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Discussion: Project Reality / PR:BF2 - Tactical movement - Originally Posted by I.Nathayut The other thing...people needs to learn to suppresing fire, too. You
  1. #16

    Katanama's Avatar

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    Re: Tactical movement

    Quote Originally Posted by I.Nathayut View Post
    The other thing...people needs to learn to suppresing fire, too. You got SEVEN clips in your pockets plus ammo bag...that's like 2 times than I got in service. SO firing at enemy position to suppress means...you really dont have to see the target at all...you just have to know they are there. Keep firing while your assualt team of 3 from 6 (as Skud said...and oh...skud...I am your big fan...LOL). I hope we can play together someday.
    WHAT you only got 4 clips on patrol, where did you guys go, I would hate to be in a 4 hour firefight with only that much ammo... danish troops have 8 clips in Afghanistan and if you asked any of the people i served with weed rather have more than less, we usually had 15000 5.56 rounds and 8000 7.62 and some (~5000) 12.7mm when we went on patrol and that was a recon platoon of 30 people.
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




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  3. #17

    SamO's Avatar

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    Re: Tactical movement

    Quote Originally Posted by I.Nathayut View Post
    Ok, I watch all the video. Better than I normally see on the server. But still your men, move randomly in the open. It suppose to move short distance from cover to cover,eh? It's still a topic of discussion in U.S. vs. European infantry tactics...that infantry should advance in coulum or not. The point is in line-like formation, it's easier to get wiped out in squad by a single MG at 600m contact so the U.S. advance in colum about 60 paces from the first guy with SAW but this proved very wrong in urban combat or woodsland...the whole squad got wiped out or pin down or get dispersed by an ambush from the flank very easily and AT VERY CLOSE RANGE (where low tech guns...has it effective range). So what do you think?
    The other thing...people needs to learn to suppresing fire, too. You got SEVEN clips in your pockets plus ammo bag...that's like 2 times than I got in service. SO firing at enemy position to suppress means...you really dont have to see the target at all...you just have to know they are there. Keep firing while your assualt team of 3 from 6 (as Skud said...and oh...skud...I am your big fan...LOL). I hope we can play together someday.
    You do know that skud is a guy right?

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  5. #18


    Skud's Avatar

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    Re: Tactical movement

    Either it's my avatar or he enjoys himself on the odd occasion that I actually do something right in game when I'm SL'ing him.

    Don't let that scoreboard fool you. 9/10 my squad is a cluster****

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  7. #19


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    Re: Tactical movement

    Quote Originally Posted by Katanama View Post
    WHAT you only got 4 clips on patrol, where did you guys go, I would hate to be in a 4 hour firefight with only that much ammo... danish troops have 8 clips in Afghanistan and if you asked any of the people i served with weed rather have more than less, we usually had 15000 5.56 rounds and 8000 7.62 and some (~5000) 12.7mm when we went on patrol and that was a recon platoon of 30 people.
    4 clips, yes (M16A1 or A2,too). Sometimes we do not even have MG support in urban fight. Mostly my job is to take care of civilian and soldier in the RED area (I am a doctor in service of 1-3 months per year with no pay). Most of the attack were ambush by muslim seperatist in Southern provinces of Thailand. It would be lovely that have a lot of ammo like top notch military country like yours.

    I know that Skud is a guy and I do love his marksmanship.

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  9. #20

    TheTonkaTruck's Avatar

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    Re: Tactical movement

    Lovely post

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  11. #21

    CryOfTheWulfen's Avatar

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    Re: Tactical movement

    I also agree with tactical bounds, you die less and get better squad play, i also think staggered file on either side of a road works. But in the 3 mins youve got, and different people in your squad every time this is impossible, i try almost every time, only for it to thrown in my face, (well normally on TG people try at the start, less so on others)

    Cry Wolf
    |TG-XV|CryWolf

    Thanks for the sig Bandaid (look at how well made my avatar is!)


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  13. #22

    billyinorganic's Avatar

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    Re: Tactical movement

    "Nice write up on tactics and movement but unfortunately I think you'd be asking far too much of the average PR player trying to impliment these."


    No.
    listen close
    to the rat-tat-tat-
    as the metal flies,
    we should know as fact:
    that unearthly demons
    are part of our pack,
    and as we engage you
    in battle we pass.

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  15. #23

    Sabre_Tooth_Tigger's Avatar

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    Re: Tactical movement

    Quote Originally Posted by Mix0lydian View Post
    ah the limitations of pub play

    sounds like someone would do well in a certain tournament...


    I know what you mean but tournament isnt perfect either, its the same people playing as a pub pretty much.
    What is different & the main benefit is a fairly fixed squad member makeup whereas pub teams constantly change by the map

    Anyways the blob tactic is gaining popularity in sport now too
    [media]http://www.youtube.com/watch?v=8iC4C6NGPgg[/media]



    You dont need anything advanced as an alternative. Let your pub team wander wherever they like so long as they are in the area of the flag. When enemy appear (this is a defensive strategy) they converge from all different directions separately, so long as they have the individual skills and discipline to attack on request it should be much more effective then the whole squad in one place, directly on the flag


    asking far too much of the average PR player trying to impliment these
    The reward isnt enough maybe. People play the game so its as interesting as possible, dying or losing the game isnt nearly as big an influence as boredom. I think the game is conflicting in this way presently


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  17. #24

    Mix0lydian's Avatar

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    Re: Tactical movement

    lol

    and i just spent an afternoon watching euro08

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  19. #25


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    Re: Tactical movement

    About the bounding overwatch movement. It's amazing how you can achieve by just kneeling at a corner and look around for a bit. Even in vanilla BF2 people automatically pick it up and start doing it themselves.

    After a bit more squadleading (and even get the highest score almost purely based on teamplay score) and getting a tip from a TG player, I am getting used to using the markers alot. A movement marker will the players an idea which direction they need to go and attack markers will let them focus on the enemy. When a player points out an enemy I place a marker and they usually respond a bit more to the left or right, resulting in the exact position of the enemy without myself even seeing them.

    When I am not squadleading I am now suprised how often SLs forget to use the markers. There is usually an old movement marker around, sometimes attracting squad members who didn't look at the map to check which direction the SL is going. And when there is contact I need to keep checking the map to understand where the enemy is, when the SL says that the enemy is to the left, at a building or some direction.

    Then once you have set the markers, the squad is easier to keep together and some will usually immediately start moving towards it. Hang back and see who is behind and designate them to cover the others. I rarely experience any problems with that alhough the result is sometimes limited by my own inexperience of squad leading and playing PR.

    Once I feel more secure about leading, I am going to try "training" the squad members on the move in the beginning of the game, or when moving in safe areas. I don't know the name anymore, but the most memorable time as squad member was with an experienced TG squad leader who let us wait in line for the chopper, make defensive rings around a LZ and placed us into fire teams and it all worked.
    asking far too much of the average PR player trying to impliment these
    So if anything, it is asking too much of the average squad leader as I rarely experience any problems if the squad is led well.

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  21. #26

    zt107's Avatar

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    Re: Tactical movement

    one of the pros in being in or making a clan is that you have the time to train squads in your clan tactical ways like that, therefor you are better than the other team that might have that one magical squad when you have 9

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