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08-12-2008, 10:51 AM #31
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: Jungle Fighting: A Short Guide
Snipers are useful only when used appropriately... prioritizing targets, forcing the enemy's heads down, and more importantly acting as the commander's eyes and ears. Those 7 kills a typical sniper might get on a map could be plenty influential... they just need to be the RIGHT kills at the right time. Of course, your average sniper isn't going to be doing that.
...as a side note, where the heck do you get 15-20 kills for regular infantry? Only the top players on the server manage that with regularity, and it really depends on if they've got a tank or an AR with them.
As for spec ops, I'd argue that it's a little more useful in the jungle than elsewhere. Not as demolition (because SLAMs aren't going to make or break this in most cases) but to take advantaged of the silenced pistol. The jungle environment is one of the few areas where the silencer does anything but force the enemy to look all over the place for the shooter... with all that underbrush, even his squadmates won't have an idea where it came from.
No CAS assets to call in, though, which limits the utility somewhat.
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08-12-2008, 11:07 AM #32
Re: Jungle Fighting: A Short Guide
I find that sniper teams are rarely ever useful. They mostly go for kills just to feel cool. Sometimes, a sniper can be useful on larger maps. To 1. Report enemy armor/troop movements. And sometimes assist during an attack by covering a TOW or other important positions. However, this amount of coordination for sniper teams is rarely accomplished.
On maps like OGT, grabbing a sniper kit makes me facepalm. Also, I don't see why people like the kit so much. It's actually quiet hard to use considering your target needs to be standing still for 3 or 5 seconds.Googol








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08-12-2008, 11:42 AM #33
i r uber
The british sniper is a 8mm one hit kill no matter where it hits, how uber is that.
I do agree with the above posts but sniper can be used to spot, it might be a good combo with apc for directing their fire via minimap.
Most pub games wont develop to a point where sniper is usefull but people are always optimistic
[media]http://www.youtube.com/watch?v=Sg3sBTY4rno[/media]
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08-12-2008, 01:13 PM #34
Re: Jungle Fighting: A Short Guide
Change of pace from a Jungle fighting guide, to a mini flame war (appologies) to the unofficial Spec Ops and Sniper bash.
Heres the thing. You take an average sniper. Its not what was said to be here. The average sniper is one who is in an infantry squad. Those who make a seperate sniper squad are the smart ones. They will have contact with the commander at all times, and make thier role known to the rest of the team.
The average sniper lives on the average pub night. What do most people do on an average pub night? "Attack t3h flag lululul"
So if said average Sniper takes out 8 guys attacking the flag, is he really doing anything that the average infantryman isnt?
Take the HAT kit now. Make it disappear. What do you have left to take out vehicles? the LAT kit, one thats far less accurate and has a falloff. This is the explosive equivilent to the Sniper.
Snipers are good when people stay still for over 3 seconds... when does this mostly happen?
1) Squad Leader opens map to place a marker. Bang, SL down.
2) Medic has the warmuptime to revive fallen SL, Bang, Squad medic down.
3) Rest of the squad is unaware of the sniper location and do either:
4a) Look around, carefully, standing still, bang, SM down.
4b) Stay hidden and still. Your turn infanty.
Right from 1, this squad is out of action for a while. Even if the person who stopped isnt the SL, most squads would revive fallen members.
Snipers should choose specific important spots to watch. For me, it all depends on the map, but 90% of the time, said spot would be a flag. People go to flags. Flags are objectives. Objectives win. If you have the right sniper, you now have constant surveillence on an objective. Also, most of the time its not worth calling in infantry squads unless they are pulling a fast one (like flanking), and even then, theres a high chance they will be running into friendly squads. I, for one, only call in vehicles, bunkers, and flag status'.
What I cant stand is when the average sniper takes the kit. While in an infantry squad.
I dont know about you guys, but I seriously doubt that hating the kit is going to chance anything. Accept it, love it, because when the day is over, It still has kept 8 guys from killing one of you.
§Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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08-13-2008, 07:51 AM #35
- Join Date
- Jul 2008
- Posts
- 83
Re: Jungle Fighting: A Short Guide
First
Stealth & Flanking known enemy positions is key
- You can take out more enemy if you are able to split your squad effectively and initially suppress the enemy while allowing a couple SM to get around behind them. If you are able to get behind the enemy you are often able to easily dispatch of them and highly likely to find a nearby rally point.
Second
The sniper class in general is overrated
-You can undoubtedly do well with any kits as long as you have good teamwork. The problem with the sniper rifle is that you often need to separate yourself from the squad making you less effective, especially in the jungle maps, where you can only really maximize your effectiveness in certain spots. Need to stop sucking on the teat of CS's awp!
Third
The knife is your friend
Trust me while this may seem stupid it really isnt. Especially if you are able to maintain your stealth. A knife in the back allows you to conceal your relative position to your target's squadmates but is highly risky at the same time. If you can't seal the deal the next best thing is try and aim while on full auto.
(ok so the third point may be kind of bogus, but there is nothing more satisfying then dumbfounding your foe by sticking a knife in their back)
Pride/Shame of the PLA
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08-13-2008, 08:15 AM #36
Re: Jungle Fighting: A Short Guide
The knife thing seems a bit silly, if you want stealth then just aim for the head and they'll not know where you were really.
Also a nade or m203 achieves similar confusion and is quieter then a rifle shot, I dont think knife offers much advantage over that for the added risk but I understand people like the 'Leon' aspect to it
'rifle is the first weapon you learn, knife the last'
http://2funnyquotes.blogspot.com/200...ie-quotes.html
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08-13-2008, 08:33 AM #37
Re: Jungle Fighting: A Short Guide
Sabre and Commie have gotten it. Stealth is your friend and in Jungle combat you want to shoot a hostile before a hostile sees you. This is why I recommended the marksmen and condemned the auto rifleman. With the right flanking and stealth, 2 mean can completely wipe out a squad and wipe out the rally in the process.
Googol








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08-13-2008, 01:21 PM #38
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: Jungle Fighting: A Short Guide
Smoke, I've found, is a little more effective at incapacitating an enemy in thick foliage, since it makes it even harder to see anything. It's also a pretty effective way to stay hidden as a last resort... between the smoke and the grass, nobody will be able to find you.
...just be ready to run when the grenade lands in your lap.
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08-13-2008, 08:26 PM #39
Re: Jungle Fighting: A Short Guide
smoke is better used as a distraction than concealment. If you pop smoke on yourself, then they can just spray into the smoke. If you pop smoke 30 meters away from you and one between you and the enemy, then you can crawl away while they are thinking that you are in the cloud of smoke 30 meters way from you.
Grenadier is win.|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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