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10-01-2008, 10:15 AM #16
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10-01-2008, 11:19 AM #17
Re: Aircraft realism
Choppers give a poor perception of speed from the gauges as far as I play.
All I know is to trust my eyes and my experience more than the gauges when judging speed within sight range of the ground, and my artificial horizon and minimap when I'm above visual range of the ground.
That alarm does work, but you only hear it when you have less than 10 seconds before it explodes (I think). I was thinking more of a little voice that tells you to change your attitude or heading. Perhaps even a missile lock warning other than a tone for the F16 or something.BF3 is a good game, and when they finish it, it may even be a great game.

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10-01-2008, 12:50 PM #18
Re: Aircraft realism
Now that I think about it I miss the nice virtual woman's voice from F/A-18 Hornet for the Mac constantly telling me "Bingo. Bingo." or "Altitude" as I ran out of fuel / exploded on the ground.


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10-01-2008, 02:57 PM #19
Re: Aircraft realism
Could never, and still cant fly a damned helo in PR. But in ArmA....im pretty sure i can put you where you want to be, in day or night, regardless of weather conditions....











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10-01-2008, 03:10 PM #20
Re: Aircraft realism
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
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(Einstein, both)
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10-01-2008, 03:54 PM #21
Re: Aircraft realism
PR takes a good amount of practice.
The biggest thing I had to get used to was waiting for the engine to get going, so used to BF2, where I would just hop in and go. Same with the planes, pull back on the stick, kick in afterburners and I'd be in the air in less than 10s lol.
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10-01-2008, 04:05 PM #22
Re: Aircraft realism
when you know you have to wait for the engine to warm up I don't think it was that hard to fly a helo, alot easier then desert combat at least where I learned to fly. Landing an aircraft is the hardest thing to do in my opinion and I generally don't fly in a public game but I think my landings are getting there so I can start flying thou I dont think that I will since I don't see how it can be fun.
If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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10-01-2008, 04:26 PM #23
Re: Aircraft realism
Landing in PR is pretty easy (with practice), of course it's not as easy as BF2, for obvious reasons, but Desert Combat, omg, helos were insane lol.
I try to fly in public games, the problem is people who can't fly end up getting the pilot kits first/getting to the aircraft first. I love transporting people around, especially because I know I can do it well and rarely crash, but like I said I'm usually a grunt being transported by someone who can't get the thing past our main base without killing us all.
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10-01-2008, 06:01 PM #24
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Re: Aircraft realism
Same Mobius (well at least I think I can! heh) and yea... noobs always seem to take them. I was playing one game in Muttrah City as a transport huey pilot and a squad needed 2 crates for a bunker, as I go over to get the huey a noob takes it and immediately tries to fly away. To say the least he rolls the huey and it blows up on the flight deck.




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10-01-2008, 06:01 PM #25

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Re: Aircraft realism
i agree jeepo, in Arma, i can fly Cobra's and A-10's better than i can in PR, though my landing with Cobra's and LB's and BH's still needs some work, but in arma, i find it a lot more fun to fly. Having the option of using the weapon cam is also great, bc you can watch up close and personal at what you hit with laser guiding munitions.
I still think PR is awesome don't get me wrong, it is one of the best FPS modifications I have ever had the chance to play, and I am glad it was created and is still being released with updated versions.
Though how much more realistic in PR honestly with aircraft do the dev's have to get? The sound doesn't need anything, the planes and choppers are so well detailed, i mean....what more do you really want? Do you want the instruments to move? do you want to have to flick this switch, or that switch? I mean come on, in the end of the day its a great teamwork FPS.
My suggestion is create some details/graphics for the devs, submit it, email it to them...but they have done a great job, and it keeps getting better and better.Randy = Ace ! - Warlab












Randy/Bob/Magnum
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Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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10-01-2008, 08:30 PM #26
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Re: Aircraft realism
If you want some realism, get crappy and I mean CRAPPY with EA. The DEV's have done they're hardest to do all they can do. It's EA's turn to step in and actually be the first company to prove the slogan's on the box. One of those:
ADVANCED PHYSICS!!! (my foot)
My rant against EA has once again come to a close. I just wish they would put all the good stuff in a final patch, test it more than the DEV's tested 0.8(now that is a long wait for one of the best mod's ever
), attempt to hack it to test out the security, and lets us play the game until the OS the game was made for doesn't even exist anymore.
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10-01-2008, 08:33 PM #27
Re: Aircraft realism
I want non-buggy target lasering before any other changes. I want..
I want...
I want...
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10-01-2008, 08:49 PM #28
Re: Aircraft realism
I understand that the Devs can only do so much, and I don't think my suggestions are too out there, I tried to think if what I mentioned was even possible and/or practical.
Haha, I wholeheartedly agree! Something I would love to see, and its so small yet seems so easy (no?), is fix the ragdoll physics of the players. Good god, when I snipe someone, they should not to a triple F***king axle to a swan dive to their death lol.
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10-02-2008, 12:33 PM #29

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Re: Aircraft realism
Mr. Fighter technically you shouldn't be playing this game, the only reason you are allowed to play this game is because someone bought it for you, and your parents have given you permission to play it on the internet nonetheless.
Now EA is not a crappy company by far, but being as you are 12 or 13, you have not seen them grow and can only really use your opinion based on a few games.
The Battlefield Franchise(which started with the ww2 version and bfv), is revolutionary, for the first time it has allowed 64 players to play at one given time on enormous battlefields using a variety of weapons, aircraft, vehicles, and armor, while completing multiple tasks at once, with the use of separate squads all the while communicating via VOIP/Using Mics. (this also includes bf2142) And all the while letting this happen on a sophisticated game engine that can support regular video cards etc..
And with the success of this, there are tons of mods out there now, and many more being created........now if "EA" was such a crappy company, and if DICE is a horrible game developer etc, do you think the devs of PR would spend anymore time developing PR?
Fighter and some of the younger players here might not have had the chance yet to view the movie "swingers" or maybe you have, but there is a scene with a particular hockey game which is classic. EA, was behind the creation of that game and let me tell you, EA has done more for the gaming industry than you give it credit for........maybe some of the other players here who know what i am talking about can back me up.........
Now back on topic......
Remember it is a video game........................it is not reality, it is "project reality" aka a project, of reality being implemented into a video game........Last edited by Delta*RandyShugart*; 10-02-2008 at 04:00 PM.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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10-02-2008, 03:14 PM #30
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