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Discussion: Project Reality / PR:BF2 - 8.5 patch notes - Originally Posted by Ghost Dog I think civies will be shot a lot less in
  1. #31

    DarkDancer's Avatar

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    Re: 8.5 patch notes

    Quote Originally Posted by Ghost Dog View Post
    I think civies will be shot a lot less in 0.85... killing one will completely reset the shooter 's score .
    good one

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  3. #32

    Ghost Dog's Avatar

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    Re: 8.5 patch notes

    Quote Originally Posted by KevlarBR View Post
    As for the vehicles that spawn on the FOBs, I do like em, I just dislike their.50 cals. In maps like Barracuda and EJOD Desert, they really make a difference. In no time, you can have maybe 5 Nanjings patrolling the island. Same as EJOD, where people build FOBs in the middle of nowhere in the desert just for the vehicles. On infantry maps these vehicles are as effective as tanks if well used, and I think that's wrong. If they ever put the vehicles back, I'd love to see them without the .50s, just for pure transport purposes. I don't really know, but I do like the idea they are being removed.
    This is one of the things I 'm looking forward to the most... the end of vehicle farming. Add Muttrah 64 and Kashan 16 to your list, those maps are ruined by all the vehicles imo. Takes away the fun for infantry especially with the deviation on the rifles and the time it takes for an accurate shot.

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  5. #33

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    Re: 8.5 patch notes

    Quote Originally Posted by KevlarBR View Post
    I disagree. APCs right now are poorly used most of the times in big maps like Kashan or Al Kufrah. Even more on Qwai, where the Strykers don't stand a chance against Chinese APCs and tanks. They tend to be a bit more well used in maps with only APCs such as Ghost Train or Jabal, but only as killing machines. APC stands for Armored Personel Carrier, but so far in PR they are nothing more than Light Tanks. I can count the times I took a ride in an APC to drive around maps. I think this change will make it so the APCs will be transport vehicles supporting the infantry, and not the other way around. They needed this! I may be wrong, but I think I'll like that.

    As for the vehicles that spawn on the FOBs, I do like em, I just dislike their.50 cals. In maps like Barracuda and EJOD Desert, they really make a difference. In no time, you can have maybe 5 Nanjings patrolling the island. Same as EJOD, where people build FOBs in the middle of nowhere in the desert just for the vehicles. On infantry maps these vehicles are as effective as tanks if well used, and I think that's wrong. If they ever put the vehicles back, I'd love to see them without the .50s, just for pure transport purposes. I don't really know, but I do like the idea they are being removed.

    As for the Logistics Trucks, this may be good too. We won't be seeing as many trucks left around the map, but in the other hand we'll need dedicated people to drive these trucks around, which I think may work. But I really don't know.

    Anyways, whatever the changes are I do trust the Devs and I think they'll be good. if they're not, I think they'll listen to the players and fix/change it on a later release.

    Congrats to all the DEVS and everybody from the PR team, you guys rule!
    + its realistic. How would you feel riding in the dangerzone if one squad gets to sit in an apc and you get to sit in a humvee.


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  7. #34

    imnotacanadian's Avatar

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    Re: 8.5 patch notes

    Well, while the APC would be nice...the humvee is better than walking!




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  9. #35


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    Re: 8.5 patch notes

    AK-47 for the russian forces, the deviation is perfect and right on the money in regards to RL, i will play medic anytime anyone wants me to on maps with russian kits, I am looking forward to see how the AK's for the insurgents and taliban factions and Chechen are as well......very nice stuff!
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