Welcome to Tactical Gamer

+ Reply to Thread
Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 59
Discussion: Project Reality / PR:BF2 - ** Rules change: Fool's Road ** - Good change. The brits have too much advantage on this map. It would give the
  1. #31

    TMan's Avatar

    Join Date
    Sep 2007
    Location
    189th Bunker - you can look but you cannot find me
    Age
    47
    Posts
    3,334

    Re: ** Rules change: Fool's Road **

    Good change. The brits have too much advantage on this map. It would give the militia a chance to interdict and modify the advance of the british forces.

  2.  
  3. #32

    w.WAREHOUSE's Avatar

    Join Date
    Apr 2007
    Location
    Ohio
    Age
    34
    Posts
    1,167

    Re: ** Rules change: Fool's Road **

    Just played Fools Road again with new rule: after the militia tanks spawned both tanks moved down to camp the bridge with the support of 2 engineers to repair them. They cleaned out the British armor along the way by sending 1 tank east and one tank south, and after they got to the bridge the British never got any more armor out of their main.

    going to be hard to counter that one!
    |TG-X|WAREHOUSE

  4.  
  5. #33

    Ferris Bueller's Avatar

    Join Date
    Sep 2006
    Location
    1123, 6536, 5321
    Age
    29
    Posts
    9,244

    Re: ** Rules change: Fool's Road **

    Not really. One HAT guys with a bridge defense squad=death to tanks. Theres no way the tanks will be able to pick off a smart HAT guy up in the hills. They'd either be forced to back off or they'd wind up costing their team the use of tanks.

  6.  

     
  7. #34


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,044
    Blog Entries
    15

    Re: ** Rules change: Fool's Road **

    Either way guys, the tanks could have been better used at a different location.

    We still have dignity and honor, remember that.

  8.  
  9. #35


    Join Date
    Jun 2008
    Posts
    2

    Re: ** Rules change: Fool's Road **

    For those that do not know, the brits do not need the bridge, except for the support trucks, they can cross the river in a number of places with little damage.

  10.  
  11. #36

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: ** Rules change: Fool's Road **

    Really, I did not realise that. I thought the river is deep all across


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  12.  

     
  13. #37

    ReaperMAC's Avatar

    Join Date
    Jul 2007
    Location
    Southern California
    Posts
    174

    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Really, I did not realise that. I thought the river is deep all across
    It is, and you actually can cross the river, but be sure to have an engy along.

  14.  
  15. #38

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: ** Rules change: Fool's Road **

    I remember the old humvee would drive on the seabed, go fast enough and you could cross just about any river but now they float and lose traction which is now why the support truck doesnt work I guess..


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  16.  
  17. #39


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,044
    Blog Entries
    15

    Re: ** Rules change: Fool's Road **

    I don't know why you guys wouldnt wait for the bridge to be repaired. The vehicles should not be drivable in the water.

    I think of it as an exploit.

  18.  

     
  19. #40

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: ** Rules change: Fool's Road **

    Every other map has a land bridge alternative and it does not sound too convenient to me


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  20.  
  21. #41

    Duncan's Avatar

    Join Date
    Jan 2008
    Location
    Florida
    Age
    21
    Posts
    368

    Re: ** Rules change: Fool's Road **

    When I become a BF2 admin I will make sure I be on everyday to ban those base campers and good karma breakers

  22.  
  23. #42

    imnotacanadian's Avatar

    Join Date
    Jun 2007
    Location
    Texas (really,I don't live in Canada)
    Posts
    751

    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Twiggy View Post
    When I become a BF2 admin I will make sure I be on everyday to ban those base campers and good karma breakers
    .....




  24.  

     
  25. #43

    Waldo_II's Avatar

    Join Date
    Dec 2007
    Location
    /home/minnesota
    Posts
    1,000

    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Twiggy View Post
    When I become a BF2 admin I will make sure I be on everyday to ban those base campers and good karma breakers
    ...
    Hahahahaha, rather optimistic, aren't you?


    Base camping is legal. Base raping isn't.

  26.  
  27. #44

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: ** Rules change: Fool's Road **

    when iam king you will be first against the wall


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  28.  
  29. #45


    Delta*RandyShugart*'s Avatar

    Join Date
    Dec 2007
    Location
    Good ol Suburbia in Southern Westchester County NY
    Posts
    6,091
    Blog Entries
    49

    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Twiggy View Post
    When I become a BF2 admin I will make sure I be on everyday to ban those base campers and good karma breakers
    When I get home i am unplugging your computer, taking your mouse and keyboard away, handing you a book and sending you straight to your room.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top