-
01-28-2009, 07:06 PM #31
Re: blown bridges?
lTG-6thl NardDawg
Kicked? Banned? Click here!!! | Everything you Need to Know About the PR Server | Need an admin? PM me | XFire
OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis

01-28-2009, 07:21 PM #32
- Join Date
- Nov 2008
- Posts
- 1
Re: blown bridges?
Tried to use an incendiary grenade to remove landmines, doesn't seem to work. Tried again on a training server to no avail. C4 works though, not sure about IEDs yet though. On Kozelsk as a Chechen I parked 2 repair stations on the gray part of the blown bridge with no change. Shovel doesn't seem to do anything either. Any ideas?
01-28-2009, 07:25 PM #33Re: blown bridges?

Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
01-28-2009, 07:41 PM #34Re: blown bridges?
This is under discussion by the admins with nothing formal yet. We'll let everyone know when we decide.
01-28-2009, 08:06 PM #35

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
- 6,091
- Blog Entries
- 49
Re: blown bridges?
If anything it adds another aspect of teamwork to the game. Anyone know if the bridges can be destoyed by brdms, tanks, or other heavy weapons?
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
01-28-2009, 08:10 PM #36Re: blown bridges?
I know some of them can be randy.
|TG-12th| Namebot

01-28-2009, 08:43 PM #37Re: blown bridges?
I think someone on here had a video of them taking out the bridge in Fools Road with the bdrm while in the water.
01-28-2009, 09:05 PM #38
01-28-2009, 09:08 PM #39Re: blown bridges?
Other than Jabal I dont this really affects much. Was an oversight that never got picked up through testing...
Fools Road bridge is currently out of bounds but could maybe be destroyed by tanks from range?
Kozelsk bridges can be jerry rigged with foxholes to cross over, but the BTR60, BRDM and Spandrel are all amphibous as well.
01-28-2009, 09:48 PM #40Re: blown bridges?
01-29-2009, 01:37 AM #41Re: blown bridges?
The bridge on fools road is important. If the russians lose the bridge and over time, the firebases go down it could be a problem. Is it possible for the trucks to get ammo off of a repair station.
01-30-2009, 12:24 AM #42

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
- 6,091
- Blog Entries
- 49
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
01-30-2009, 06:58 AM #43Re: blown bridges?
With this, bridges seem much more important to defend since we don't know how to repair them!
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Reply With Quote




Bookmarks