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09-09-2008, 02:21 AM #16
Re: Operation Barracuda
Zatar Wetlands Part 2...
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09-09-2008, 02:27 AM #17
Re: Operation Barracuda
Yep, Skud proved today that the US can do it and like the last time the flags fell fast. I do not think the Chinese knew what to do when the flags started to fall. It was very well organized and executed.








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09-09-2008, 06:12 AM #18
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09-09-2008, 07:02 AM #19
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Re: Operation Barracuda
Yea they're plenty of landing zones, you just cant sit still on the beaches SuperCobra or the bird will begin to roll. If you want to sit on the beach to make sure everyone is out then find a spot to land on the beach, fly straight at the beach so the nose of your Huey is pointed towards the island, and then land for no more then 7 seconds (but make sure the LZ is 100% clear of HATs/buggys/AA or you're dead).
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09-09-2008, 12:13 PM #20
Re: Operation Barracuda
One of the big advantages the us has on this map is that they choose WHEN to attack. The us must get a foothold and only attack at the right time, in force.
The last thing you want is one squad attacking bridge alone
. They will spend all your tickets while asking you to send more squads into the meatgrinder. These squads hurt your team, as they are getting killed without choosing a good time to attack.
One thing I'd like to see on this map, is have the US get some firebase in total silence, with the whole army there, preferably unnoticed. Then they could move out on the defenders in one huge group, travel to the flag and encircle it.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
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09-09-2008, 02:11 PM #21

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Re: Operation Barracuda
I have yet to play this map for more than 5 minutes, but it does look very promising, i especially like the Marines having Hueys fitted with Hydra's, it has a very apocalypse now type feel on certain occasions especially when attacking the bridge.
I could see using a SAW gunner, as a option for a huey transport who is doing flybys, it is the closest thing that you can get to having a side mounted machine gun, for ferrying in troops to the LZ, or for doing passes before a main attack is launched.
It is a very interesting map, and one of the new maps that I am glad made the cut!!Randy = Ace ! - Warlab












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09-10-2008, 10:24 AM #22
Re: Operation Barracuda
It seems the thread so far has 2 themes that would work to improve play:
1. Leave the map alone and have the USA, be patient and deploy firebases on the West side of the island and get Hummers asap. This would require an understanding of the map and a commander to coordinate the effort - more like a TG answer to things.
2. Change the map to have 2 flags cappable at the start, thus making the chineese guess where the USA will go. This would make the map generally better for average play, requiring less understanding of the scenario and the requirements for winning.
I would vote for #1, as after all this is TG and it is PR. We should then strive to try these theorys out on in the field more often. I think this goes along with the tread about needing more commanders to take charge in .8 and coordinate the battle.
At any rate, we should continue to discuss this.
And Randy: Where the heck did you get that hamburger killing GIF?
TMAN
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09-10-2008, 03:22 PM #23
Re: Operation Barracuda
The first time i played this map i was commander of chinese team. About halfway through the US took the first flag from the team. I had 2 squads fall back and defend second flag. and 2 attack. The flag kept going back and forth until we eventually lost it. Squad 4 was in the middle of noware looking for FOBs which payed off cause when US neutralized the third flag. They took the second flag back which through them off alowing us to take the third flag back making them fall back to the beach. We regrouped and hit the beach from the east, west and south throwing them of the island for the rest off the round. The US could have won if they were defending their flag but victory went to the chinese. And the entire round all i saw was the command map.
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09-10-2008, 03:39 PM #24
Re: Operation Barracuda
In my opinion, a simple fix to this map would be to remove all of the Chinese supply trucks littered across the island (which allow the PLA to build FOs almost instantaneously) and remove all the vehicles in the Chinese main except for two supply trucks and two Nanjings (with no respawn). This way, the Chinese would have to earn their FOs and trucks, just like the USMC.
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09-11-2008, 03:17 AM #25
Re: Operation Barracuda
Congratulations you can fly in a video game with rotors that have no collision meshes... I usually try to AVOID places that, sure may work in the game engine its self, but are unrealistic like in the middle of a couple palm trees... Anyways, what I really meant was that yes, the beaches are great LZs but the problem I have been encountering with them is not the actual terrain its the fact that the Chinese like to shoot at you and often succeed even if you can do all that "expert flying" that you speak of which is not that difficult to begin with.

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09-11-2008, 08:25 AM #26
Re: Operation Barracuda
agree with you there cc
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09-17-2008, 01:46 AM #27
Re: Operation Barracuda
OK! Yesterday I played this again, and when I joined, the USA side had done the plan to build 2 forward bases, one at each side of the airfield. Alpha squad had all 3 hummers in play and squad 2 was airmobile. Squad 3 was flying CAS.
The plan went fairly well and we had accomplished taking 2 of the flags from the china men. Things were going along well until we had to attack and clear missle silo. This proved to be quite difficult, as by then the hummers were knocked out and coordination to bring up the second squad from the airfield in time proved to be too difficult without a strong commander to coordinate the attack. The attack failed due to poor coordination and the chineese pushed us all the way back to the airfield.
The USA never recovered and we again failed to take the map.
I still think this map needs a little something to tweak it a tad more in the USA favor. Unless conditions are perfect I don't think they can take the map currently. I would favor either adding some additional vehicles or starting with 2 cap-able flags.
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09-17-2008, 03:54 AM #28
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Re: Operation Barracuda
I disagree totally with swing a nerfbat to reduce the Chinese side's ease in defending their island via rapid FOB construction, being an assault map the defenders should have an advantage. However in terms of gameplay I think a simplistic solution would be to throw in Lav 25 apcs for USMC but limit the number so that perhaps they only get 4 for the entire round (with no respawn). Thus if played right and well coordinated the USMC could rapidly move in with the apc's secure a LZ and build FOBs at will.

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09-17-2008, 08:22 AM #29
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09-17-2008, 11:11 AM #30
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