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08-04-2008, 11:12 AM #136

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Re: PR versus ARMA
Skud, You were on for maybe all of 5 mins, and after you died during a TVT round with no respawn, and you left, and didn't say that you were leaving either, just left......
Arma takes some patience, it is not like PR, it takes planning and some early patience especially in the start of the round to get people in the right positions etc. You can't just spawn and go, ARMA isn't designed to work like that, I am finding it to be a lot of fun, I am a big fan of the small coop missions, or coop missions in general.....give it a try bamboo and grunt70 and Blackdog, etc.. do an excellent job, and if there is any type of mission suggest it, and sure enough it will be playedRandy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-04-2008, 02:25 PM #137
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08-04-2008, 03:59 PM #138

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Re: PR versus ARMA
yes and i had everyone spread out 10-20 meters a part as a line as we went down to the AO to attack.......it was my first time playing a mission like that, and it was unfortunate that we got flanked......sh*t happens.....it was a non-respawning mission, and so it didn't work out the way i intended it to be, but to automatically say that there is no leadership is BS, because you disconnected shortly after and you didn't participate in the COOP missions after it....so if you want to base your arma experience on that go for it.....
Until the PR dev's decide to release a new version of PR and not just a wanna-be rick rolled mock teaser trailer, i am having tons of fun playing ARMA, and i suggest if anyone is looking for a different style of gameplay to check it out...some like it some don't but its something different, and I will be more than happy to help anyone looking for a different style of team play.
(*i understand that things take time and the dev's are all volunteers who have spent hours creating new maps, vehicles etc...i am in no way putting down their work, and i understand the detailing that is required etc)Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-04-2008, 05:34 PM #139
Re: PR versus ARMA
that's really funny cause I downloaded the demo two days ago just to get use to the controls and all and I found it really good. I think it really depends who you play with in the demo... most people are just trying it so they don't care about planning and using tactics to accomplish an objective so they either run in and get killed or just tk everybody... sometimes i felt like wumwuts was in that demo... lol but yeah, I was very fortunate to run into some cool people who followed orders and were very patient. There are some glitches on the demo of course like running in in an invisible wall and the VON not working. But overall, I thought the demo was okay.


IN GAME ARMA: |TG-Irr| Lq.Snake
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08-06-2008, 01:16 PM #140

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Re: PR versus ARMA
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-06-2008, 01:33 PM #141
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08-06-2008, 01:37 PM #142
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08-06-2008, 03:47 PM #143
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08-06-2008, 03:51 PM #144

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Re: PR versus ARMA
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-06-2008, 06:12 PM #145

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Re: PR versus ARMA
well fuzzhead its obvious that you are the master of all games then. We should be bowing down to you.
If you are looking for a different type of game play instead of the same old thing that PR .75 is offering right now, come and try something new and exciting, that also incorporates tactics and planning, using way points, rally markers, etc.....
Let it also be noted that Arma is a completely different game than PR....there are plenty of incentives, and since .8 is not coming out anytime soon anyone who is interested in taking the helm of a completely different multiplaying game where you can play TvT or on Massive Coop missions, or small coop missions with against AI while using at your disposal a wide array of weapons and vehicles, both tracked, wheeled, different types of choppers and planes, and have the ability to have small recon teams, or larger platoons for patrols and capturing/taking out enemy units, armor, radio towers and if you want blowing up entire buildings in each town....try it out....
There are also missions that do not have allow respawns, and if you die early.....then you might have to wait 15 or 20mins until the map is over and until you can participate again. Though it can be frustrating, it adds a different type of realism, that really show's that communication is key.
the above is not a rant, but my personal opinion...Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-06-2008, 06:19 PM #146
Re: PR versus ARMA
Arma is a bad game though its an ok simulation.
The set up really doesn't allow for instant action kind of fun. Missions need to be organized thoroughly before they're launched because everything takes so damn long to organize once under way. In general ARMA was released with too many technical flaws that were game breaking and also lacked some of the primary game featuers like functional voip or stable multiplayer with large numbers. Recent patches have improved stability and coms, but it was a total mess until a few months ago.
If you put the time into the game it can be very fun and fulfilling, but its a challenge to find that kind of game, even in our TG community.|TG|Switch
Better known as:
That noob who crashed the chopper.
That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...
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08-06-2008, 06:29 PM #147

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Re: PR versus ARMA
when was the last time you played ArmA at TG?
Every game out there has technical flaws, there are many in PR......Yes planning is a key part of this type of simulation game and at first i disliked it heavily, but i now appreciate it, because it is an essential part of the game that i would like to see implemented in PR.
think of all the planning the TG CO's do for internal scrims and scrims against other servers in PR....all of that can be used in a coop mission in arma, it gives it more of a tactical feel.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-06-2008, 10:47 PM #148
Re: PR versus ARMA
No, that's pure money. ARMA is a retail game. This means you have hits for the ARMA sites, retailers, etc. PR is a full conversion mod for an older game.
Besides organized coop sunday missions, I felt there was little time dedicated to explaining roles, missions, and other essential intel before each mission.
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08-07-2008, 10:37 AM #149

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Re: PR versus ARMA
skud the one mission you played there was none, i didn't explain anything, there was not enough time. but if you had stayed or if you had played the round before you would have had anything explained to you, plus you were on TS with bamboo and i and you could have asked any type of question.....
these last few weeks have been filled with some difficult and tough coop missions and grunt, beta and blackdog and bamboo along with the other guys have been doing a great job of explaining alot and letting everyone know what role they are and what their task will be.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-07-2008, 02:45 PM #150
Re: PR versus ARMA
@Delta*RandyShugart*
Actually no I dont think Im very good at ArmA, I think Im actually a prety poor ArmA player, but I think the game is great! However I was not saying ArmA was a bad game or PR is better, I was simply mentioning the lack of leadership.. I would have to play more often tohave a better opinion, but that was definitely my observation from 4 months ago when I was playing frequently, that TG needs more leader types and when I played last weekend, I noticed the exact same thing.
But I actually had a good ArmA experience last weekend, the day after that domination mission. We actually had a nice game on the non-domination server, we played Urban Engagements map. The server was completely empty, so my lan group decided to seed the server (3 of us, beta, trufret, myself). We slowly had people coming in, and each guy that joined we would organise into squads using local voip.
We would make sure each of them could hear us on VOIP and manually told them what squad they were in (cause urban engagements does not have built-in squad setup). Anyone who was not listening or had their VOIP disabled got kicked. There was a TK incident but taht quickly got sorted. A key point I'd like to mention is we told everyone to STAY OFF SIDE VOIP! We strickly enforced only squad leaders and commanding element to talk on side chat, it cut down the enormous amount of needless comms and made the mission far more immersive as most were using direct comms.
Once we had about 16 people joined up and sorted into squads, we disembarked and started doing some squad manuevers, using helicopters to air lift us into positions. We had some shack tac guys come on to help organize things so it went prety smoothly.
At one point I was leading a 12 man squad, I was very impressed with the level of discipline and good teamwork that the squad was showing. Our CO was beta, and we were alpha2, alpha1 was being lead by kurt from shacktac iirc. Was nice to see 2 large squads moving in formation without too much troubles.
We spotted groups of infantry and AA vehicles from very far range, so we manuevered into firing positions and engaged them from very far out, while alpha1 moved up to clear out the position. We killed all of those guys, then the enemy counter-attacked with APCs infantry and tanks, and our squad tried to fend off the attackers while alpha1 was pinned down. Was very cool to watch
Any new players that joined the server were directed to the helicopter and set down at the LZ, which they were told via VOIP where to go after that. Was a nice system we had setup, it didnt take too long and we had everyone cooperating in this manner.
The server filled to about 40 players, at which point we switched to TvT mission as that was our original goal
Of course tons of people bitched but we played them anyways and it was loads of fun...
Point being, this was not that hard to setup, I hope more leadership types do these sorts of things to keep ArmA interesting, instead of doing the tired old routine of grabbing the sniper, the javelin, then heading out and bashing a few comps in, which I think is completely destroying how great ArmA can be when played with teamwork in mind.
Anyways I've been too busy with RL stuff and PR to focus on ArmA, hopefully once next PR version is released I can have some more time to check out TG ArmA more frequently, just hoping by then the player base has evolved a bit more and there is more organised gameplay than what I saw last weekend from the TG regulars.
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