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07-11-2008, 04:42 AM #16
Re: me + boredom =
I don't understand the graphs at all nor do I understand what you're saying period. Are the graphs saying my bullet travels upward as it flys away from me towards the target? Cause that's what I see. A line moving up as it goes left to right.

You're resident FireFighter/EMT TonkaTruck <3
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07-11-2008, 05:12 AM #17
Re: me + boredom =
in my experience of using the sniper in .75, around 500-600m distance, i have to aim a tiny bit below the target to make a hit. at greater distances, i have noticed i can just put the crosshairs on the target itself. im not certain if this is related in any way, but that is my experience.
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07-11-2008, 06:22 AM #18
Re: me + boredom =
no it does not show that the bullet is rising it shows how much the bullet have dropped when it reaches a certain point
No, the recoil starts when the bullet start moving because for the bullet to accelerate there have to be a reaction which is the recoil. As soon as the bullet have left the barrel it is not accelerating anymore therefore it does not exert a force on the gun.
A good marksman can control his recoil and thereby make the bullet fly the intended path, scopes are also zeroed for each individual and his shoting style therefore another person might not have as great succes with a weapon that is not zeroed for him.If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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07-11-2008, 06:30 AM #19
- Join Date
- Sep 2007
- Posts
- 102
Re: me + boredom =
That is exactly right. Useful stuff Katanama. Very well presented with graphs and corresponding functions.No, the recoil starts when the bullet start moving because for the bullet to accelerate there have to be a reaction which is the recoil. As soon as the bullet have left the barrel it is not accelerating anymore therefore it does not exert a force on the gun.
You were so bored.
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07-11-2008, 08:13 AM #20
Re: me + boredom =
Well I have been messing aroud a little more in the training mod and have found out some more, frist off i have no clue where the marksman rifle is zeroed but at 500m the M14 drops to the first mildot marker in the scope. at 300m its roughly 2/3 to the first mildot and at 250m it seems to be right on target
below is a picture of the spread of the impacts of the M16 (red circle) and the M14 (blue circle) the yellow circle is the general are where i aimed the M14, all shots were taken at 300m.

on a sidenote there dont seem to be any deviation from the M4 or ironsights at 150m.If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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07-11-2008, 09:50 AM #21
Re: me + boredom =
Katanama--
I have no critizism to hold. You did a great job, and you look like a really smart guy. ( Contrary to what i thought being in your squad)...
Just kidding, you're a great squad leader, and i'm glad theres some people in TG with enough mindset to actually know how to math to most anything.
Great job.
+rep
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07-11-2008, 12:26 PM #22
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07-11-2008, 05:46 PM #23
Re: me + boredom =
The graph confirms what devs have said (graph in 1st post): bulletdrop in BF2 is linear.
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"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
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07-11-2008, 06:25 PM #24
Re: me + boredom =
Yeah.
http://www.realitymod.com/forum/f66-...roing-wip.html
I've played with the sniper quite a bit recently and it seems dead on, up to about 550m to me.
The biggest shot I've made so far was 900 on kashan, me vs another sniper. We must have unloaded about 30 shots at each other before I finally scored a hit, had to aim about 2 standing up soldiers above him.
Also, the L115 is by far the best weapon, it has the skinniest sights and does a one shot kill.Before the effect one believes in different causes than one does after the effect.
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07-11-2008, 08:29 PM #25
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07-12-2008, 02:20 AM #26
Re: me + boredom =
I was under the impression that zeroed rifles have bullet arc because the sights are pitched down to zero at a range beyond the maximum distance achieved by a straight shot, so that the barrel is pitched up and thus creating an arc to target, like an artillery battery. I understand this isn't present in PR (no negative drop).
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07-12-2008, 02:35 AM #27
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07-12-2008, 06:23 AM #28
Re: me + boredom =
I'm not refuting your argument, merely throwing my own theory into the fray. To better explain, I found a Wikipedia article (Wiki search: Rifleman's Rule) that illustrates my point. Quote "The bore angle is set to ensure that a bullet on a parabolic trajectory will intersect the LOS to the target at a specific range". Thus, it is not the recoil of a rifle that causes the arc of a bullet but a purposeful elevation of the bore angle to accommodate for a rifle zeroed beyond the range of a flat bullet trajectory.
I also think that part of Katanama's argument is misleading, at least for me. Quote "...as soon as the bullet [sic] have left the barrel it is not accelerating anymore therefore it does not exert a force on the gun" seems to give the impression that the bullet continues to cause recoil as it travels down the barrel, and that this recoil is only stopped when the bullet exits the barrel. On that assumption, I disagree, as primary recoil is only created by the initial firing of a bullet (Newton's Law), and at no other time does the bullet create a reaction in the gun from its forward momentum. I do, however, understand that he is talking about primary recoil when addressing a marksman's ability to control recoil, as this is the only opposite reaction that a) can be compensated for and b) affects the bullet's flight path. To better understand my own argument, I did another quick search and came upon a mathematics breakdown of firearm recoil at bsharp.org. I cannot, at this time, post the full URL as I'm a lurker, not a poster.
PS: I had to write this thing twice, because it erased my entire post when I tried submitting it with my sources in URL form. My original argument was MUCH more concise, d'oh!
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07-12-2008, 08:15 AM #29
Re: me + boredom =
The bullet will be accelerating as long as the gas in the barrel is at a higher presure then the air around it. Therefore the bullet will be accelerating all the way down the barrel in most rifles. and as long as the bullet is accelerating there will be a force in the oppesite direction otherwise Newtons laws doesn't hold anymore
But yes most of the recoil comes from the initial explotion.
On a sidenote you are also correct in that the line of the barrel and the line of the scope intersects at some point. Yes that was accutually what i was trying to say in my preveus post but failed utterly
If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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07-12-2008, 01:52 PM #30
Re: me + boredom =
The expanding gases can be used for the muzzle brake, etc which can increase or decrease the recoil as I understand it so the total recoil will not be at ignition and the length of the barrel plays a part in the final speed of the bullet. What Katanama said makes sense there
What is the natural range for a M16, 300m? Or which range would give the straightest most accurate trajectory to its path
http://en.wikipedia.org/wiki/Muzzle_booster
[media]http://www.youtube.com/watch?v=z29pmY9SKQM[/media]
Code:Model Barrel length (mm) Muzzle velocity (m/s) L85A1 518 940 L86A1 LSW 646 970 M16A1 508 945 M4A1 368 884 MP5A3 225 400
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