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Discussion: Project Reality / PR:BF2 - PR versus ARMA - Originally Posted by Sabre_Tooth_Tigger Hahahaha, in there it says the ability to reload while walking...
  1. #211

    206 Wolfpack's Avatar

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    Re: PR versus ARMA

    Quote Originally Posted by Sabre_Tooth_Tigger View Post


    Hahahaha, in there it says the ability to reload while walking... I'm just imagining all the PR players like 'wtf...?!?'


    Edit: Felt like I needed to put in something more than just that; so if you do like strategy, tacticalness (it is now a word) and teamwork then ArmA II really will be the game for you to buy.. I would say to buy ArmA right now but you might as well wait on ArmA 2 although it might be awhile before the game really gets things flowing well (ArmA sure took a helluva time (was just due to budget spending.. no worries for ArmA 2, really.)) but instead of looking at all the reviews for it and just wondering how it would compare to PR I suggest you try it out somehow and decide how PR compares to ArmA..
    "A Veteran is someone who , at one point in their life, wrote a blank check made payable to
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  3. #212

    Ivan_the_bad's Avatar

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    Re: PR versus ARMA

    Quote Originally Posted by thegreatnardini View Post
    From what I've heard OFP2 is more "arcadey", while Arma2 is more of a simulator. They're also being developed for consoles, which isn't a good sign...
    Alot of people do seem to be speculating that, but from all the interviews ive read and the videos ive seen, it looks like they are sticking true to their word and will have a true combat sim. Check out the operation flashpoint 2 forum here at TG a number of new unseen videos have been posted up.

    Reason people are thinking its going to be arcadey is because its very fluent in its movement unlike Operation Flashpoint 1 and Arma where the movement was very clumsy and slow, its also made fluent to apeal to a wider audience. but I will say this game wont be any less releastic than PR is now.
    PR ingame name - |TG-Irr| SilverJohn

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  5. #213

    Eavy Gunner's Avatar

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    Re: PR versus ARMA

    The major difference is that Operation Flashpoint and Arma were made by Bohemia interactive, while Codemasters has only got the right to the Flashpoint name, but none of the Bohemia staff, so the new game could be anything, from Bf2 to Arma, while Arma 2 is more set in what its going to do.

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  7. #214


    socomseal93's Avatar

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    Re: PR versus ARMA

    ArmA2's budget is much larger than ArmA's and BIS wont run out of money 1/2 way through development. Dont forget BIS is still updating ArmA, If they still have the time to update their predecessor then development of ArmA2 must be going great.
    |TG-18th|Socomseal
    Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |TG-18th Member| |Former TG-1st Member|

    "Tell command our squad died during a heroic charge through an open field"-MarineSeaKnight

    Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

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  9. #215



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    Re: PR versus ARMA

    Check this out, and hit the HD button for the video:

    http://www.tacticalgamer.com/armed-a...-minotaur.html

    Chinook extract getting a bit sweaty!

    [media]http://www.youtube.com/watch?v=Qio9EDPbQ-E[/media]

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  11. #216

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    Re: PR versus ARMA

    Since jeepo posted about yesterdays' event, here are some pics:

















    Stoop and you'll be stepped on; stand tall and you'll be shot at.

    -Carlos A. Urbizo-


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  13. #217

    Eavy Gunner's Avatar

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    Re: PR versus ARMA

    You just love taking photo's of me, don't you Bamboo? I sense Chris Hansen will be giving you a visit. (Im the one with the union jack face)

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  15. #218

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    Re: PR versus ARMA

    Do they have tactical ladders in arma


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  17. #219

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    Re: PR versus ARMA

    Take this PR players:
    [media]http://www.youtube.com/watch?v=HVRMDsykeAk[/media]



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  19. #220


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    Re: PR versus ARMA

    Im surprised no one has posted the ACE mod trailer, Those are ArmA's graphics on very high they were not touched up.
    [media]http://www.youtube.com/watch?v=dAierQRQNAM&feature=related[/media]
    |TG-18th|Socomseal
    Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |TG-18th Member| |Former TG-1st Member|

    "Tell command our squad died during a heroic charge through an open field"-MarineSeaKnight

    Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

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  21. #221

    Sabre_Tooth_Tigger's Avatar

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    Re: PR versus ARMA

    Can a 4870 play it at 100fps on very high?

    whats the point of fast roping into an open area


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  23. #222

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    Re: PR versus ARMA

    Hah, beach party HMMWVs, ACE may not be that different from PR after all.

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  25. #223

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    Re: PR versus ARMA

    Quote Originally Posted by Charity Case View Post
    Hah, beach party HMMWVs, ACE may not be that different from PR after all.
    Those are Special Forces Humvees, the most badass piece of infantry equipment!
    Googol


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  27. #224


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    Re: PR versus ARMA

    Is there a way to "snap" the aiming to make it like a normal FPS, not that "free roaming" aiming? If so I may buy ArmA, but I'll undoubtedly get ArmA 2.

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  29. #225

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    Re: PR versus ARMA

    Quote Originally Posted by Charity Case View Post
    Hah, beach party HMMWVs, ACE may not be that different from PR after all.
    SF HMMWVs Charity, the only cool way to get around the battlefield; no doors and 3 mounted guns. Hoorah!

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