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01-26-2009, 04:11 PM #31
Re: CnC Sunday, January 25 - Kozelsk
Wow, Matrox, nice cans....











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01-26-2009, 04:15 PM #32
Re: CnC Sunday, January 25 - Kozelsk
Matrox and his two giant cans
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01-26-2009, 05:16 PM #33
Re: CnC Sunday, January 25 - Kozelsk
There were lots of TG IHS tags on Chechynan. But I wasn't fazed, and Russia ended up winning, it was great. My Squad (Waldo was leading I think) was the one that took down the FB in the northern most bunkers/launchers. Closest to the Chechen base.
Then I ended up having to hide under 2 BTR-80 Wrecks for 20mins or something. While all these troops,BRDMS and Technicals moved by unsuspecting.
I eventualy thought I'm not getting out of here alive so I just shot and killed a Squad Leader and everybody started shooting me back.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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01-26-2009, 06:05 PM #34
Re: CnC Sunday, January 25 - Kozelsk
Those BDRM's were like freakin' rabbits. After we were completely overrun by the second assault, Bjoffe and I were left hiding behind the quonset huts in the northeast corner of the western compound. Extremely nerve wracking at times - at one point we had a technical park itself 20m away from us in plain sight, while we could hear constant streams of trucks and BDRM's moving past.
Both of us were ready to light up the gunner if he turned - but he never did! So we managed to survive that ordeal and bolt north with a few more close calls. Our team started to roll back in as we were reconnoitering a firebase location on the west end of C5 - this led to us crawling to within 15m of the enemy firebase before engaging several armed construction workers and disabling the firebase.
After that it seemed like the hit and run tactics never ended for us. I managed to have a considerable amount of quality time with the flora and fauna on the map.
Needless to say, I'm glad people don't always differentiate between Russian and Chechen uniforms. I had a couple instances where I was fairly visible to Chechens walking past, but managed to go unchallenged until I put AK rounds into their backs. By that time, I had already started running.
Hats off to you for a great round of squad leading, Glory. And to Bjoffe and JulianV for keeping me company in the woods. It really was quite a slugfest, I think we were pretty much stuck fighting in the B5/C5 region of the map for the majority of the game. First with our firebase, then slugging it out trying to take down several enemy deployments.|TG|DocZoidIV
A Day in the Life of |TG-X|Turkish
"It looks so tasty...."
"That looks absolutely delightful!"
"Wow that's a lot of tasty stuff!"
"This is perfect, I love it!"



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01-26-2009, 08:01 PM #35
Re: CnC Sunday, January 25 - Kozelsk
Last nights battle was perhaps the finest firefight I have ever been involved in. It was an epic battle to say the least.
I also feel very fortunate to have been part of a well organized SQ with great leadership and overall team member support.
Thanks TG!
Cheers!
QflyLast edited by Qfly; 01-26-2009 at 11:36 PM.
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01-26-2009, 08:09 PM #36
Re: CnC Sunday, January 25 - Kozelsk
It was great fun.....we spent most of our time on the center hill getting ppsh hosed
and vice versa....
I really enjoyed how we didnt waste alot of time picking teams and getting organized....
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01-26-2009, 09:43 PM #37
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01-26-2009, 10:15 PM #38
Re: CnC Sunday, January 25 - Kozelsk
I actually thought about the strategy a little more today and have decided that in retrospect I actually think fewer FOBs would have been better. Here's why:
1) As a far as I understand it, the enemy only bleeds tickets if one team has all four FOBs built and the other doesn't have any. That is extremely unlikely to happen.
2) Since there is no other advantage to having four FOBs up, I would suggest only building two or three as close together as possible, and in a strategic area on the map. By having two or three, instead of just one, it is unlikely that you'd lose all of them and begin ticket bleeding.
3) Also, by only having 2-3 FOBs fairly close together, it concentrates your squads into a smaller area. They can thus support each other and focus their firepower more quickly.
4) With only 30 players, it's almost impossible to guard four FOBs and mount any kind of offensive action. As a result, you become a reactionary force instead of controlling the action and pace of battle. In addition, with only a squad or two defending each FOB, there is a much higher chance that they'll get overrun before the CO can get reinforcements there to help. Once overrun, the enemy will destroy their FOB and the team loses 5 points.
There is still a lot more to learn about CnC, but these are my current thoughts on strategy.
|TG-6th| AFsoccer














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01-27-2009, 12:58 AM #39
Re: CnC Sunday, January 25 - Kozelsk
Soccer, not to attack you, but in my opinion, we could have used the logistics trucks (covered trucks) a little better. No offense to dispo, but he was driving around during the start of the map the whole time trying to find a way to his waypoint to no avail.
The 2 Logistics trucks each follows one of 2 infantry squads (1 truck per squad). Infantry uses the technicals/apc's to get there (as well as infantry support), while the trucks drop their crates and go back to base to rearm.
There are 2 FOB's getting built from the start, infantry still has a mean's to move around, and the respective squadleaders can further stay with the squad and lead, than having to drive back and forth to main.
I had thought about this half way through the beginning when we were having trouble just getting the FOB's setup in the first place, but by that time, round had already started and trucks were out of the gates.

These Things We Do... That Other's May Live
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01-27-2009, 01:24 AM #40
Re: CnC Sunday, January 25 - Kozelsk
This mode definitely provides a lot more leg room where strats are concerned. One of my favorite parts of the game is the strategy, which is why PR stands so far above many of the other games out there. I could stare at maps for hours before I ever pull a trigger.
I'm looking forward to the next CnC round.
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01-27-2009, 02:29 AM #41
Re: CnC Sunday, January 25 - Kozelsk
That's a good strategy soccer, close FOBs means that if ever one is under attack/ being overrun, another squad may reinforce, everybody can support eachother.
Playing the Russian Team, when the round was well underway. Our FOBs were closer to the base and, 2 squads were holding off the enemy about, 400m or more Northwest from the closest FOB. They were defending the main road, near the intersection area.
Sure the FOBs were vulnerable to any flanking forces (to the east). But I say defending ahead of the objective is a lot better, it delays the enemy, you can focus your fire if you are defending a certain landmark or such (say an intersection). And you cost the enemy more tickets because each time you fall back, they have to fight you off once again. And everybody knows that most of the time assaults have more casualties than defence.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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