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Discussion: Project Reality / PR:BF2 - 0 players on password night? - Oh that Yeah, it's pretty popular with the 6th.
  1. #46


    Skud's Avatar

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    Re: 0 players on password night?

    Oh that

    Yeah, it's pretty popular with the 6th.

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  3. #47

    Charity Case's Avatar

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    Re: 0 players on password night?

    Quote Originally Posted by joe98 View Post
    I would be interested in hearing how you integrated TS into PR.

    DO you have it running on another screen or something, or by mapping a hot key for each squad? IS there a trick to using the internal VOIP and TS together or anything?

    I know TS is second nature for alot of you guys but not me. I would appreciate a few pointers.
    Joe, if you haven't set up a TeamSpeak account with TG, here are the relevant links: TS Control Panel and TS Server Information. And, of course, you will need to have TS installed (sorry if I'm patronizing; I'm just trying to be thorough). If you want, you can also install TS overlay, which allows users names to be displayed while you are gaming. But, it has conflicts on some computers.

    Then, once you've set up TS, go into the "Settings" tab and select "Sound Input/Output Settings" from the menu to activate push to talk (a must) and set a key binding for talking, I use "left" on my scroll wheel. Also, you can use "Key Settings" to create key bindings for moving up or down channel, and muting (critical). I have different channels bound to ctrl+shift 1 through 6, and mute is ctrl+shift m. Also, going into "Options" allows you disable the annoying player joined/player left sounds. Feel free to PM me if you have any further questions.

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  5. #48

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    Re: 0 players on password night?

    The dude brings up a good point, having everyone in one room is spammy and can be counter productive.
    Separate squad channels with sl operating via whisper binds for platoon level coordination gives a superior advantage

    Doing all that for one game or evening is a bit much unless the squads are all IHS I guess.
    But the easier way is to have only squad leaders & CO given permission to speak in TS, then being in the same room works again. Even then thats a possible 10 people speaking at once

    I rarely use TS in pub games tbh but then I rarely sl, I think thats where the gains are to be had mostly


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  7. #49

    Charity Case's Avatar

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    Re: 0 players on password night?

    Seriously, TS works wonders. I just got done with a round on Qwai where we had three squads coordinating (one armor and two infantry). We absolutely rolled the US team by rushing Mine with a combined infantry/armor force, which held and then capped the point. The marines bled about a hundred tickets before they could recap mine, and by then it was GG.
    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Doing all that for one game or evening is a bit much unless the squads are all IHS I guess.
    But the easier way is to have only squad leaders & CO given permission to speak in TS, then being in the same room works again. Even then thats a possible 10 people speaking at once
    I disagree, all you have to do is maintain proper com discipline, which is as easy as telling people to shut up. And since only the squad leaders/commander should be using the channel, it should never get too spammy. Plus, TS lets you to coordinate while loading the map, allowing you to preassign squad roles and develop more advanced strategies.

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  9. #50


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    Re: 0 players on password night?

    I'd love to see it used really effectively. Charity and I were just using it to quite decent effect on Kashan (god I hate that map) with his armour squad able to provide support quickly and efficiently whenever the inevitable MEC armour started hammering my infantry at Oil Storage. We weren't working too closely, though, due to his armour needing to be two places at once. Would have been nice if a few other squad leaders were involved!

    The only downside is that things get really chaotic when you've got three channels talking at once.

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  11. #51

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    Re: 0 players on password night?

    I think the setup we have is just fine for day to day play. During scrims though, its an entirely different beast. The only people in the team channels are the CO, squad leaders and air support. That way, the squad leaders can communicate with each other and air support instantly and the squad leaders can use VOIP to disseminate info to their SMs. Works like a charm.

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  13. #52


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    Re: 0 players on password night?

    I imagine that works quite brilliantly. For pub play, though, the problem lies in not having the commander and all the SLs in teamspeak... it can get quite confusing to be coordinating across squads on two channels while still talking with your own squad. I can't think of a way to minimize it, though.

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  15. #53

    Ferris Bueller's Avatar

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    Re: 0 players on password night?

    aside from requiring everyone to be not only in TS, but the appropriate channel for their team, thats just impossible. sometimes I play from the team channels, sometimes from the private server channel, the admin channel, the 6th channel, or even not in TS at all. just depends on my mood.

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  17. #54

    Charity Case's Avatar

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    Re: 0 players on password night?

    Quote Originally Posted by starstriker1 View Post
    ...on Kashan (god I hate that map)...the inevitable MEC armour started hammering my infantry at Oil Storage.
    You mean Al Kufrah . Anyway, that game was another great example of the power of TS; my tanks would hang back behind the hills until starstriker spotted enemy armour, then, once he gave us the coordinates of the hostile tanks, we would roll up and suprise them. In all, we probably got seven or eight armour kills and only lost two tanks in return.
    Quote Originally Posted by Ferris Bueller View Post
    aside from requiring everyone to be not only in TS, but the appropriate channel for their team, thats just impossible...
    Not really, you only need the squad leaders to be in-channel. And even if you just have two squads coordinating, that's still a big advantage over the other team. Increase the level of coordination to three or four squads and you have a game-changing force.

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  19. #55

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    Re: 0 players on password night?

    I usually use TS the same way TG-6th members are describing it...

    Basically ONLY have squad leaders and commander in your TS channel, dont have any squad members in there (or if they are in there, make sure they DO NOT speak at all or the comms will be hell).

    At round start, determine what each squad leaders role will be (light infantry, mechanized infantry, airbourne infantry, apc, armor, air transport, support, sniper, sabotage, close air support, etc etc) then stick with that role throughout the round.

    Make sure you are supporting each other. Dont worry about the flags so much: let the enemy worry about the flags while you worry about killing the enemy in an effective manner and keeping everyone alive. Make sure you dont leave a squad unsupported or if you have to leave them, LET THEM KNOW! so that squad can act appropirately and fall back.

    Moving in large groups like this, and choosing how and when to strike the enemy, is simply devastating. The enemy will think he is doing great, with little resistance etc. Then all of a sudden half your team ascends upon them, wiping them out completely, and your team then moves off in an organised fashion. This maximizes enemy casualties and minimizes your own casualties.

    If the enemy are determined to keep blindly rushing you, then its to your advantage. Setup in the best defensive position you can, and LET THEM COME! having 3+ squads defend an excellent position while 1 or 2 scattered enemy squads attack you is like a shooting gallery for your team

    Anyways I like this discussion and I hope more squad leaders start to use teamspeak to coordinate between squads as this is definitely needed to have PR "step up" to the next level.

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  21. #56

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    Smile Re: 0 players on password night?

    thanks Charity case, very thorough... Next chance Im gaming I will give those a spin.

    I use TS strictly so far on a 'next, next, next,finished ' basis.

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  23. #57


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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post

    Moving in large groups like this, and choosing how and when to strike the enemy, is simply devastating. The enemy will think he is doing great, with little resistance etc. Then all of a sudden half your team ascends upon them, wiping them out completely, and your team then moves off in an organised fashion. This maximizes enemy casualties and minimizes your own casualties.
    There are some maps that get really ugly no matter what you do. Example: Jabal - Dam Flag.

    Even with 2 INF squads and apc support it can be a BEAR. The only hope is that one squad punches a hole (probably at the cost of the entire squad), then the second squad steamrolls the bleeding out/infected/dead/dying slowly surviors.

    It's probably the more realistic value in PR. The marines go in first...then the real men go in

    Needless to say, always make Fuzzhead go first so your squad gets a better score than his.

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  25. #58


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    Re: 0 players on password night?

    TS works wonders, and the splitting of the channel's in the PR section of TS is really effective when the people are in the right channel and act responsibly and mature. It does get confusing when someone decided to rant or just yell out, but then they are asked politely to be quiet and if they do not, well then, they are taken care of pretty easily.

    If only more people utilized TS, but then again, sniper rifles are still one of the most popular kits amongst pubbies. I can't complain the people who use it now, are the ones who i enjoy squadding up with, and those who don't understand it/don't want to utilize it are missing out, Ill eat their cake, and have some more for myself too.
    Randy = Ace ! - Warlab






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  27. #59


    Delta*RandyShugart*'s Avatar

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    Re: 0 players on password night?

    Quote Originally Posted by fuzzhead View Post
    I usually use TS the same way TG-6th members are describing it...

    Basically ONLY have squad leaders and commander in your TS channel, dont have any squad members in there (or if they are in there, make sure they DO NOT speak at all or the comms will be hell).

    At round start, determine what each squad leaders role will be (light infantry, mechanized infantry, airbourne infantry, apc, armor, air transport, support, sniper, sabotage, close air support, etc etc) then stick with that role throughout the round.

    Make sure you are supporting each other. Dont worry about the flags so much: let the enemy worry about the flags while you worry about killing the enemy in an effective manner and keeping everyone alive. Make sure you dont leave a squad unsupported or if you have to leave them, LET THEM KNOW! so that squad can act appropirately and fall back.

    Moving in large groups like this, and choosing how and when to strike the enemy, is simply devastating. The enemy will think he is doing great, with little resistance etc. Then all of a sudden half your team ascends upon them, wiping them out completely, and your team then moves off in an organised fashion. This maximizes enemy casualties and minimizes your own casualties.

    If the enemy are determined to keep blindly rushing you, then its to your advantage. Setup in the best defensive position you can, and LET THEM COME! having 3+ squads defend an excellent position while 1 or 2 scattered enemy squads attack you is like a shooting gallery for your team

    Anyways I like this discussion and I hope more squad leaders start to use teamspeak to coordinate between squads as this is definitely needed to have PR "step up" to the next level.
    [media]http://www.myconfinedspace.com/wp-content/uploads/2008/06/deliverhead3.jpg[/media]
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


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