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07-21-2008, 09:45 PM #31
- Join Date
- Jul 2008
- Age
- 17
- Posts
- 1,496
Re: (event idea:) 28 Days Later
wow thats awesome I just hoped to see the zombies!
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07-21-2008, 09:59 PM #32
Re: (event idea:) 28 Days Later
Like I said, the screenshots were taken when I was screening the map, so no one else was present. : P
Anyways, I think my vote goes for Ejod. Gas Station and Northern Desert are far enough away to make getting to either objective tense, and moving through the city would be scary.
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07-21-2008, 10:31 PM #33
Re: (event idea:) 28 Days Later
haha sc+pe that was great!
you could probably find some zombies from the PR Screenshots Thread
I'll post my favorite BF2 "zombie" later when i get home.
Ejod would be perfect... MEC zombies with beards! scary!|TG-X|WAREHOUSE
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07-21-2008, 11:02 PM #34
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07-21-2008, 11:09 PM #35
Re: (event idea:) 28 Days Later
isn't there a knife/pistol vanilla server you can join?
/kidding, but i downloaded project reality for a reason...
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07-21-2008, 11:28 PM #36
- Join Date
- Jul 2008
- Age
- 17
- Posts
- 1,496
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07-22-2008, 07:52 AM #37
Re: (event idea:) 28 Days Later
Sound's like fun, if you time it so those of us in Euroland can join in, ill be up for that. Suggestion: Ban the rifleman class for this one, the key ingredient to survival horror is the fact that your ammo supply is constantly dwindling, think of all those poor souls who have bought the farm in zombie movies because they either totally ran out of ammo or choose a poor time to reload. I would also allow the zombies to sprint, 28 days zombism is more akin to uber-rabies than true a 'B' movie dead rising scenario, it also would be difficult to stop yourself from sprinting out of habit.

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07-22-2008, 11:14 AM #38
Re: (event idea:) 28 Days Later
Shotguns wouldn't exactly be a good idea, because from my experience they shoot a single slug exactly in the middle of the screen with no deviation. They wouldn't be good for room clearing or anything.
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07-22-2008, 11:57 AM #39
Re: (event idea:) 28 Days Later
this sounds really fun! Count me in!
|TG-6th| Donrhos


The point of communications is to convey a message. -A.Wickens
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07-22-2008, 12:08 PM #40
Re: (event idea:) 28 Days Later
haha nice idea, would join if I could. I bet the brits will start wishing they were inside a tank pretty early on
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07-22-2008, 12:14 PM #41
Re: (event idea:) 28 Days Later
No sights, only good at short range. I think your catching on
http://www.youtube.com/watch?v=I51Knfnbhp4
http://www.youtube.com/watch?v=dBhvioX8S3A
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07-22-2008, 01:57 PM #42
Re: (event idea:) 28 Days Later
How about the Brits are free to move around the city (no grapples)?
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07-22-2008, 02:30 PM #43
Re: (event idea:) 28 Days Later
i think moving from a point to a base rather than the other way around would be better as youd never break out, also you could have a FB ready built then have to defend till extraction, with a quicker extraction possible from a wide space but harder to cover with the 3 people, or a narrow entranced choice would be slower to land in. The piolet could be told how long to wait by an ajudicator. grapples on second thought = bad idea tbh.
We could also do to speed this up, a defend only first then the best team does the entire mission so everyone has a chance but it doesnt take too longLast edited by CryOfTheWulfen; 07-22-2008 at 02:32 PM. Reason: idea
|TG-XV|CryWolf

Thanks for the sig Bandaid (look at how well made my avatar is!)



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07-22-2008, 03:02 PM #44
Re: (event idea:) 28 Days Later
Sounds like a blast, count me in!!!!

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07-22-2008, 03:13 PM #45
Re: (event idea:) 28 Days Later
what's wrong with Mestia, where the brits must set foot inside militia main to win
or Bi Ming, where brits start at their main and must take the bridges to reach grid A8, but the chinese can swim
no knifing rallies
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