View Poll Results: Should Medics have the ability to revive in PR?
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02-16-2009, 02:03 PM #46
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02-16-2009, 02:17 PM #47
Re: Should there be revives?
Before we all yell, its not realistic we must also remember that this is still a game, and and such we do not have the same awareness as in the real world. Bare with me a second.
I think the devs must also consider the medium in which we control, and get infomation from ie. headphones, monitor etc. These things are no way near any real life experience.
Yes we can get instant revives, yes I can do a 180 in less then a sec, but in the real world I would be much more aware of my surroundings. I would be able to crouch, hide, move in ways not possible in the game. And Im sure i see my surroundings totally different than what the bf2 engine can produce together with my monitor+graphic setting.
There must also be a limit as to what we should try to emulate from the real world. As an example I could mention the minimap. Before it was removed I was always sure of where my sqd was, and by that i mean within a 30 yards range. Now unless I look in that particular direction we may have separated in 2 minutes. In real life I could just glance to my right or left, and many other senses would be in use to get me this information.
So I would say yes, the medic should keep his revive. Since this is still a game, otherwise we should have the same "awareness" as real life, and then only have 1 life.
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02-16-2009, 02:35 PM #48
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02-16-2009, 02:43 PM #49
Re: Should there be revives?
Well, being shot in the face with an AK and then having someone stick you with an epi and give you a massage to get you back into fighting shape isn't all that realistic either, is it?
I guess the point is that reviving in place under the cover of smoke while bullets are zinging past doesn't seem very plausible, and the rally point is supposed to represent a safe place where reinforcements can arrive, so I thought maybe we could expand the metaphor a little to simulate an epi-stick as having the wounded taken back behind the lines and being patched up, then brought back. Again, that fails on the "shot in the face" problem, but maybe it is another soldier with a minor wound being treated and brought up, or at the worst a fresh soldier from the reserves being brought up to the front.
Honestly, I don't have much issue with the way it currently works. It does make being a squad medic a lot of fun and keeps you busy all round. We're just throwing ideas around, and in the end, none of them are going to be put into the game anyway.
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02-16-2009, 02:56 PM #50
- Join Date
- Dec 2007
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- 14
Re: Should there be revives?
Regarding revives, I see 2 options:
1) Almost every weapon 1 shot kill (people won´t care about headshots, all shots are basically lethal). Revives except headshot exist. 30 seconds - 1 minute black screen/blood screen after being revived.
2) Same shot kill count as now, revives do not exist.
People will value lives more, it is more realistic and, well I just can´t understand why not.
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02-16-2009, 03:25 PM #51

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Re: Should there be revives?
Keep it.
Head shots should automatically be non-revives, no matter what.
Only 2 medics max per squad.
Cut the amount of Epi's in half, or leave it at 6.
Don't let PR turn = Arma, being a medic in Arma is so frustrating, and will lead to more deaths than one will like (no offense to the arma players at TG)Randy = Ace ! - Warlab












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02-16-2009, 04:01 PM #52
Re: Should there be revives?
Really good thread, thanks for initiating this discussion Dirtboy. I really hope some of the devs take a look at all these ideas. Personally, I think revives should be kept in the game; yeah, they're not especially realistic, but they encourage teamwork and squad cohesion, and that's more important to me. Also, I don't think small arms (excluding AT weapons, grenades, and sniper rifles) should be able to kill on headshots. Again, I know that this is unrealistic, but so is the way people engage each other in-game.
As for the revive system, here are my thoughts. I agree that medic kits should be a requestable kit with a limit of one per squad (and it looks like the devs will implement this change in the next version). I also think that the number of epipens should be reduced. It's possible to make medic kits disappear in the same way civilian kits used to, to prevent other players from picking up the kit and "becoming" the squad medic. Making medic kits disappear may have some unintended consequences though, because I'm pretty sure that, if revived, the medic will spawn with his spawn-screen kit instead of his requested medic kit.
Actually, I'd like to see the healing system overhauled much like the logistics/repair system has been changed. First off, I think the medic bag should be removed. This would allow medics to revive and heal (through bandages), but not revive and completely heal whole squads, like we're seeing now. Because of the limited in-field healing, I'd like to see two other changes: an "aid station" mechanic, and increased health on revive. The easiest way to create an aid station would be to make FOs heal players who stand inside them at a slow rate (slow enough that it can't be exploited). The idea behind the revival health increase (to maybe 50 or 60% health instead of the current 10%) is to encourage wounded players to seek casevac (because they can't be healed effectively by medics) and to decrease the combat effectiveness of revived players (because they will have blood all over their screen and will constantly lose health).
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02-16-2009, 04:04 PM #53
Re: Should there be revives?
Good suggestions Charity, but it makes me wonder if players won't just see it as easier to "give up" and respawn rather than go through the hassle of having to retreat back to an aid station to be healed, therefore making them actually value their lives *less* than they do now?
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02-16-2009, 04:11 PM #54
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- May 2008
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- 155
Re: Should there be revives?
I would much rather wait 3 minutes after each death then cough with a red screen for 3 minutes because the medic is out of field dressings.First off, I think the medic bag should be removed.
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02-16-2009, 04:18 PM #55
Re: Should there be revives?
This is a good point, but I don't want to see in-field healing completely removed. Soldiers would still have bandages, and a squad could pool their bandages to fully heal 3 or 4 revived soldiers. But once they run out of bandages, they'll have to find supplies or get their wounded casevaced. Also, maybe there could be medical APCs or some other asset that could heal troops in the field.
*Edit*
I'm hearing people say they want revived players to be less combat-effective, and I'm hearing them say they want a casevac system. This is a way to implement those features that's actually possible within the constraints of the game engine. And yes, if the devs implemented a feature like this, then they should probably change the bleeding noises, because they're freaking annoying.
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02-16-2009, 04:24 PM #56
Re: Should there be revives?
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02-16-2009, 04:29 PM #57
Re: Should there be revives?
By removing the epipens, you'll make gameplay 10x harder and less fun. Keep the epipen. Only tactically minded people value their lives, and if a team is dumb enough to keep making stupid decisions, they deserve to lose the tickets.

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02-16-2009, 04:32 PM #58
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02-16-2009, 05:02 PM #59
Re: Should there be revives?
|TG-6th|Blonov
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02-16-2009, 05:32 PM #60
Re: Should there be revives?
This is a rhetorical question.
Medics are vital to the game as they can change tickets. Also, it takes skill. Tickets and skill, and insurgency maps are dictated by this. The whole game is. Therefore, medics are indicators of the game. Remove them, remove the game.
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