Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 15 of 18
Discussion: Project Reality / PR:BF2 - Marksmen Rifles - I've found it!!! I found how to use them. Me and Google tried it out
  1. #1

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Marksmen Rifles

    I've found it!!! I found how to use them. Me and Google tried it out today, and we found the key to hit any target beyond 200m is to count to 4 and fire. If you go to 5, you miss.Very weird deviation, but feel free to try it.

  2.  
  3. #2

    imnotacanadian's Avatar

    Join Date
    Jun 2007
    Location
    Texas (really,I don't live in Canada)
    Posts
    751

    Re: Marksmen Rifles

    Did you go to eight? If you did, and it worked... I have a theory (insert lightbulb)!




  4.  
  5. #3

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Re: Marksmen Rifles

    We did 4 & 5. 4 hit the person, 5 missed them in a random direction.

  6.  

     
  7. #4

    imnotacanadian's Avatar

    Join Date
    Jun 2007
    Location
    Texas (really,I don't live in Canada)
    Posts
    751

    Re: Marksmen Rifles

    Well, if it hits at 8, then it may have been designed to immitate breathing patterns.




  8.  
  9. #5

    Golgo13's Avatar

    Join Date
    Aug 2008
    Location
    Cologne its 3 hours east of amsterdam
    Posts
    493

    Re: Marksmen Rifles

    So if you want to shoot you need to hit a wasd key count to 4 and fire ? What about in between shots ?


  10.  
  11. #6

    Sir-Nerd's Avatar

    Join Date
    Apr 2007
    Location
    In the middle of North Ohio
    Posts
    1,764

    Re: Marksmen Rifles

    On sniper rifles, the "switch fire mode" key (Default 3) can be used to
    activate a breathing sound. This simulates breath control and gives you
    an audio cue for when your accuracy will be at its maximum. Holding
    down the fire button after shooting will allow you to track your shot
    before rebolting the rifle.

    From the manuel.
    Former Cutthroat, established Merc.

    Pain is Inevitable, Suffering is Optional.

    When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.

  12.  

     
  13. #7

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Re: Marksmen Rifles

    Quote Originally Posted by Golgo13 View Post
    So if you want to shoot you need to hit a wasd key count to 4 and fire ? What about in between shots ?
    I dont believe so, I fired in 4 seconds interval without relocation. You need to imagine the HAT crosshairs on your screen, and try and estimate where they'd be if you moved X amount. so doing a 360 turn would start the countdown, as would a 90 degree turn.

  14.  
  15. #8

    FFLaguna's Avatar

    Join Date
    Sep 2006
    Location
    Fort Lewis, WA
    Age
    25
    Posts
    189

    Re: Marksmen Rifles

    Quote Originally Posted by Eavy Gunner View Post
    I dont believe so, I fired in 4 seconds interval without relocation. You need to imagine the HAT crosshairs on your screen, and try and estimate where they'd be if you moved X amount. so doing a 360 turn would start the countdown, as would a 90 degree turn.
    That is the opposite of what you were saying earlier, when you said "counting to four hits dead on, while counting to five misses wildly".
    TG5th USARMY||JeonJiHyeon

  16.  
  17. #9

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Re: Marksmen Rifles

    Explain how?

  18.  

     
  19. #10

    Scarface6174's Avatar

    Join Date
    Feb 2008
    Posts
    182

    Re: Marksmen Rifles

    So even the Marksman rifle has a breath count thing built in as well?

    Huh. I thought it was just the Sniper rifle.

  20.  
  21. #11

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Re: Marksmen Rifles

    Yeh, the devs did a deviation count for everything, and it went like 1.4m @ 1 sec. 1m @ 2 sec. 0.8m@ 3 sec 0.4@4 seconds and then 0.9@ 5 seconds. I couldnt find it on the realitymod forums, but if someone could drag it up, it would be awesome.

  22.  
  23. #12

    Metalslug's Avatar

    Join Date
    Jun 2007
    Location
    in CA
    Posts
    16

    Re: Marksmen Rifles

    Ill have to try this out, Maybe for the M14 you need to wait this long, but for MEC marksmen rifle you don't even have to wait that long at all to fire it accurately.

    The mec marksmen rifle has been the best infantry weapon since .809 in my honest opinion, hell i can switch it to full auto in a pinch when i need to CQC inside buildings.

  24.  

     
  25. #13

    Charity Case's Avatar

    Join Date
    Aug 2007
    Age
    25
    Posts
    878

    Re: Marksmen Rifles

    I remember there was a bug with the M24 back in .7 or .75 where the deviation would sometimes get "stuck" and would not go down. I wonder if this is the same problem?

    Here are the marksman rifle deviation penalties for various actions:

    Firing: 2 seconds until max accuracy
    Sharp mouse movement: .6 seconds
    WASD movement: 5 seconds
    Jumping: 3.3 seconds

    As for the G3 SG1, it was so good because of a coding error that made it shoot sniper rounds (at 80 damage a pop). This has been fixed in .85.

    *Edit*

    Quote Originally Posted by Sir-Nerd View Post
    On sniper rifles, the "switch fire mode" key (Default 3) can be used to
    activate a breathing sound. This simulates breath control and gives you
    an audio cue for when your accuracy will be at its maximum. Holding
    down the fire button after shooting will allow you to track your shot
    before rebolting the rifle.

    From the manuel.
    The audio cue is misleading because you only have to wait 8 seconds (the length of the audio cue) if you've been WASD moving. If all you've done is fired your rifle, then you only need to wait 4 seconds before you have max accuracy.

  26.  
  27. #14

    FFLaguna's Avatar

    Join Date
    Sep 2006
    Location
    Fort Lewis, WA
    Age
    25
    Posts
    189

    Re: Marksmen Rifles

    Quote Originally Posted by Eavy Gunner View Post
    Explain how?
    Wow, I completely misread your line. Sorry.
    TG5th USARMY||JeonJiHyeon

  28.  
  29. #15

    ZaBoo's Avatar

    Join Date
    Sep 2006
    Location
    Canada
    Age
    26
    Posts
    1,349

    Re: Marksmen Rifles

    Counting is more a mechinism to keep control of your mind. Be patient, and wait for a good shot.


    Oh right - And then wait for the medic to dive onto him, revive, and both take off to cover. =)

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top