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09-02-2008, 08:37 PM #1
Weapons animations
Hi all,
I was just wondering if anyone else believes the weapons animations are a fraction too slow.
I fell like im in slow motion. My reasoning is that in a combat situation i would hold my rifle slightly dipped so i get a full view of my surroundings, then when i need to engage just lift my rifle the remaining 15-20 cm to engage.
At the moment i feel like there is no in between, as i have to raise my rifle completly everytime i want to switch between observation and engaging.
Does this make sence? What r your thoughts? (wouldnt it be good if u could dip your rifle? rather than lower it?)
By the way .8 rocks.... good job devs.
Cheers Aus
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09-02-2008, 09:07 PM #2
Re: Weapons animations
The general consensus is that the animations are too fast. Hopefully they will fix them and slow them down some more in the next patch.
TG5th USARMY||JeonJiHyeon

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09-02-2008, 09:44 PM #3
Re: Weapons animations
i think they're just right, just imo hammering the magazine against your head around 8 times in a row when reloading is somewhat nonsense, Now wonders me: Do the marines or Army folks get brain damage from that? count that up: 1 year in iraq slam the mag against your head around 420000 times. not healthy, i guess thats a very unrealistic aspect of this.

Life's too short to live it fast.






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09-02-2008, 09:56 PM #4
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09-02-2008, 09:58 PM #5
Re: Weapons animations
ok i must admit i was exaggerating,, its only 419999 times slamming the mag against the head lol.
i think that is the biggest bugger about the animations!
Life's too short to live it fast.






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09-02-2008, 10:00 PM #6
Re: Weapons animations
Too fast? The animations are waay too slow, especially for ACOG and SUSAT. I recall one thread saying that a guy (serving in the military) was almost insulted by how slow it is (he meant it as a joke, about being insulted, but the point he was conveying stays the same).
Ironsights are OK, a little faster would be nice.
And reloading, it is unrealistic I believe to hit the mag on your head before loading it. No, I have never fired an M16 or QBZ before, but from what I have read, the reason soldiers did that was to stop feed jams back in the days of the M16A1 and the first SA80s (the ones that jammed all the time). Now that the SA80 and the M4/16s are better, soldiers don't knock their mags on their heads.
I could be wrong, I'm not in the military, feel free to correct me if you have experience.|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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09-02-2008, 10:02 PM #7
Re: Weapons animations
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09-02-2008, 11:08 PM #8
Re: Weapons animations
Whats really interesting is that not all the kits wear helmets..
OUCH!!
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09-02-2008, 11:11 PM #9
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09-02-2008, 11:36 PM #10
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09-02-2008, 11:58 PM #11
Re: Weapons animations
Well, when I was into IPSC, I always slammed my mags (against my palm) after loading them, but obviously not when reloading (no time !). Never had a jam. Whether it made a difference or not, I'll never know

DB
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade


















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09-03-2008, 12:23 AM #12
Re: Weapons animations
about the scoping in, this vid demonstrates nicely how long it take to get to the aimpoint from low ready position. The soldiers in PR though always have it in high ready position or whatever you call that. and the time it take to aim in the aimpoint in or equals the time it takes from low ready position.
[media]http://www.youtube.com/watch?v=vgloLDJXxy8&feature=related[/media]
Life's too short to live it fast.






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09-03-2008, 01:17 AM #13
Re: Weapons animations
from what i've heard, everything they did with the animations was for two things, 1) to slow down the game so you can't just rush around everywhere blowing people away, and 2) because it looks cool.
also, i'm pretty sure they made scoping in take such a long time because earlier, the iron sight rifles were more or less useless in any situation, even CQB.
sure, it's not 100% realistic, but imo, PR is not supposed to be a simulation, just a more realistic and tactical FPS.
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09-03-2008, 02:38 AM #14
Re: Weapons animations
I really hate how slow the acog animation is. I don't mind the aimpoint so I basically would rather have a medic kit as an SL than an officer kit. Some of the animations are foolish, sure it looks kinda cool but the animations where you tilt your head sideways just throw me off.


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09-03-2008, 02:48 AM #15
Re: Weapons animations
Yea I hope they change the animations even slightly would be great, I remember in the version before last the Hat kit was impossible to use, then in the previous prob to easy, now they have made it too hard again.
The other day i was in a covered position, crawled up on a Apc (from a long distance) went to my knees lined him up with the hat......... 2 mins later (animation) about to fire then he kills me.. he should have gone down first. Lol maybe just bad luck... no more shooting down choppers with the Hat
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