Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
Discussion: Project Reality / PR:BF2 - Important Things to Know - Thought that was what you had done, but I remember way back when we could
  1. #16



    Jeepo's Avatar

    Join Date
    Mar 2007
    Location
    Northern Ireland, UK
    Posts
    7,083
    Blog Entries
    4

    Re: Important Things to Know

    Thought that was what you had done, but I remember way back when we could use quotes in sigs....bliss

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

  2.  
  3. #17

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: Important Things to Know

    picking up the kits is old, not needed any more afaik. If you had to pick up kits, blackhawks couldnt 'collect intel' from a mile away so I think I preferred that system tbh


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  4.  
  5. #18

    WaterIsPoison's Avatar

    Join Date
    Nov 2008
    Posts
    201

    Re: Important Things to Know

    Apparently driving into barbed wire in a vehicle == insta death.



  6.  

     
  7. #19


    Join Date
    Oct 2008
    Posts
    14

    Re: Important Things to Know

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Civ suicide counts as arrest, so the allies get 7 IP if you fall off a building. If drunk dont play civ



    I feel the cache points should be exponential. If not then the 7 ip for a cell leader kill is way too generous for nothing especially challenging.
    i think this was a motivation for having SL's be civilians, not sure if it was designed that way, but its the way it really should be

  8.  
  9. #20

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: Important Things to Know

    I dont know if its based on the kit, the position in the squad or both.
    I suspect its just the position and with 9 squads thats alot of points up for grabs.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  10.  
  11. #21


    Join Date
    Oct 2008
    Posts
    14

    Re: Important Things to Know

    either way, a SL is the best option for collaborator. Only he can call in mortar strikes, plus he can sit on a rooftop and use the move markers ect to point out enemies, instead of some guy goin "15 degrees north" then when u look at ur compass, your already dead. It just kinda sucks cause being a SL sucks alot of the time enough, being a collaborator is boring too most of the time.

  12.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top