we can see the commonality of those examples. The enemy unit(s) are entrenched with solid objects nearby for the projectile to hit.
What we don't see in those examples are the LAT projectiles directly impacting the enemy unit or targeting units not entrenched near some solid object. We should not be targeting infantry units directly in the open field at close to medium range.
I mention close to medium range purposefully. Long range LAT use against stationary infantry in an open area is a different situation that many call this AT SNIPING. Let's define "long-range" as a distance that rifle fire can not easily take down a target. In this situation the player must use their best judgment. If a target is off in the distance and not reachable by normal rifle fire, then they may switch to the next best feasible weapon at their disposal. The LAT kit can be properly used here.
EDIT for clarification: Using the LAT at long range still requires some object to be targeting. Using in the open field probably isn't the proper use, however if the enemy infantry unit(s) is on a mountain side, the mountain will provide the solid backdrop."
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03-24-2008, 09:17 PM #59
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Hmm, I wonder if the solution wouldn't be to only give L-AT and H-AT kits two rounds and then not allow them to rearm from anywhere but the main. Or is that even possible? It would certainly cut down on a lot of the foolishness.
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03-24-2008, 09:23 PM #60
Re: Disturbing Trend (LAT/HAT/TOW/AA)
Yeah, the thing is though that when I was killed by the LAT it hit me directly, not a wall, but the ground under my feet and it was around medium range, if I was behind cover I wouldn't have been so annoyed by that action.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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