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08-28-2008, 08:14 PM #46
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08-31-2008, 02:17 AM #47
Re: Inquiring minds want to know - UCB rules
This revised rule is straitforward enough when it comes to the MAIN base; the question i have is are we able to kill enemy at flags not marked by AAS? For example - on mutterah, are the americans able to engage enemy at central city if the MEC has the flags capped all the way up to the docks, or may we only engage enemy at/around the docks flag?5. Basecamping
Main bases: A main base is defined as a flag where the opponent has their only permanent spawn point.
UCB: The opponents main base which cannot be captured.
The rules regarding main bases/UCB are as follows:
1. Insurgents can attack enemy main at any time using whatever tactics they want as this is a real-life tactic. Remaining rules do not apply to insurgents only.
2. Main flag is completely off limits to enemy soldiers unless flag is in play. This includes spec ops and sapper squads. If the main is neutral, the attacking force does not have to withdraw and may stay to defend the flag.
3. Units firing out of the main onto enemy forces may receive return fire, otherwise you are not to fire into the enemy main base to spawn kill.
4. Destroying/sabotaging vehicles inside the main is prohibited. This includes but is not limited to placing mines or C4 onto vehicles or near them to prevent them from being used or destroying them.
5. Access directly out of the main may not be blocked or impeded by mines, c4, or other means.
6. Bridges and other means of departing the area around the main may be attacked and is not considered base camping.
7. Aircraft returning to their main airfield may be engaged until they've landed.
The enemy command post (CP) may not be destroyed any more, so there is no reason to attack the enemy main or attempt to sabotage the CP.
-sorry for the double post
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08-31-2008, 10:19 AM #48
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09-08-2008, 12:26 PM #49
Re: Inquiring minds want to know - UCB rules
Not sure if this has been covered: If im a sniper and i go into an enemy main and hide can i shoot out of the enemy main at enemy who are outside its boundrys?
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09-08-2008, 12:28 PM #50
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09-08-2008, 04:47 PM #51
Re: Inquiring minds want to know - UCB rules
A general rule of thumb that I use is "If the enemy main is within view, do not mine the roads, do not shoot in that direction, do not ambush there, etc."
Rule of thumb, on some maps this may vary.|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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10-25-2008, 10:27 PM #52
Re: Inquiring minds want to know - UCB rules
Can I get a list of which flags are the main flags. I read the definition, but i have got some conflicting opinions in game as to which are. This would help reporting violations.
|TG-12th| Namebot

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10-27-2008, 12:06 AM #53
Re: Inquiring minds want to know - UCB rules
Namebot brings up a point, some maps have been slightly changed with the .8 release. An example is Qwai River...
The definition of mase base/flag is where the enemy has a permanent spawn point. On Qwai, the main flags (areas where you can capture the base) are on hills about 50-100m away from the spawn points themselves. So are the flag areas (not the spawn points) still considered non-enterable until the AAS is on it?
I bring this up because during a round of Qwai River today, we have an entire squad make their rally and camp up at the PLA main flag cap area.
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10-27-2008, 09:07 AM #54
Re: Inquiring minds want to know - UCB rules
Main flag would just be defined as the last flag to be capped and at which there is a permanent non destructible spawn imo. In the case of Qwai I'd be referring to the hill AAA flag and spawn point area as the UCB
Same thing as Kashan, count the flag and the actual airport spawn point as the ucb. I would avoid attacking any traffic before they crest the hill by the last flag, sometimes north village attacks can go a bit far
The guys in the last qwai game were just ignoring the rules as they were waiting for estate to go from grey to usa, it was near the end of the game anyway and its not worth complaining about but shooting people as they spawn ranks alongside shooting fish in a barrel and calling it fishing
As I understand it, those guys should have run away or hid till it was capable, not attacked people
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10-27-2008, 10:03 AM #55
Re: Inquiring minds want to know - UCB rules
There is not going to be a copy of each map released with a "main" drawn onto it.
The rule clearly defines the main: The flag where a team has it's permanent spawn point. You have no business being there unless you can attack that area per AAS or you are an insurgent.
Forward attacking a flag like Pig Farm by sneaking in and setting a rally on it, while not engaging any infantry, is borderline base rape. I'm going to have to say, at least for now, that it is not allowed. Not because it is not a valid tactic or that it is base rape, but for the simple fact that someone will take it too far.
For the main, just stay away until that orange flag goes up.
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10-27-2008, 11:09 AM #56
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10-27-2008, 11:20 AM #57
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10-27-2008, 11:26 AM #58
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10-27-2008, 11:36 AM #59
Re: Inquiring minds want to know - UCB rules
Hello, just for clarification, I was in the squand who were at PLA FOB on Qwai last night. It was actually my idea to go because I was confused as to what was the main base and last flag and thought it was a valid tactic to move there. However, when saber_tooth_tiger told us we were essentially base-rapping, I did tell my squad we should at least move out of sight and not engage. I was not the SL and nobody listened to me. But that could also have been because people on both sides were arguing the definition of base-rapping and if camping the last flag was allowed or not. As far as I know, ( I was the squad medic, I did not see or participate in all of the firefights.) we did not engage targets that weren't shooting at us until they were about halfway up the hill. I don't think we engage anything on the road going out of main. So, the rules were not clear on that, and people on both the chinease and USA team we'e telling us we could and couldn't be there, that's why we stayed. If what we did is considered base-rapping, I sincerly appologizes, and if I angered someone badly enough that they want me banned, I'll accept that. I take responsibilty for my actions, good or bad.
P.s. Sorry for any typos, my keyboard is sorta broken and sometimes misses letters.
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10-27-2008, 12:50 PM #60
Re: Inquiring minds want to know - UCB rules
I would disagree when you say that your squad "did not engage targets that weren't shooting at us until they were about halfway up the hill" as I was killed twice on the road while trying to tell you that you shouldn't be there.
Also, I'm pretty sure it doesn't matter if you're engaged or not... you can't fire on anyone in the main when it is not in play.
In your defense however, the flag was in play for a couple of minutes, and that's when I first noticed you there. That is not against the rules in any way. Your boys did finally leave the flag area, and it appeared that it had dwindled down to 1 or 2 people who just refused to leave. We helped them make that decision with a well-timed tank spawn.
I don't mean to drag this particular example out in a thread that is clearly designed for a different purpose, but this is a good example for an earlier question. This has a bit of a twist to it as the flag was actually in play for a few minutes.
At the time this was happening, we had no spawn available at the hill... where the flag radius is. I can't remember if we get one there and it was just destroyed or if there just isn't a spawn up there at all. In either case, if an enemy squad deploys a rally on that flag the chinese are forced to fight their way up the hill to engage the enemies just to defend their "main". Since it's a low traffic area, an enemy squad could fairly easily deploy a rally without engaging any enemies and then leave the area.
This, as far as I can tell... would not be against the rules. Once that flag was in play the squad could then use that rally to quickly capture the main. Maybe this is a situation where the chinese just need to make sure they don't lose both estate and temple. To me this is an example of "forward attacking" on the main even though the enemy does not engage contacts down at the asset spawn.
Personally, I would consider that base rape even though it doesn't actually hurt you until the flag is in play. As far as I can tell from previous posts in this thread there is no rule against this however. One could also say that it doesn't really matter at that point because if your team is pushed back into their main the game is almost over anyway.
Maybe I'm beating a dead horse here, but in order to defeat this tactic it would require a dedicated effort to clean up your "main" flag radius while also trying to defend a flag in play that is not your main... and if things are that bad I don't really see the team pulling off that kind of coordination without losing the flag in play. Especially if it's a "main flag" where you can't spawn into the radius.
.8 seems to have brought this out a bit more, and maybe it was by design. In "reality" you wouldn't leave your team's assets undefended... but you would also have a lot more people to work with.




















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