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02-08-2009, 11:14 PM #16
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02-09-2009, 03:04 AM #17
Re: Assets are not your 1 man Taxi
I could spend a whole round going around and policing up vehicles people leave laying around. Maybe in .90 they will make a different type of TOW Truck and I can just make points by picking up abandoned vehicles.
Seriously, if you take a vehicle out of the main, have a plan to take it back. I agree, if you take it from the main, you should be responsible for it.What's weird about a young goats head, smoking a joint, tied with a scarf to a mobile artillery gun? - Jeepo
Killing threads since 2007
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02-09-2009, 04:00 AM #18
Re: Assets are not your 1 man Taxi
I strongly agree with everything said so far. .85 is a whole new PR and requires more teamwork than any previous version. I almost feel the need of creating a taxi squad which transports other squads around then brings the vehicle back to main.
Either use the vehicle to it's bitter end or return it to where it can be used again.
The transport trucks should be used like transport helicopters and the same goes for APCs. There is enough room for a squad and then some in the transport trucks.
People really underestimate how much vehicles are worth. Just remember that the next time you're forced to walk from main to the next flag it's because someone abandoned a vehicle somewhere.
Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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02-09-2009, 03:31 PM #19
- Join Date
- May 2008
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- 155
Re: Assets are not your 1 man Taxi
I remember one more awesome example of players are capable of: On Sunset City a single-man Chinse squad took all the trucks he possibly could and parked them at the north bridge. When I made a remark about the wasted tickets it he replied that the enemy hadn't shot one truck at his little blockade...
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02-09-2009, 03:47 PM #20
Re: Assets are not your 1 man Taxi
Any time I plan on taking a truck or vehicle, I ask myself one big question: Can my squad get a minimum of 5-10 tickets from killing enemies before this vehicle is destroyed? If the answer is "NO", then it is usually not a good idea to take it. If I do get destroyed, I spend extra energy to make up the 5 or 10 tickets that I lost.
|TG-X|WAREHOUSE
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02-09-2009, 04:43 PM #21
Re: Assets are not your 1 man Taxi
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02-09-2009, 05:51 PM #22

- Join Date
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Re: Assets are not your 1 man Taxi
As others have stated, if there is no logistics squad present, of if they are in transit and if you have asked if you can take a truck please bring it back....Also support trucks only carry one crate, and if you can bring it back that is also appreciated, or if you plan on using it later, hide it well, leaving it on the side of the road exposed doesn't cut it. They cost tickets, and nothing makes me happier when I find abandoned support or logistic trucks that I either destroy with my squad, or point out for my SL to have squadmember(s) to destroy.
It also makes me very sad to see trucks left out in the open, or logistic trucks abandoned with no player to bring them back, and then I or my squad has to bring it back and get or request transport to our location from the main. In Arma, yes this could be considered routine, PR is not Arma.
UK didn't mention it, and many of you are probably sick and tired of me talking about it, but transport choppers and Little Birds are not meant to be flown around the map if they are not needed.
Transport Choppers = 10 tickets (i think the LB's = 5 but it still doesn't give you a green light to use them at your disposal if they are not needed).
If you decided to fly transport, drop off troops, drop off supplies and bring them (the helos) back to base or the carrier, don't fly them around them around once you get back because accidents happen and well, you just wasted ten tickets for your team, land them, get out. And , tha....nothing is more frustrating than to witness players (especially ones who are regulars in the forums and the server) fly around because they feel they are entitled to......
Muttrah City yesterday would have been a lot closer in tickets, and might have even gone in favor of the US if it had not been for some helicopter pilots who used their choppers as a way to lose tickets.
Also its important to make sure as a infantry SL and squad member that after there is firebase up or after your SL has set a rally that you don't have your original spawn point at the main base unless otherwise authorized, that way you don't spawn back at the main and then harp at the transport pilots to bring you here or there........instead of saying its common sense i will use "Principle" in its place.
I know find it humorous in a dark sense of humor way when i see at the start of the map at least 2 locked squads for transport and 2 locked squads for CAS.
I have begun to understanding the reason behind a 2 man logistics squad if its sole purpose is logistics and when it is allowed having a combat engineer (i believe you need at least 2 men for that kit) due to the ability to create fire bases and bunkers, i had the chance to be a part of 2 recently and it was a lot more fun and required a lot more discipline than i had originally thought.
The transport helicopter thing still bothers me......I think the root of it started with the first version of Muttrah and maybe Zatar wetlands......but by now I would only hope that the bf2 helo mentality would subside....then again maybe i should just stop giving more credit off the bat to players who pilot helicopters in PR in general.
(I only hope that more players who are frequenting our server as of late have taken the time to visit the forums, even if they choose not to register, and poke around and maybe they will read these threads and a light bulb will go on)Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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02-09-2009, 05:53 PM #23

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Re: Assets are not your 1 man Taxi
If I have in my possession a land rover/humvee/techical or a support truck i will send a player back with the logistics truck and the other vehicle so they have a way to get back to our current or future position (or if in talking with a CO or other SL's on TS there's usually a way to finagle a ride back for the player). Its the little things that make a difference.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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02-09-2009, 08:11 PM #24
Re: Assets are not your 1 man Taxi
I had a GREAT laugh at this.
The primary reason (as I see it) for this behavior was "corrected" in the new release, and people STILL don't get it.
An APC is NOT a LIGHT. FRIGGING. TANK.
Everyone does it (yea, I guess I do too). From the toughest, most seasoned SMs to the greenest newb. Two men, locked squad, good to go. Sure if someone's right next to you yelling for a ride to the general (read: walking distance from your destination) area you are headed for, you might entertain the thought of picking them up.
The dev team are trying to make an APC the new taxi, but people don't want to wait for a ride, sometimes out of laziness, but often because no APC squads will give them the time of day. This used to be solved by the prolific spawning and use of jeeps, but without those, you have to get in the fight somehow.
The only rounds that I can say with any real certainty utilize APCs correctly are the occasional Iron Fist Cache Hunter rounds, you know, where 29/31 people are present in the same teamspeak channel.
If we fix the improper use of APCs, I bet dollars to donuts that the problem of poorly thought out asset use will start to be drastically reduced.BF3 is a good game, and when they finish it, it may even be a great game.

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02-09-2009, 10:07 PM #25
Re: Assets are not your 1 man Taxi
An APC is a light friggin' tank. That is the problem, they can only be used offensively in certain situations
When used effectively you can deny the other team their transports and support trucks, you can aid your infantry by reducing the opponents vehicle threats and cover a large area of infantry with your super zoom.
The problem is really when used as a transport to drop infantry into a hot zone or when they are used too aggressively. I was in a two APC MEC squad on Muttrah City with the crappiest APCs, not sure of the name (no smoke, only AT rounds etc). We killed at least 5 US APCs, three or four choppers and a lot of infantry by the end of the round. My APC lived the whole round start to finish and the other APC was killed by the Attack Chopper once. I was not he SL, it started with Namebot I believe and the cautious/aggressive style along with a supportive covered truck for repairs was what made us effective. We also gave rides to several infantry squads, so we did our transport duty also.
When used right they are great, and right depends on the map.Just because everyone does something does not mean that it is right to do.
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02-10-2009, 11:24 PM #26
Re: Assets are not your 1 man Taxi
I noticed this the other night playing Fallajuh. I was using the LAV and I was trying my best to get to people when they called for a pickup but the streets were total insanity. Landmines and ambushes all over the place so I would have to take the scenic route to get to them, but I think I did a good job.
So when you call for a ride there might be more important things an APC might have to do or try and avoid while trying to get to you. Just give it a minute.
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02-10-2009, 11:29 PM #27
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02-10-2009, 11:34 PM #28
Re: Assets are not your 1 man Taxi
Of course the streets were like that, hahaha, I make them that way
. On insurgency game mode...when you have an APC or two up and running, every player on the opposite team knows exactly where that asset is, within two keypad references. You will go through hell unless supported by a squad of infantry or two at the least...but this isn't always feasible. And when it is, it often takes "too much coordination".
Which, leads to the reason for people using APC's as light tanks...

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02-11-2009, 03:38 AM #29
Re: Assets are not your 1 man Taxi
If the APC is a light tank or not; the point which should be made is that IF squads need transport the APC's are the vehicule to use if you think that you will encounter resistance.
Furthermore, if the apc's stick with infrantry they are in my oppinion better protected.
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02-11-2009, 03:58 AM #30
Re: Assets are not your 1 man Taxi
Everyone knows that the BEST way to get around the battlefield is to use a jet! Simply grab that sleek and shiny fighter at your local airfield and take to the skies! Once airborne, choose which flag your leet skillz would be most needed and punch that eject button! Huzzah!! You're now able to thrust deeply into the enemies tender nether regions in record time! Don't worry about that $60m jet hurtling towards the Earth, that's what taxpayers are for! There's more where they came from soldier!

POE2 Developer


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