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Discussion: Project Reality / PR:BF2 - ** Rules change: Fool's Road ** - well when i become an admin im going to horribly abuse my power.... beware Cry
  1. #46

    CryOfTheWulfen's Avatar

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    Re: ** Rules change: Fool's Road **

    well when i become an admin im going to horribly abuse my power.... beware


    Cry Wolf
    |TG-XV|CryWolf

    Thanks for the sig Bandaid (look at how well made my avatar is!)


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  3. #47

    Ferris Bueller's Avatar

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    Re: ** Rules change: Fool's Road **

    which is probably why it wont happen. saying things like that come back to haunt you!

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  5. #48

    CryOfTheWulfen's Avatar

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    Re: ** Rules change: Fool's Road **

    dude joke, mellow out, have a look at the previous posts and the smilie youll get it

    Cry Wolf
    |TG-XV|CryWolf

    Thanks for the sig Bandaid (look at how well made my avatar is!)


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  7. #49

    Ferris Bueller's Avatar

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    Re: ** Rules change: Fool's Road **

    you really think i missed the joke, huh?

    come on now...

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  9. #50


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    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by TheSkudDestroyer View Post
    I don't know why you guys wouldnt wait for the bridge to be repaired. The vehicles should not be drivable in the water.

    I think of it as an exploit.
    I wouldn't necessarily consider it an exploit, certain vehicles can ford pretty deep water (the model of the Land Rover does have a snorkel on it), and they might take some water damage but that's a risk you're going to have to be willing to take.

    lTG-6thl NardDawg


    OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis


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  11. #51

    CryOfTheWulfen's Avatar

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    Re: ** Rules change: Fool's Road **

    I also missed the joke, 3 nights pissed at a music festival and writing this at 12 doesnt help...

    Cry Wolf
    |TG-XV|CryWolf

    Thanks for the sig Bandaid (look at how well made my avatar is!)


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  13. #52

    Sabre_Tooth_Tigger's Avatar

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    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by thegreatnardini View Post
    I wouldn't necessarily consider it an exploit, certain vehicles can ford pretty deep water (the model of the Land Rover does have a snorkel on it), and they might take some water damage but that's a risk you're going to have to be willing to take.
    Theres a good video on youtube of a warrior crossing a river in Afghanistan I think it is. Im not sure how deep but its about 2/3 up the bodywork with big waves in front


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #53

    Katanama's Avatar

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    Re: ** Rules change: Fool's Road **

    yeah most APC/IFV's can cross rivers as long as the water dont get over the hatch or the air intake/exhaust there should not be a problem. f.eks. a leopard 2 MBT can if equiped with the propper kit cross a 2.5 (if i remember correct) meter deep body of water by driving on the bottom

    a link to the german Marder ifv. In the section description there is something about its fording depth. The reason i use this is that its the first i found.
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




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  17. #54

    Duncan's Avatar

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    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Delta*RandyShugart* View Post
    When I get home i am unplugging your computer, taking your mouse and keyboard away, handing you a book and sending you straight to your room.
    Yeah you can hand me over the "how to get rid of base campers and good karma breakers" book. I heard it was the best book for future admins LOL

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  19. #55

    imnotacanadian's Avatar

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    Re: ** Rules change: Fool's Road **

    I don't think you will be needing it then.




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  21. #56

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    Re: ** Rules change: Fool's Road **

    Quote Originally Posted by Twiggy View Post
    Yeah you can hand me over the "how to get rid of base campers and good karma breakers" book. I heard it was the best book for future admins LOL
    Little slow today eh?
    |TG-X|Turkish


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  23. #57

    CryOfTheWulfen's Avatar

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    Re: ** Rules change: Fool's Road **

    pppssstt* i think something is implied
    |TG-XV|CryWolf

    Thanks for the sig Bandaid (look at how well made my avatar is!)


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  25. #58

    MarineSeaknight's Avatar

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    Re: ** Rules change: Fool's Road **

    I've heard from a very disposable person that the fastest way to becoming an admin is NOT campaigning for it

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  27. #59

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    Re: ** Rules change: Fool's Road **

    I really have to gripe about this.

    I haven't read through this entire thing, so my apologies if this has already been brought up, but with the inclusion of this new rule, tactics have been tanking. I have already played several games where the ENTIRE battle takes place over the bridge, whether the brits have other flags or not. Since I am often forced into an engineer on that map, let me tell you how much fun it is to keep repairing and de-mining that damn bridge under constant sniper fire.

    Destroying a bridge is very tactically sound, but this is a game first and foremost and as such, should be enjoyable by more than 1 team.


    Community, not corporation!

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