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Discussion: Project Reality / PR:BF2 - Oh where oh where have you been Mr. APC - I do agree APCs need to act more like transport... But I believe it's still
  1. #16

    KevlarBR's Avatar

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    Re: Oh where oh where have you been Mr. APC

    I do agree APCs need to act more like transport... But I believe it's still kinda new to people and they'll get used to it eventually... On maps such as Fools Road, if the Russians don't use the APC as transport they get Fed in the A big time... Since rebels have the technicals and stuff, and the Russian don't, it's a lot easier for them to make a counter attack and win (happened to me yesterday, was pretty disappointing, hehe)
    |TG-69th|Kevlar



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  3. #17

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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Whats the greatest advantage of an apc vs infantry in a humvee?
    Honestly? I would rather have two unarmed humvees than two APC's.

    One time on Kashan (.6, haha) I ran a humvee trans squad that worked marvels.


    I say...get rid of APC's all together. Light trans is the way to go.




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  5. #18

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    Re: Oh where oh where have you been Mr. APC

    APCs work great along with tanks/choppers and infantry. The APC is a BEAST at getting rid of enemy infanrty and along with that, you can replace the dead enemies with a full squad of friendlies that you've transported in!

    As for the squads, I would think that having x2 APCs with maybe a transport truck/ command truck would be an awesome combo for a whole squad that does nothing but transport/support.

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  7. #19


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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by KevlarBR View Post
    I do agree APCs need to act more like transport... But I believe it's still kinda new to people and they'll get used to it eventually... On maps such as Fools Road, if the Russians don't use the APC as transport they get Fed in the A big time... Since rebels have the technicals and stuff, and the Russian don't, it's a lot easier for them to make a counter attack and win (happened to me yesterday, was pretty disappointing, hehe)
    This pretty much sums it all up

    People still have to get acquainted with the slower paced action that PR seems to continually be morphing into, even though this isn't a bad thing. Once it gets to the point where people get tired of having to hoof it all over the place because there is still a perception that APC = Light Tank which it clearly isn't nor are they Infantry Fighting Vehicle (Those being the Bradleys/BMPs), then there is going to be more cries for APC = BUS!!
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  9. #20

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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by Paine View Post
    The match a few days ago when we had a 2 hmv 2 apc convoy with three squads operating was simply orgasmic. we approached the cache objective zone from the far side, unloaded. Then the APCs took up defensive positions around the perimeter of the unload zone where the RPs were located (sort of like a secured landing zone) while the Hummers moved with the infantry as support. exactly how it should be done; we didnt lose ONE ticket in completing our objective. Lost a Humvee on the way out though because for some reason we stopped in the desert to repair, giving the enemy time to catch up.
    I witnessed one of these rounds a few days ago, might be the one you 're talking about. Very nice teamwork from US and probably one of the best demonstrations I saw on how to use the Strykers. However I must admit it was the most boring round I EVER played as an insurgent. It took them half an hour to get organised after each cache they destroyed. The first one got blown up by our own team and US ended up destroying 3 themselves (game ended 60 - 0 for insurgents). Our squad had like 50 mines layed out and about 20 grenade traps. We had 15 deaths before even seeing a single US soldier because people forgot about the grenade traps out of boredom . When the US finally came, all of our mines had disappeared because most people had hit a grenade trap by that time and forgot to replace them...

    There was really not much we could do against such a convoy, all sides were covered by either Humvees or infantry and there was no way to even get close to either of them. We were getting raped from all sides when we spawned in on the FOB near the cache or on the cache itself.

    I think the biggest problem was that they were focussed too much on defending their convoy that they forgot about taking out the caches, either that or they had too few infantry squads to search for the cache itself.

    This is why there shouldn't be a dome of death around the airfield, them sitting in the base and we not being able to do anything about that made me feel like disconnecting.

    I prefer a six man squad, 2 crewman and 4 infantry soldiers. APC transports to safe spot, infantry hops out, drops RP and moves in under cover of APC. Used this on Basrah quite a few times and it works perfectly.
    Last edited by Ghost Dog; 02-06-2009 at 07:34 AM.

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  11. #21


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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by Portable.Cougar View Post
    5 man squad

    2x apc
    1x logi truck

    Dont worry im out of town but I'll be back on monday to help Taxi.
    The only one to remotely answer my question... Thanks.

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  13. #22

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    Re: Oh where oh where have you been Mr. APC

    Not keen on 2 apc because it will require them to talk over each other and give very similar conflicting information, that or they have to lump together which gives little advantage imo unless your fighting another apc I guess

    The alternative is to mute the other apc crew and have SL coordinate between them


    Grenade traps shouldnt be used in friendly populated areas, I think its best to restrict it to more lone wolf type behaviour


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #23

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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Not keen on 2 apc because it will require them to talk over each other and give very similar conflicting information, that or they have to lump together which gives little advantage imo unless your fighting another apc I guess

    The alternative is to mute the other apc crew and have SL coordinate between them


    Grenade traps shouldnt be used in friendly populated areas, I think its best to restrict it to more lone wolf type behaviour
    on kozelsk i ran an apc trans squad. it worked wonders i had 2 btrs in my squad. we sat at main until we were needed, we gave extraction to tmans squad under heavey small arms fire then supported them as they advanced. we did ammo drops for a small sqaud mining the bridge. we may have lost 2 or 3 btrs to those heat cannons but over all we worked well and i think the team benifited from having 2 co-ordinated apcs for transport and support

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  17. #24

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    Re: Oh where oh where have you been Mr. APC

    So far, I've had pretty good luck with as an SL with my "Request APC" button. Had a great time on Qwai and a pretty good go on Falluja. Sometimes I don't know where they're taking me, but I usually get there on time and in one piece.

    I honestly haven't seen a lot of APC "tank crews" in .85, but then again, I haven't got to play all that much.

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  19. #25

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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by Scarface6174 View Post
    APCs work great along with tanks/choppers and infantry. The APC is a BEAST at getting rid of enemy infanrty and along with that, you can replace the dead enemies with a full squad of friendlies that you've transported in!

    As for the squads, I would think that having x2 APCs with maybe a transport truck/ command truck would be an awesome combo for a whole squad that does nothing but transport/support.
    This is all theoretical, I believe. I have yet to see APC's used as intended.




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  21. #26

    Scarface6174's Avatar

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    Re: Oh where oh where have you been Mr. APC

    Quote Originally Posted by imnotacanadian View Post
    This is all theoretical, I believe. I have yet to see APC's used as intended.
    Then it's high time TG changes that eh?

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  23. #27


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    Re: Oh where oh where have you been Mr. APC

    I've seen it done and it works? If you haven't yet I suggest steping up to the plate and taking a swing at leading a squad like that.

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  25. #28

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    Re: Oh where oh where have you been Mr. APC

    I've been crewing some APCs here and there after the release of 0.85, but I often find that nobody wants transportation. Maybe it is because I'm driving, and I don't blame anyone for that.
    But the thing is, I think most squads think it's safer to walk the distance (for example Qwai). And I kind of agree. The APC makes noise and is big and shiny. It attracts attention and is easily popped with an AT, TOW-hmvww or Tank. Everybody that plays PR have been in that situation plenty of times: You get kitted up, jump into an APC, get blown up half way there.
    Sure, walking takes more time, but it's safer and it's often worth it.

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  27. #29

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    Re: Oh where oh where have you been Mr. APC

    Its a question of trust I guess.
    APC should be used for the majority of the squads journey but not all of it since driving onto the front line in an apc is often fatal

    I would like a hardcore rule where crewman or pilot is a kit only issued to a player once a game, unfortunately its probably not possible to do.

    It would match the correct attitude to risk that use of an important vehicle like this should have.

    It would also solve the irritating problem to me that the most likely person to next use a vehicle with 20 min spawn is the last person who crashed it because they know exactly when it'll come back, I wish spawns were more random like counter attack managed to do

    It serves as negative reinforcement in the mindset of the average player, people will basically do whatever they can get away with and the game lets them at the moment but punishes the team via tickets though I know this is meant well.



    I like the zero score and kill reset for accidental citizen kills, thats great because its so noticeable.

    I would like that extended in some way to major vehicle loss, though in theory this is disproportionate as its almost impossible to make a vehicle last an entire game.

    Because it is just a score tab, its not that important except to the individual and their ego, it should have a large effect on their attitude to risk and use of major assets

    Also it balances out the positive feedback side of things to being a grunt and doing less exciting/powerful tasks. The idea would match the vehicle ticket loss we have now as it stresses the team over the individual and sure getting lots of kills can help the team win but not when assets are lost too easily


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #30

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    Re: Oh where oh where have you been Mr. APC

    Yeah, it's probably best not to drive straight up to the frontline. I was manning an APC some night ago, and it all went well while using it as a defence messure on qwai. I stood in cover watching over the bridge. It all went well until people started urging me to go closer to the river to kill the guys on the other side, that's when I got killed.

    I also think it's a huge difference which map you're playing, and if it's regular armies or insurgency you're facing.

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