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Discussion: Project Reality / PR:BF2 - Several questions regarding the rules - Its not a bad idea to go over ucb rules because it does come up
  1. #16

    Sabre_Tooth_Tigger's Avatar

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    Re: Several questions regarding the rules

    Its not a bad idea to go over ucb rules because it does come up every game pretty much and can be a grey area.

    Apparently the apc on muttrah cant rearm without going to the mec cp post right into their ucb. I would guess they have no right to fire on anyone while there though it is counter-intuitive to not defend yourself. I dont know if its ok to mow down a squad while driving out of the base for example


    which officer we listen to when the SL and COM's orders conflict.
    If I disagree that much with the SL I change squads but CO has orders for all troops so imo his superceed any others bar the server rules like above.
    The CO need to make his orders clear though, so yea text is good for that imo when CO text is a different colour it should be pretty easy


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  3. #17


    Delta*RandyShugart*'s Avatar

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    Re: Several questions regarding the rules

    when i command i try to always put a move marker to where i want a squad to go to...even if its not the exact right position (which i can then amend) it gives a good general direction of where the squad needs to go, and or defend.

    If a CO gives an order to get into a perimeter around a cappable enemy base, it could be because a flag that is needed to allow such an action is about to go your teams way, or it could be far enough outside for your squad to set up ambushes etc....

    however you do have the right to clarify, and in some cases the CO might also ask for your suggestion or your sitrep of the situation at hand.

    however if he asks you to attack an uncap or a enemy base that is not yet allowed to be attacked/capped, than i would ask him to clarify it and for what reasons, and also to let him know that it isn't allowed as per the Rules set forth within TG, it could be that he didn't understand the loading screen/was away from the computer when it was loading/ is new to the server and might not fully grasp what TG is about....just be calm and explain it to him and if he get's hostile, at that point IMHO you have the right to question or let another squad know to also let him know that what he is asking isn't allowed.

    Now to straight out not follow a CO's orders because you don't think its right takes a lot of balls, and without informing him of the situation around your squad at that given time is inconsiderate.

    There are ways to be polite and mature and there is straight rudeness.

    Thats why it is always a good thing that the SL has a mic, and even if he is or isn't from the US it is always wise to say on the comm's your squad name and permission to speak and then to speak in a civil and normal tone, or a louder tone if you are encountering enemy resistance.

    If you SL is disobeying the CO, i would inform him that its not wise, and in a worst case scenario you yourselves as a squad or as a squad member have the right to report him, you don't have to wait for the CO to, and you can report any players in your squad or that you see on the battlefield for reasons that are stated in the rules of TG.

    Sometimes i just talk as a SL especially when under fire but i realize the second i do it, that i need to first state what squad i am in and then wait for the CO's response......

    Hope this helps.
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  5. #18

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    Re: Several questions regarding the rules

    Nice to see a new face asking question about the rules in stead of just voicing their opinion off them.

    Trust me when I say trust the rules and follow them they are the sole reason, that once you start playing on TG server you never go back to any other. I would never have thought that I would become a supporting member of a community just to get a reserved slot on server for a game witch frankly is ancient by gaming standards.

    For those that are not Supporting members you really should join, the TG BF2 PR server is just a gateway drug to a very rich Teamwork community that covers almost any game that has teamwork.

    TG-E1st TacticalGamer European Division | Team up with us today!




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  7. #19

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    Re: Several questions regarding the rules

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Project Reality version .8 doesn't allow the CP to be destroyed. TG didn't take away the usefulness of the spec ops kit, the DEVs did (if you think that is the sole purpose of the kit).
    You're right... I think thats pretty much what I ment to say. (Not being sarcastic, negative, or any of that.)

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    So, what is the point of being in the main unless it is to spawn camp? Planting SLAMS on a tank or other vehicle while it is in the main is spawn camping - period. What are the odds of someone being near the vehicle or in the vehicle when they go off? Pretty good, I'd say.

    Spec Ops has plenty of usage: taking down fire bases and bunkers, for instance. Also being a forward observer for the team, spotting for CAS and relaying intel on enemy movement. However, there are also plenty of instances where you don't need a spec ops to accomplish your mission. People want spec ops so they can have an excuse to Rambo in PR. I'd venture to guess that the percentage of players that actually use the kit to it's fullest of the total that take the kit is about 25%. The other 75% just want to sneak into the main and blow up a tank or apc and then gloat about it in public chat. Pfff.
    Well, any kit can now take them out, anyone can be a forward observer (like what the Sniper kit is apparently now..)

    Not always, I personally like the entire feel of going behind enemy lines, but hate the feeling that theres Nothing unique or remotly usefull that I can do with the kit that another kit couldnt do.

    Also, like mentioned before, Theres a bubble of death around most mains.. getting in there and out of there in around 10 seconds is mostly impossible. Also, there are some maps that have lesser vehicles like jeeps at an outpost like place near the main.... bleh..

    ~Sirsolo
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  9. #20


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    Re: Several questions regarding the rules

    I have a question regarding the UCB rules:
    Quote Originally Posted by Dirtboy View Post
    5. Basecamping

    Main bases: A main base is defined as a flag where the opponent has their only permanent spawn point.
    UCB: The opponents main base which cannot be captured.

    The rules regarding main bases/UCB are as follows:

    1. Insurgents can attack enemy main at any time using whatever tactics they want as this is a real-life tactic. Remaining rules do not apply to insurgents only.
    2. Main flag is completely off limits to enemy soldiers unless flag is in play. This includes spec ops and sapper squads. If the main is neutral, the attacking force does not have to withdraw and may stay to defend the flag.
    3. Units firing out of the main onto enemy forces may receive return fire, otherwise you are not to fire into the enemy main base to spawn kill.
    4. Destroying/sabotaging vehicles inside the main is prohibited. This includes but is not limited to placing mines or C4 onto vehicles or near them to prevent them from being used or destroying them.
    5. Access directly out of the main may not be blocked or impeded by mines, c4, or other means.
    6. Bridges and other means of departing the area around the main may be attacked and is not considered base camping.
    7. Aircraft returning to their main airfield may be engaged until they've landed.


    The enemy command post (CP) may not be destroyed any more, so there is no reason to attack the enemy main or attempt to sabotage the CP.
    Is it viable or even allowed to stay outside the enemy main (on Qwai on the mountains outside both mains) and give intel on vehicles returning and leaving the enemy main, but at the same time not fire on anything? This came up to me as a gray area and I am inquiring to know it that would be considered allowed. My answer to my own question right now is: YES. But I want an admin to verify this.

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  11. #21

    MarineSeaknight's Avatar

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    Re: Several questions regarding the rules

    Quote Originally Posted by Mr_Fighter_99 View Post
    I have a question regarding the UCB rules:
    Is it viable or even allowed to stay outside the enemy main (on Qwai on the mountains outside both mains) and give intel on vehicles returning and leaving the enemy main, but at the same time not fire on anything? This came up to me as a gray area and I am inquiring to know it that would be considered allowed. My answer to my own question right now is: YES. But I want an admin to verify this.
    Well, I think the rules you quoted are pretty much clear on answering your question.

    You're not firing into the main. Check.

    You're not in the main. Check.

    Sounds fine.

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  13. #22

    Sabre_Tooth_Tigger's Avatar

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    Re: Several questions regarding the rules

    I wouldnt hesitate to fly over a main if I felt like checking which vehicles or troops they had there, basic intel. Just remember you cant return fire under any condition, accidentally crashing into anything would also look incredibly bad.

    On Qwai especially one sides heli is much faster then the other so pursuit and kill is often viable and allowed afaik, personally I would only do this visually not turn up a minute later because I knew where they went, thats about as grey as it gets


    Can snipers still spot to the map, not sure if spec ops can do this either?


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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