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08-25-2008, 01:56 AM #166
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08-25-2008, 05:35 AM #167
Re: PR versus ARMA
When players abuse the third person it does piss me off a bit (going into 3rd to check if any enemy is behind a corner/wall) but it also does give for some spectacular (yes I at times use big words too) views for flying helicopters or planes around where you normally couldnt be able to see what your passing over in a plane you can go into third, make a pass, turn around and lay down some 30mm rounds on target. 3rd can also be turned on or off depending on server hosts ideas on it.
The main thing that kills me about PR is that its not a completely quick paced 'reality' mod compared to vanilla BF2 but comparing it to ArmA, PR really doesnt give you the time to be able to decide as a squad leader exactly how your going to execute an objective besides either running straight in or flanking it from a side setting RPs as you go (and yes their are times where you actually get tactical having a sniper/marksman hold them off at one enterence while the rest of the squad completely moves around and hits them in the back (hehe Road to Kynog today had some pretty fun battles for the air drop) but thats too uncommon in PR to say that its... common)). ArmA what I hate about it is that the mission creators never make the AI plan attacks against you so your always only attacking with highly pre planned executions unless its TvT which can actually get your heart pounding at times.
Another thing I absolutely hate about PR (Bf2 engine actually) is the view distance, the engine is that old (not saying that its no good) that the view distance was made for computers from 2000. Now a days BF2 and its mods could probably run fine with the VD set at 2x what it is right now (1.5x atleast) and I still see no reason why no release has been made to increase it atleast in the slightest bit (cheaters/hackers can do it, why not make it official). ArmA, your view distance is only limited to the amount your computer can handle.
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08-25-2008, 10:51 AM #168
Re: PR versus ARMA
Fenian: because of the constant complaints from players with low end computers about the fact that their 5 year old computer cant run the mod.
But yea we have been slowly pushing up the standard for PR every release, especially with newer maps.
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08-25-2008, 02:44 PM #169
Re: PR versus ARMA
I think alot of people are still playing with older cards and pr does challenge 1 year old cards and even brand new ones.
bf2 is an old game but the engine design makes it very demanding, even crysis doesnt need as much memory as bf2
Prices have recently dropped alot with the latest wave of graphic cards, I think its ok to push up the view distance up a bit personally. My card cost 300 a year ago when newly released, now going for about 50 on ebay because the new cards are at least twice the power
Unfortunately not everyone knows how to swap in a cheap second hand graphics card and new machines from a store often come with fairly junk cards even now, brand new but cut down and poor performance in bf2 :/
No point asking the guys in store because they wont have a clue, I'll put a link below for good cards in pr
I have no intention of buying arma because it cant match bf2 pvp numbers but I'll download the demo at some point just to see how well it does this view distance, I bet its better optimised then bf2
http://www.tomshardware.com/charts/d...%2C1605%2C1563
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08-25-2008, 09:57 PM #170
Re: PR versus ARMA
It's not going to be too long before all of those older computers get updated though, a couple of years maybe but sooner or later that guys going to convince his wife they need to invest in a newer computer and like said the graphics cards and whatever are less than half the price they were a couple years ago so you could update the computer for somewhat a cheap price and still get a lot more performance out of it. I'm not sure how to swap things into computers and whatever but you can still go to a store or have a good friend come over who knows what he/shes doing..
And just letting you know as a heads up the demo for ArmA pretty much sucks, I was pretty skeptical about buying arma since you don't really know how its going to be but I'd say it was well worth the buy and ArmA supports more pvp play than BF2 its just that things rarely get set up like that although I think places like ShackTac and ArmA-ToW get battles going on that are 64vs.64 and stuff like that all working completely fine.
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08-26-2008, 01:43 AM #171
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Re: PR versus ARMA
XAM 1.4 is ok but there are better mods that add significant gameplay improvements; while most are still in development such as ACE mod and SLX (which adds an interesting revive system and other fun things similar to what is being implemented in ARMA2). One often overlooked mod is the FFN Mod (look it up yourself -_- post limit restriction lol). It adds things similar to PR (in terms of the suppressive fire) and has a new and to be quite honest a better wound system then what ARMA has. Furthermore if you look at what the mod maker is currently adding for the next version you will find he is adding a mode similar to what ARMA2 will ship with (high commander mode) and an interesting support mode (with smoke grenades). Anyways that is an option for most considering that ARMA 2 has officially been delayed until 2009.

Pride/Shame of the PLA
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10-26-2008, 11:15 PM #172
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10-26-2008, 11:29 PM #173
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10-26-2008, 11:53 PM #174
Re: PR versus ARMA
My opinion ArmA is an OK game but not as good as PR. PR doesn't have hackers in the game every time you get on and if they aren't any hackers on an ArmA server when you log on the server a hacker ends up showing up ruining the game for everybody else.
I don't care for the weapon switching in ArmA, it is to slow. I mean seriously how long does it take to shoulder a rifle to pull out a pistol, get real on that, at least PR is a lot faster for selecting and swapping weapons. It may take time to get AT's armed and ready but that can be understandable with these weapons.
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10-27-2008, 02:00 PM #175

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Re: PR versus ARMA
I have been taking a break from PR, and have found out from help from Arma players here and on other servers how to use addons, and I must say that some addon's in Arma change the entire experience. I recommend getting the desert weapons pack and a sound add on, Chammy's Sound addon is most most excellent (i hear a modified version of it is in fact in use in PR .8).
I have messed around with some Unit add ons and have found that sometimes the more addons you use, or that players use can add to lag on the server, and even to ones computer that doesn't recognize the addons.
Yes switching to and from weapons can be annoying, though i have heard people saying that there is an addon that helps correct that, normally though it would take some time to sling the rifle to the shoulder or drop it and then get a LAT or Javelin or H-AT weapon ready to fire. After watching documentaries and video of soldiers in the field, both recent and from the past, i have seen a lot of the time it does take time, something that modern fps games tend to not put into context.
The TG Arma Server has a mega download of a different array of addons that will hopefully be used on a server that pertains to 2 such maps with different missions etc, and will have an impact within the Arma Community, much like Shack Tactical, SIMHQ, 3rd Infantry, have had with their option or requirement of having to download specific add ons in order to play on their servers.
There is also a RPG called Sahrani Life that puts you as a civilian trying to make a living or as a criminal, or you can be a police officer and try to uphold the law. I recently DL this and its pretty cool (I did participate in the older version until a new version was put out) and though I have had issues on the sahrani life main server due to batteeye client mishaps, I hope to download it again and see what its is like on a full server.
PR is Player V Player and its great to play against humans, but sometimes playing against a well trained AI can be a nice change of pace.Randy = Ace ! - Warlab












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11-27-2008, 07:24 PM #176
Re: PR versus ARMA
Looks like ARma 2 has HDR, I like that

http://in.youtube.com/watch?v=pI07nh17vBk
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11-27-2008, 09:05 PM #177
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11-27-2008, 09:42 PM #178
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Re: PR versus ARMA
After that video, Its official I am running down to Gamestop to buy ArmA and Im going to save for ArmA 2. Thats just way too appealing.
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11-27-2008, 10:42 PM #179
Re: PR versus ARMA
*drools...*
Attack dogs, wild animals? This game looks great visually and game-play wise, I just hope they make sure it's allot more optimized than the old Arma.
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11-28-2008, 04:38 AM #180Re: PR versus ARMA
You all know me and my love for ArmA, and number 2 has just got me excited for the first time! Operation flashpoint 2 is going a different road and seems too arcadey for me, but this....impressive. As for optimising, in some old preview videos I saw a few similar problems from ArmA but they all seem gone now. Would you believe its the same engine? Not to shabby. Some people reckon this is what ArmA should have been, but for such a small company it was impressive. They have learned from the engine and the mod community, and you can't ask for more than that! Bravo!











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