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Discussion: Project Reality / PR:BF2 - Remove saven gates from map rotation plz. - It's really not that hard to smoke the TOWs at courtyard. Any half decent sniper
  1. #16

    Ferris Bueller's Avatar

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    Re: Remove saven gates from map rotation plz.

    It's really not that hard to smoke the TOWs at courtyard. Any half decent sniper will make mincemeat out of a crew of guys trying to man the TOW as long as he's in the right spot (and there's plenty of them up near outpost. I saw it happen before the HAT rule was in place (and then subsequently withdrawn). It's not that big of a deal if you have a coordinated team.

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  3. #17


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    Re: Remove saven gates from map rotation plz.

    Honestly... Is it that hard to disable that TOW launcher guys? You have AT, Snipers, and your scoped riflemen...

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  5. #18

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    Re: Remove saven gates from map rotation plz.

    well, one time I was in a brit APC. I was firing a steady stream of AP rounds at the TOW for at least 45 seconds until it went down...
    Googol


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  7. #19

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    Re: Remove saven gates from map rotation plz.

    ^^ Yep its tough, best way is with HAT I reckon. APC is most likely to just get killed while trying.
    One bloke said we should get tanks, works for me


    Quote Originally Posted by TheSkudDestroyer View Post
    You have AT, Snipers, and your scoped riflemen...
    Problem is so do they. Its a good map when the uk team is clearly the better more organised side
    Last edited by Sabre_Tooth_Tigger; 05-03-2008 at 02:13 PM.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  9. #20

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    Re: Remove saven gates from map rotation plz.

    Quote Originally Posted by TheSkudDestroyer View Post
    Honestly... Is it that hard to disable that TOW launcher guys? You have AT, Snipers, and your scoped riflemen...
    Of course you can counter this with sniper and such but the nature of the fight has just change to rocket baching and trying to counter the rockets being spamed. Im not even saying the changes is biased towards the chinese team, it just stops being fun!

    All teamwork, moving in formation, staying together and all that just works against you and "Rambo" is the only way to go.

    For the last few times I've played this map it all starts out like the old days, everyone moving up trying to take objectives etc. but after about 5 minutes nobody is anywhere close to river fort every body is doing small skirmishes all over the map.

    Frankly playing seven gates to day make me feel like playing this game before I discover TG comunity (mostly furstarted with a few minuts of fun).

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  11. #21

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    Re: Remove saven gates from map rotation plz.

    i agree, this map is just... it just doesn't work anymore to be honest.

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  13. #22


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    Re: Remove saven gates from map rotation plz.

    If they put up HMGs in the towers, but not TOWs, they just kill the map royally

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  15. #23

    Googol's Avatar

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    Re: Remove saven gates from map rotation plz.

    All we need is to wait for .8. With a new batch of maps all will be good.
    Googol


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  17. #24

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    Re: Remove saven gates from map rotation plz.

    Yeah I don't really like seven gates, anymore. Played it today...

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  19. #25

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    Re: Remove saven gates from map rotation plz.

    Getting killed is part of the game, if you keep getting HAT sniped then move somewhere else.

    This map is fun, I had fun losing it last week and I look forward to playing it in the future.
    Just because everyone does something does not mean that it is right to do.

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  21. #26

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    Re: Remove saven gates from map rotation plz.

    actully i like this map and maybe because i have not been sniper by HAT

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  23. #27


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    Re: Remove saven gates from map rotation plz.

    make reloading HAT cost tickets to simulate the real world cost of these missiles and then see what happens....

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  25. #28

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    Re: Remove saven gates from map rotation plz.

    Quote Originally Posted by Tyson7777 View Post
    make reloading HAT cost tickets to simulate the real world cost of these missiles and then see what happens....

    Ouch..then you miss and feel really bad.

    Personally I think the CO should have to give permission to a squad to take certain special kits, like the HAT, sniper, Spec Ops maybe even pilot and crewman. It would solve the no CO problem and keep kit abuse in check.

    Oh and I like seven gates..even with the HAT sniping. Mind you I have only played it twice since the new HAT rules.





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  27. #29

    snooggums's Avatar

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    Re: Remove saven gates from map rotation plz.

    Quote Originally Posted by Tyson7777 View Post
    make reloading HAT cost tickets to simulate the real world cost of these missiles and then see what happens....
    Let's make respawning tanks cost tickets. Let's make reviving someone cost tickets because of the cost of medical care. Let's make driving humvees around because gas costs money "in the real world".

    Or lets all just stop whining about the HAT. That would be good too.
    Just because everyone does something does not mean that it is right to do.

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  29. #30


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    Re: Remove saven gates from map rotation plz.

    +rep this man!

    Yes, 20,000 $ per SRAW rocket... Who cares? I kill HAT snipers like it's nobodies business!

    Hell, give me money for every kill I make in game. Or give me tickets.

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