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Discussion: Project Reality / PR:BF2 - 0 players on password night? - that's too vague for me.
  1. #16

    SamO's Avatar

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    Re: 0 players on password night?

    that's too vague for me.

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  3. #17


    d1sp0sabl3H3r0's Avatar

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    Re: 0 players on password night?

    Just be happy it's being worked on and they're in the testing phases right now. Besides, enjoy a little break because when it does come out the server is going to be jam-packed again, and from the looks of the new maps and the quantity of new maps, it won't be empty for a long, long time.

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  5. #18

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    Re: 0 players on password night?

    I had a good game of kashan last night and since I dont even like Kashan normally you can take that as high commendation

    The amount of players isnt so important but I agree the player count has to match the map size or it does become sucky gameplay


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  7. #19


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    Re: 0 players on password night?

    I don't get it: I have no problem with PR getting "Boring"

    Maybe you should all play it less than 6 hours a day?

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  9. #20

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    Re: 0 players on password night?

    Quote Originally Posted by Catraphact View Post
    I think PW brought should be brought to an end after there are <35 players on the server. If it's allowed to go down any further, then the server dies for the night.

    If 35 players are in-game when PW night ends, it's a safe bet that atleast 25 if not more will come back on the restart. 25 players is, in my opinion, the minimum number required to seed the server for public play and get it back up on its feet.

    That's just my thought though.

    Dont agree. Its quality not quantity and there is plenty of small maps we could play, that I have never played even.
    I posted up all the 16p maps that are viable for a good game in the main password thread, it doesnt allways have to be global thermonuclear warfare to constitute a good game


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  11. #21

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    Re: 0 players on password night?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Just be happy it's being worked on and they're in the testing phases right now. Besides, enjoy a little break because when it does come out the server is going to be jam-packed again, and from the looks of the new maps and the quantity of new maps, it won't be empty for a long, long time.
    when .8 comes out i'll probably get SM, since i'll be working after i get back from North Dakota...besides...i want to play as much as possible till my impossible junior year comes up.

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  13. #22

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    Re: 0 players on password night?

    Quote Originally Posted by oldirti View Post
    when .8 comes out i'll probably get SM, since i'll be working after i get back from North Dakota...besides...i want to play as much as possible till my impossible junior year comes up.
    Yea im dreading my junior year to!!!

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  15. #23

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    Re: 0 players on password night?

    I dont enjoy the current TG password nights, and dont plan on attending them for the near future...

    My main problem is that it does not seem to increase the level of organization or realism, all it does is increase the amount of players who know the maps by heart and could navigate them with their eyes closed, they know all the little tricks and exploits that are currently present in PR...

    I would be interested once again in TG password night if instead of running twice a week in a seemingly completely random fashion, it was a more organised event held only once a week. To give the password night a bit more overall organisation without adding too much work for the admin team. Just have a handful of experienced commanders volunteer themselves ahead of time each week for both teams on each password night. For example, say 3 commanders for each team volunteer, so that they can take turns for the 6 hours. The commanders in my mind make or break the organization of a team currently, and I have just not been seeing that happen on TG password nights for quite some time.

    The main problem I think is that experienced TG squad leaders are so used to having NO commander, that even when one steps up they dont bother to follow orders and just do their own thing anyways, which is really upsetting and counter productive to a coherent team that works together.

    my 2 cents..

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  17. #24

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    Re: 0 players on password night?

    Well we do organize password night events once every month or so, lately we've done a few Schoolyard Pick-ems with designated volunteer Commanders picking teams. i agree that the password nights do get a bit stale, especially Thursday since it starts later and people bug out earlier. Sundays start earlier in the afternoon (US time) and there are more people playing.
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy





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  19. #25

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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post
    The main problem I think is that experienced TG squad leaders are so used to having NO commander, that even when one steps up they dont bother to follow orders and just do their own thing anyways, which is really upsetting and counter productive to a coherent team that works together.



    I see this alot too...more when I'm not commanding then when I am...and it is frustrating. My remedy for this is simple. Since 80% of my play time is commanding, I have learned the tendencies of ALOT of squad leaders. When I see them having a certian squad I know they have something in mind. In my eyes, games are supposed to be fun as long as it's not at the expense of somebody else (Tk'ing, etc). So what I will do in these situations is build a strategy around these squad leaders proven and effective tactics. Not to toot my own horn, but when doing this I have never lost a match by more than 20-30 tickets...and many of these rounds have been blowouts.




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  21. #26

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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post
    I dont enjoy the current TG password nights, and dont plan on attending them for the near future...

    My main problem is that it does not seem to increase the level of organization or realism
    Hah! Where were you last night when we dominated Qwai last night as the U.S. when our infantry squads rushed the Temple flag (tactically!) and secured it while other squads took the remaining flags. It was great.. and then EVERYONE on the server CTD'd while the server was still running. When we all reconnected, the server was never down and everything, ever vehicle, every flag, every ticket, was exactly where we left it.

    Anyways, with the release of 0.8 near, I think it's a good idea to grab a supporting membership soon I don't want to miss the new maps on the TG server. That's the real test right there.

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  23. #27

    Sabre_Tooth_Tigger's Avatar

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    All bark no bite

    Yea I agree about the commander thing changing the entire way the game plays out. Its sad how the commander is more limited then a squad leader though, he cant kick anyone out of a squad


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  25. #28


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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post
    The main problem I think is that experienced TG squad leaders are so used to having NO commander, that even when one steps up they dont bother to follow orders and just do their own thing anyways, which is really upsetting and counter productive to a coherent team that works together.
    Basically that is on any server where I have played.

    A SL makes a squad, wants everyone to do his thing and ignores the rest. The commander is just needed for the bunkers and stuff once they realize they can only come so far without a single spawn point on the map.
    I've seen 4 infantry squads on Kashan and 2 air wannabe squads and no tanks squads at all, most we're soloing MBTs inside the squads on certain rounds and half the US Outpost assets stayed there forever.
    I even had rounds where I joined Kashan 2 hours into the round, went past MEC/US Outpost CP and most if not all assets were still there.

    I also had some really bad pw nights in 0.6, when TG accidentally ran that modified configuration and you could get any kit not depending on how much people you have in your squad etc.

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  27. #29

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    Re: 0 players on password night?

    Its a bit of a bug/mixup I think. Saw this mentioned recently over at hq

    Quote Originally Posted by R-DEV-dbzao
    How to make private servers have the same settings as public ones
    If you sometimes set a password for your server for some special nights or something like that, but you still want the normal public settings to be enabled, follow the next steps:

    1. Go to your bf2 server install directory and rename realityconfig_private.py to something like:

    Code:

    mods/pr/python/game/realityconfig_private_original.py

    2. Duplicate realityconfig_public.pyc to:

    Code:

    mods/pr/python/game/realityconfig_private.pyc


    That's it.

    You could also edit the realityconfig_private.py and update the modified config variables to their default values (these variables are listed at the top of the file), but that would be a longer route if you just want the same rules.

    Private servers have the start delay and some kit limits config variables modified from the default public ones.

    In v0.8, the private config will still be editable but will come exactly as the public one, and a new realityconfig_local.py (also editable) will be added to handle local/sp servers. This local config will have the modified variables to make it easier for testing and playing local games.

    Cheers.
    http://www.realitymod.com/forum/f28-...blic-ones.html


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #30


    d1sp0sabl3H3r0's Avatar

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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post
    I dont enjoy the current TG password nights, and dont plan on attending them for the near future...

    My main problem is that it does not seem to increase the level of organization or realism, all it does is increase the amount of players who know the maps by heart and could navigate them with their eyes closed, they know all the little tricks and exploits that are currently present in PR...

    I would be interested once again in TG password night if instead of running twice a week in a seemingly completely random fashion, it was a more organised event held only once a week. To give the password night a bit more overall organisation without adding too much work for the admin team. Just have a handful of experienced commanders volunteer themselves ahead of time each week for both teams on each password night. For example, say 3 commanders for each team volunteer, so that they can take turns for the 6 hours. The commanders in my mind make or break the organization of a team currently, and I have just not been seeing that happen on TG password nights for quite some time.

    The main problem I think is that experienced TG squad leaders are so used to having NO commander, that even when one steps up they dont bother to follow orders and just do their own thing anyways, which is really upsetting and counter productive to a coherent team that works together.

    my 2 cents..
    I have to agree with fuzz here - password nights are really nothing any more special than any other night when a team decides to coordinate over teamspeak. Marine mentions Qwai from Thursday - which was great fun - but it was my decision along with Nardini's to assault Temple, not our CO's. He wanted ALL squads to go after the Mine flag first.

    Perhaps we should just have password nights on Sunday for a while, and perhaps run it like a scrimmage. We set the map rotation up a week ahead of time - say 3 maps, and have sign-ups for COs for each map (probably have to be a SM). Teams fall where they may, but the CO has his plan and gets the squads to execute it. Might not work, but I think that something like this would help out password nights. Pick 'ems are fun, but there isn't all that much planning involved in one.

    Guess it's time for another internal scrimmage, huh?

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