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09-30-2008, 04:36 PM #1
Aircraft realism
Taking this from the impressions thread, making it it's own.
Right now Helo's feel better than any other game I've played, maybe next to Arma and a couple others.
What I would love to see is improved damage, not just on choppers, but planes as well.
Choppers
I'm told that in SP, the choppers start a tail-spin when the rear rotar is damaged, but not in MP. If the PR dev team manages to fix this, what would be awesome is a way to survive this.
The survivability would be very low obviously, maybe giving most of the passengers quite a lot of damage, whilst killing others. Those who survive can try to crawl out/ heal themselves others, before the chopper does explode (if damage was great enough) While spinning the screen could blur, a la suppression mode, with a loud audible warning message repeating. To me this would add a great deal of immersion from a tiny improvement (tiny in my mind, maybe not to the Devs).
Add damage to the main rotars as well, greatly reducing the pilots ability to fly (this maybe already in PR, but I haven't seen it).
Planes
As most of you know the A-10 is a flying tank, able to land/maneuver with a good deal of the plane missing. Granted, where an Air-to-Air or Surface-to-Air missle hit determines the amount of damage, but shouldn't always completely destroy the A-10.
Maybe have the plane be damaged where maneuverability is greatly hampered, or causing the plane to have an uncontrolled dive (we've all seen this in movies).
Just my 2 cents
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09-30-2008, 06:20 PM #2
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Re: Aircraft realism
I'm not sure if the BF 2 engine can support that, I think the damage for air vehicles is the same no matter where you shoot and I'm fairly certain its not possible to make the wings/engines of a plane take more damage then say the fuselage. But then again I'm not completely sure... would be cool if the PR Dev team was able to implement that.
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09-30-2008, 06:29 PM #3
Re: Aircraft realism
The helo spin out in single player is not survivable - It doesnt spin out, you just can't point the nose downward, so the only way to survive is to spin. The littlebird goes psycho and spins extremely fast.... its not coded well.

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09-30-2008, 06:34 PM #4
Re: Aircraft realism
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09-30-2008, 08:08 PM #5
Re: Aircraft realism
There are several levels of damage, the final one (I think) being a flaming chopper that has anywhere between 5-10 seconds left before the whole thing goes up in a lovely little cooking fire. I really like the idea of adding those beeping attitude/altitude warnings, even if its not about to crash.
Originally Posted by Mobius007
There is a damage level where the chopper seems to be working but generates 0 lift. You can throttle it all the way up and still not take off, its quite amusing to attempt to land one. I once saved an MEC transport chopper alive by "landing" it and waiting for an engineer to drive a support truck for repairs. It just depends on where you get hit.
Originally Posted by Mobius007
In the AIM-9 Sidewinder missile (and presumably its russian counterpart, the R-73(NATO: AA-11) Use a warhead that works like a fragmentation grenade, because simple explosives would require a direct hit. It throws hot shrapnel at very high speeds into the enemy aircraft, damaging hydraulics, control surfaces, and perhaps (if you drew a really short straw your squishy little pilot body) An A10's hull is strong, but not invulnerable, so a hit or two of screaming hot bits of metal ripping though critical systems will start to break things really quick. I know it was built to land with a cockpit, two drops of fuel, half an engine and a roll of duct tape, but that would make the plane supremely overpowered in PR. (The mod is 3/4 realism and 1/4 balance with engine constraint and gameplay balance)
Originally Posted by Mobius007
That it does currently.
Originally Posted by Mobius007
I really appreciate and sympathize with your interest and I can tell you have some good ideas churning around.
Keep 'em coming.BF3 is a good game, and when they finish it, it may even be a great game.

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09-30-2008, 11:08 PM #6
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09-30-2008, 11:35 PM #7

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Re: Aircraft realism
try arma if you are looking for that, or microsoft flight simulator which has ww2 or modern day air-to air combat.
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09-30-2008, 11:43 PM #8
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10-01-2008, 12:12 AM #9
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10-01-2008, 12:17 AM #10
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10-01-2008, 12:33 AM #11
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10-01-2008, 12:35 AM #12
Re: Aircraft realism
I have your solution. XP. =D
Srsly, I got my comp, first thing I did, Upgrade back to XP.
~Sirsolo
Keyword: Upgrade.|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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10-01-2008, 01:02 AM #13
Re: Aircraft realism
See at the moment I'm on a pre-built gateway, which components will not work with XP

Also another thing I'd like to see fixed is the speed readout in the Helos. When I'm hovering it still shows me going 250-300kph, unless they meant that to be rpm, which still would be crazily inaccurate lol.
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10-01-2008, 04:01 AM #14
Re: Aircraft realism
The speed readout works fine afaik. You may be confusing speed with altitude here possibly.
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10-01-2008, 04:42 AM #15
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