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07-19-2008, 11:30 PM #46
Re: me + boredom =
Congratulations on summing up an entire thread in your first post.
Anyways, I took a look and aside from some painful writing (I'm an English major), I liked it. I think I would have liked 25 pages of ballistic analysis more, but then there's probably a venue outside of PR that better deals with that. Good read!!
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07-20-2008, 05:43 PM #47
Re: me + boredom =
Kat,
just been trying to design a "probability model" which takes into account entities upon a field and designates a "status" and "capability" for each. In essence, the capabilities effect other entities through proximity and a probability equation that is altered by the current status.
Interesting or no?listen close
to the rat-tat-tat-
as the metal flies,
we should know as fact:
that unearthly demons
are part of our pack,
and as we engage you
in battle we pass.
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07-20-2008, 07:27 PM #48
Re: me + boredom =
If I understand correct you just want a simple algorithm to tell you some probabilities depending of the number of enteties and their state. If thats correct get someone that knows their way around a computer since thats the fastest way since the equation would change depending on the number of enteties and this would give me an infinet amount of equations.
Though I do hope im wrong, if I am then send me some more info and I will take a look at it. this could be because of a language barrier but since most of my books are in english I should know the expressions.
May I ask what its for?If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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07-20-2008, 07:39 PM #49
Re: me + boredom =
I'm a little confused too, but I'd be happy to help if you need a programmer.
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