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01-06-2009, 01:38 PM #196
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02-01-2009, 03:52 PM #197
Re: PR versus ARMA
http://www.arma2.com/united-states-marine-corps_en.html
eta:2009
http://rapidshare.com/files/16795441...e_HD_Video.zip
Although ArmA 2 is set in the fictional ex-soviet state of 'Chernarus' the gameworld is actually a 225 square kilometer chunk of the real world! ArmA 2's highly detailed landscape is a meticulous facsimile of real terrain, modelled using extensive geographical data. This recreated region is brought to life with spectacular environmental effects and populated with dynamic civilian settlements and wildlife. Wild animals roam the atmospheric forests while the people of Chernarus try to live out their lives among the war-torn streets.In ArmA 2 a staggeringly vast array of military hardware is at your disposal. 73 modern weapons, 167 vehicle variants in the air, on land and at sea. The unique AI think and act independently, changing tactics on the fly. No scripts. No pre defined pathways. ArmA 2's AI share information, communicating with each other to hunt players down. They'll use cover and artillery, adapting to your actions and the changing environment.


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02-01-2009, 05:20 PM #198
Re: PR versus ARMA
WOW! looks awesome. any clue as to sys req's?

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02-01-2009, 05:26 PM #199
Re: PR versus ARMA
I think I'm already experiencing the lag from this game.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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02-01-2009, 06:29 PM #200
Re: PR versus ARMA
Wonder if OFP2 or ARMA2 will be better. I'm probably going to stick with OFP2 as codemasters has already come out with some pretty good quality games.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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02-01-2009, 07:09 PM #201
Re: PR versus ARMA
From what I've heard OFP2 is more "arcadey", while Arma2 is more of a simulator. They're also being developed for consoles, which isn't a good sign...
lTG-6thl NardDawg
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire
OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis

02-02-2009, 09:33 AM #202
02-02-2009, 10:43 AM #203
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02-02-2009, 11:00 AM #204Re: PR versus ARMA
It looks like I would lag on that, and PR is good enough, PR is great.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



02-02-2009, 01:16 PM #205Re: PR versus ARMA
Some of you more hardcore players of PR like Katanama and Tman ( Names that come to mind) would love Arma, where practiced tactics such as Infantry manouvres or Tank Coloums give a good effect against the PR cluster rush.
Something I've been meaning to put up. Its a quick guide to Helo tactics, I noticed the Stand off attacks work well on Kashan now ( Cougar witnessed it). http://dslyecxi.com/armattp4.html#aircraftindividual
02-07-2009, 03:43 PM #206Re: PR versus ARMA
Using a cobra hellire on Arma
http://www.youtube.com/watch?v=8pHl8vzTamY&fmt=22
02-20-2009, 06:15 PM #207Re: PR versus ARMA
Just as an update, lots of new news getting released about ARMA2. Here are the latest videos released. Just click on a faction.......
http://www.arma2.com/intelligence_en.html
The other 2 should be released soon.
Had an awesome mission last night and got some cool shots:





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02-20-2009, 06:28 PM #208Re: PR versus ARMA
02-20-2009, 07:26 PM #209Re: PR versus ARMA
Damn you and your awesome pictures, my iPhone can barely cope

And that was vanilla ArmA. In ACE the silenced weapons are the ****. Use them. Lots. Just make sure you bring the correct ammo you might get a loud suprise when you first squeeze that trigger. Oh, and the EOTech, best sighting system in any game ever.










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03-31-2009, 10:54 PM #210
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