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Discussion: Project Reality / PR:BF2 - PR 0.8 changes - Originally Posted by Nero TBH, the changes sound like they will only make a small
  1. #31

    Ferris Bueller's Avatar

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    Re: PR 0.8 changes

    Quote Originally Posted by Nero View Post
    TBH, the changes sound like they will only make a small difference to gameplay. If I recall correctly, the changes at 0.5 and 0.7 were a lot more significant.
    As disposable said, if you only knew. It's an entirely new ballgame with 0.8 folks, and thats no joke.

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  3. #32

    SamO's Avatar

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    Re: PR 0.8 changes

    i don't like the 50m rally point thing either.

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  5. #33

    Comandante's Avatar

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    Re: PR 0.8 changes

    It sucks that I have to leave for military school the day after .8 is released. I was really looking forward to playing it. Guess i'll have to stay on ALL day on the 30th =).

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  7. #34

    MarineSeaknight's Avatar

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    Re: PR 0.8 changes

    For all you other pilots out there, you now have to LAND and RE-ARM your flares. As a CAS pilot, I usually deploy flares when on an attack run, just to make sure I'm not being locked. I think this'll make it so CAS aircraft will have to land more often between attack runs. I'll put forth more opinions on aircraft changes when the download is released so I wouldn't possibly be violating any NDAs.

    Ferris and disposable, definately no lie there. Totally new game.

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  9. #35


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    Re: PR 0.8 changes

    We've got to remember the smaller changes not highlighted in the changelog but present in the dev journals... 3D ironsights, slower animations, correct sights on GLs, etc. Without even going into what the new maps are going to provide us, I think this release will be more significant than it seems at first.

    Also, don't forget that seemingly small changes (like changing the limited kit distribution as they have, or the rallypoint and asset changes) can have surprisingly large impacts on gameplay. Remember when you needed four people in your squad for rallies instead of six? Or when you needed to request your officer kit instead of spawn with it? Or when grenades automatically played the appropriate voice binds?

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  11. #36

    Belhade's Avatar

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    Re: PR 0.8 changes

    Quote Originally Posted by Portable.Cougar View Post
    Vehicals are not able to destroy rallys. The troops must dismount for it tp work
    I believe that in respect to flag caps, vehicles count as one soldier regardless of how many people are in it, correct? That would work the same for rallies.
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy





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  13. #37

    Waldo_II's Avatar

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    Re: PR 0.8 changes

    New weapon discovery! The brits are no longer using the AT-4. Instead, they use the LAW-80.

    http://www.realitymod.com/guide/Weapons:GB

    It has been added to the wiki. It includes a 4x scope.


    The MEC are now using a RPG 26. They used to be using a RPG-7, so major 1337 upgrade.

    Russian weapons ftw.

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  15. #38

    Sabre_Tooth_Tigger's Avatar

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    Re: PR 0.8 changes

    rpg 26 :O
    It has a maximum effective range of around 250 meters.
    Is it shorter range then the rpg7 then?

    Law is so much better then AT4, but this is how it used to be so I wonder if it got changed back because of the scope becoming standard?


    Can you knife a firebase as well as bunker radios


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  17. #39

    Liquid.Watcher's Avatar

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    Re: PR 0.8 changes

    Quote Originally Posted by w.WAREHOUSE View Post
    I'm going to laugh when someone runs over a mine or something and team kills 6 guys near their rally and it disappears...we should vote on the first person that is most likely to do this I'd vote for Turkish, flying a huey, while drinking a beer.
    LOL, you actually remember that incident?.. me 2 sadly. Another vote for turkish too



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  19. #40

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    Re: PR 0.8 changes

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Can you knife a firebase as well as bunker radios
    Manual says you can knife radios of "forward outposts", which includes firebases, IIRC. Might also include Hideouts.
    I'm curious to see just how long it will take to go from knifed to "Wrecked".


    With the changes in kit availability, and reallocation, death is a luxury, and The Medic finally gets his due, it would seem. Amen on that. Forget resupplying your LAT kit guy (where there will be far fewer), keep your medics in those epipens!

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  21. #41


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    Re: PR 0.8 changes

    It is 7:00 est in the states. .8 has not been released yet?
    Im sad to say I cannot stick around for the release, will check back this afternoon.

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  23. #42

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    Re: PR 0.8 changes

    12:13 gmt here (London).

    A 17:00 gmt or 12:00est release seems realistic to me.

    TG-E1st TacticalGamer European Division | Team up with us today!

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  25. #43

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    Re: PR 0.8 changes

    Hmm.. Going to take some time to get used to.. I just mainly want to know the Heli and Jet changes (none of which have been mentioned) and how exatly the new snipers work.. also, how many sniper kits are availible... Two worked really well for me and Kor.. not needing a spotter and all...

    §Sirsolo
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem


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  27. #44

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    Re: PR 0.8 changes

    Quote Originally Posted by Waldo_II View Post
    New weapon discovery! The brits are no longer using the AT-4. Instead, they use the LAW-80.

    http://www.realitymod.com/guide/Weapons:GB

    It has been added to the wiki. It includes a 4x scope.
    Uh wrong? British still use the AT4 model.

    Quote Originally Posted by Diligent_BF2 View Post
    Manual says you can knife radios of "forward outposts", which includes firebases, IIRC. Might also include Hideouts.
    I'm curious to see just how long it will take to go from knifed to "Wrecked".
    Should be around 20 seconds if you knife it twice. 4 times will be almost instantaneous. That's if I recall it correctly

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  29. #45

    Pistolfied's Avatar

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    Re: PR 0.8 changes

    Can FOB's still be killed by 1 HAT round or are they stronger now?

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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