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Discussion: Project Reality / PR:BF2 - Ticket building? - There's one thing I strive for every round, and that is the least amount of
  1. #16


    d1sp0sabl3H3r0's Avatar

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    Re: Ticket building?

    There's one thing I strive for every round, and that is the least amount of points possible.

    Yes, I always try to get a 0 in the Deaths column.

    Those are the only points that count, and it's like golf: the lower the score the better player you are. Or you have really good medics in your squad

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  3. #17

    w.WAREHOUSE's Avatar

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    Re: Ticket building?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    There's one thing I strive for every round, and that is the least amount of points possible.

    Yes, I always try to get a 0 in the Deaths column.

    Those are the only points that count, and it's like golf: the lower the score the better player you are. Or you have really good medics in your squad
    If you play golf ANYTHING like you play PR, I am never getting in a golf cart with you for as long as I live.
    |TG-X|WAREHOUSE

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  5. #18


    Delta*RandyShugart*'s Avatar

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    Re: Ticket building?

    guys also remember if you want to set up a FB in order to set up assets to hinder the enemy (Think kozelik and setting up razor wire on the shore line) you can knife/incendiary the fb (so it disappears completely) without having the CO demolish it entirely (when the CO demolishes a FB everything i believe is erased), and the assets you put up are still there, and now, if someone needs to build a FB in a different spot/more tactically useful spot it will be able to happen.

    I don't recommend doing that all the time, but there are those certain occasions where it can be helpful and can also make the other team think you have a FB nearby when in reality there isn't one for miles.
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  7. #19


    d1sp0sabl3H3r0's Avatar

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    Re: Ticket building?

    FYI: I think if you destroy it in the manner you are describing it costs your team 10 tickets. If the CO destroys it I don't think it costs your team anything.

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  9. #20


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    Re: Ticket building?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    FYI: I think if you destroy it in the manner you are describing it costs your team 10 tickets. If the CO destroys it I don't think it costs your team anything.
    Gotcha, I have not done it personally i have only witnessed it done once since .85 has been released, so i wouldn't recommend doing it, but only if it was a desperate situation to stop the enemy from advancing. (comparison example of destroying a fb and keeping the assets/wire foxholes:, blowing up the two bridges in Kozelick yesterday trapped, two Russian Tanks.)
    Randy = Ace ! - Warlab






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  11. #21


    Delta*RandyShugart*'s Avatar

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    Re: Ticket building?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    There's one thing I strive for every round, and that is the least amount of points possible.

    Yes, I always try to get a 0 in the Deaths column.

    Those are the only points that count, and it's like golf: the lower the score the better player you are. Or you have really good medics in your squad
    do you have a flipped vehicle column as well? I think every time spitfire plays kozelick (i still can't spell it) from now on he will automatically have a flipped Armor column magically appear on his stats also.
    Randy = Ace ! - Warlab






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    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


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  13. #22


    d1sp0sabl3H3r0's Avatar

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    Re: Ticket building?

    Quote Originally Posted by w.WAREHOUSE View Post
    If you play golf ANYTHING like you play PR, I am never getting in a golf cart with you for as long as I live.
    There goes another 10 tickets....


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  15. #23


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    Re: Ticket building?

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    There goes another 10 tickets....

    the fail cart strikes again.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
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    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
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    We are not trying to attract mainstream gamers."


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  17. #24

    Portable.Cougar's Avatar

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    Re: Ticket building?

    Guilty


    Somethng for Everyone
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    10th Guard - We put the sensual in non-consensual

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  19. #25


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    Re: Ticket building?

    All you need is a mg on top and thats a stryker.
    |TG-12th| Namebot


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  21. #26

    Portable.Cougar's Avatar

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    Re: Ticket building?

    so true.

    Damn striker and its desire to sit on its side.


    Somethng for Everyone
    BRRRRAAAAPPP! & Brum, burm, bum
    10th Guard - We put the sensual in non-consensual

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  23. #27


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    Re: Ticket building?

    Quote Originally Posted by cupcake View Post
    i'm one of those that build firebases for points...no just kidding. With .85, it's a lot more fun setting up roadblocks.
    With .85 the era finally ended where I often told my squad members: "Wrecking is on the other team, expect alot of vodniks!"

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  25. #28


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    Re: Ticket building?

    With .85 the era finally ended where I often told my squad members: "Wrecking is on the other team, expect alot of vodniks!"
    He's still there, he just uses everything else!




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  27. #29


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    Re: Ticket building?

    Most people seem to place FB willie nille and other assets even worse. HMGs are not good unless you can find a small cordon were the flanks are covered and an area the HMGs can cover that is not to long(Due to people with scopes sniping you out).

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  29. #30

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    Re: Ticket building?

    I used to work at a golf course. The golf carts sure like to get up on 2 wheels a lot.

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