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07-24-2008, 03:25 AM #61
Re: (event idea:) 28 Days Later
S'because Valve believes in the same philosophy that Blizzard does: it's done when it's done. The game's coming along great, though!
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07-24-2008, 01:56 PM #62
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: (event idea:) 28 Days Later
Oh, I know that. It's one of the main reasons I buy almost everything they put out on faith. Doesn't stop me from being grouchy, tho'.
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07-24-2008, 03:51 PM #63
Re: (event idea:) 28 Days Later
A few of my friends were lucky enough to playtest L4D a few days ago, but all they've been able to tell me is "it's AWESOME". That being said, I'm not sure if I envy them, since Valve playtests are notoriously grueling.
ANYWAYS, back to PR zombies, let's cement a date and find a server willing to host. After that, it's clear sailing.
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07-24-2008, 05:21 PM #64
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07-24-2008, 05:38 PM #65
Re: (event idea:) 28 Days Later
A buddy of mine managed to literally scream at one of the other playtesters during the game who was actually a Valve employee. Suffice it to say he wasn't invited back!
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07-24-2008, 06:42 PM #66
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07-24-2008, 08:29 PM #67
Re: (event idea:) 28 Days Later
lmao, I can see how a round with warehouse would turn out...
all three players all close together shooting for their lives. One guy turns to the other and says "Hey what ever happened to warehouse?".......All of a sudden the door behind is being banged constantly. BAM.....BAM.....BAM.....BOOM! Thousands of zombies make a run through the door with warehouse leading the pack :P
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07-25-2008, 12:14 PM #68
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