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Discussion: Project Reality / PR:BF2 - Flickering Textures - I've noticed this lately specifically on larger maps such as Kashan and Fool's. It seems
  1. #1

    Jimmy_Smack's Avatar

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    Flickering Textures

    I've noticed this lately specifically on larger maps such as Kashan and Fool's. It seems as if the textures on my weapon can't stay still. Especially at joints of the weapon, the bottom object wants to show through the top one resulting in a conflicting battle of flickering textures. This happens alot on the pistols and the G3. It could be that its just the newly designed weapons but maybe not. Any one else get this?

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  3. #2

    rickrock's Avatar

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    Re: Flickering Textures

    Isn't it your video card?

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  5. #3


    Skud's Avatar

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    Re: Flickering Textures

    This has always occurred on maps where the view distance is set way further than the BF2 developers intended.

    They've been trying to fix it.

    It has little to no impact on gameplay...

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  7. #4


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    Re: Flickering Textures

    any impact on performance?

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  9. #5

    SamO's Avatar

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    Re: Flickering Textures

    it's more of a bf2 thing, than pr. Not alot you can do with the engine.

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  11. #6

    Charity Case's Avatar

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    Re: Flickering Textures

    I recently read that someone had found a fix for the texture flickering (at least on weapons). I couldn't find the post again but the solution seemed pretty simple, so hopefully it will be fixed.

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  13. #7

    FFLaguna's Avatar

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    Re: Flickering Textures

    Isn't this caused by two surfaces occupying the exact same location in space? It ends up with a "striped" appearance if you freeze it at one frame, and whenever the camera view against the model changes even slightly (like a weapon rocking left and right while walking), the stripe pattern changes. At any normal framerate, it appears to be flickering textures. I noticed this once with one of the weapons, likely under similar circumstances to the OP.
    TG5th USARMY||JeonJiHyeon

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  15. #8


    thegreatnardini's Avatar

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    Re: Flickering Textures

    Never happened on my old 7900gt, but it does happen with my 8800gt. Don't know why, but it really doesn't bother me enough to do anything about it...

    lTG-6thl NardDawg


    OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis


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  17. #9

    Sabre_Tooth_Tigger's Avatar

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    Re: Flickering Textures

    I imagine its irritating on anything in the foreground but I only get it on very long range objects


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  19. #10

    ZaBoo's Avatar

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    Re: Flickering Textures

    I find the grass much more irritating

    [media]http://www.youtube.com/watch?v=Ks0P7cs68-w[/media]

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  21. #11


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    Re: Flickering Textures

    I beleive its being possibly fixed in the next patch, mosquill found out aa possible fix

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  23. #12

    Sabre_Tooth_Tigger's Avatar

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    Re: Flickering Textures




    Dont usually have it in the foreground but on fools road I had this, if anyone wants to compare.

    The roadside bunker


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  25. #13

    Taip3n's Avatar

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    Re: Flickering Textures

    Very recently started when I fire a support weapon. Doesn't happen any other time. Too recent to think if it is 'important' or not. I just put it down to 'livable' when it happened and not thought about any 'higher level measures'. Yet.

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