View Poll Results: Should Medics have the ability to revive in PR?
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02-16-2009, 05:44 PM #61
Re: Should there be revives?
Revives should stay but should be overhauled.
Lower the number of Epipens. Reduce the number carried per medic. I never seem to run out, and a medic only being able to revive two or three people per resupply would cut down on ranged firefights lasting forever.
Slow down the heal rate for the medic bag (yeah I know it is slow now but it isn't slow enough when my third idea is implemented). It does need to be fast enough to heal a few people up to not bleeding out before they die, but that isn't so bad if the third point is done
Change bleed out to start at under 1/2 health or so. No more stubbing your toe and bleeding out for 10 minutes. I don't even care if you still get the flashy red crap on your screen, your shouldn't be spending so long dying. Instead of worrying about bleed out forever just make healing slow enough that it might not be worth having full health if you are previously hurt. Squads would have to actually reorganize after a firefight or go into the next with more chance of dying.Just because everyone does something does not mean that it is right to do.
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02-16-2009, 09:04 PM #62
Re: Should there be revives?
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02-16-2009, 09:18 PM #63
Re: Should there be revives?
I believe there should be revives... but the medic with the paddles should not have a weapon..
There could be two classes of medic, one with a rifle and lots of tampax
and with the paddles/epipen but no weapon
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02-16-2009, 09:19 PM #64
Re: Should there be revives?
Yes revives....perhaps there should be a way to make it not guaranteed....sometimes it works sometimes not....just like in RL there is no guarantee that a medic will be able to save you.....
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02-16-2009, 09:37 PM #65Registered User
- Join Date
- Dec 2008
- Posts
- 10
Re: Should there be revives?
Well my feeling is that the answer is no revives "if" were going down the road of realism. The changes with every version or PR seem to reflect that direction. So at some point you should remove the revives. As far as removing them now I don't think we have gotten there yet. I kicked and screamed after the .6 changes.. but now I get it! No if were going for realism. Gameplay? Yes.
DDSLast edited by Dark_Derk_Steel; 02-16-2009 at 09:43 PM. Reason: edit02
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02-16-2009, 10:24 PM #66
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02-16-2009, 10:51 PM #67
Re: Should there be revives?
Like others, I think the correct course of action is to tweak the revive system. I would like to know just how specific the DEV's can get with what kills and what wounds. I.E. We know that the game can distinguish between a headshot / knife wound, which kills, and a regular chest gunshot which only wounds. Can the game also make the same distinction for a Tank Round? a JDAM? What about certain calibres of small arms? Or the number of rounds impacting the player?
I think the DEV's should strive a little bit (and only a little bit) towards increased realism in the revive system. By this I mean that we should be aiming to make any weapon that would, in real life, be instantly fatal to an infantryman, fatal also in PR. While any weapon that would be likely to only wound (even morally), can then be revivable. As an example, I think that Headshots, Tank and other Vehicular weapons, High Explosives, and Post wounded grenades should all be instantly fatal. meanwhile small arms, regular grenades, and even machine guns will all merely wound.
It would be nice if we could go a step further and have it so that small arms become fatal if you are shot enough times, that is, if you are shot 3 times in the chest with an M4 right now, you will be critically wounded, but if the soldier then comes up to your corpse and shoots you again, you are no longer revivable. I suspect this is beyond the ability of the engine as it does not seem to register damage to corpses. Then again, who knows... The final (and most controversial) suggestion would be to make it so that both Headshots AND Torso shots are fatal. Even with modern body armor, I thinks it's safe to say that any soldier who takes enough rounds to his chest to put him down, is likely not going to get back up any time soon, if ever. By comparison, soldiers are much more likely to be able to continue fighting after being shot in the arm or leg. This might be a suitable middle ground between those who advocate keeping Revival and those who argue it should be removed completely. The question remains, however, would this compromise make everybody happy, or everyone even madder?
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02-17-2009, 12:48 AM #68
Re: Should there be revives?
BF2 does register damage to critically wounded soldiers, in fact, you can currently kill wounded soldiers by throwing grenades or molotov cocktails on their bodies. Killing wounded soldiers by shooting them was considered by the devs, but rejected because it's a war crime.
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02-17-2009, 12:51 AM #69
Re: Should there be revives?
One time I was hit in the face with a mortar shell, and became critically wounded. Approximatly 4 seconds later another hit 5 feet away and killed me. No revive at all... not that any of my squads medics survived...but that's besides the point.


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02-17-2009, 12:51 AM #70
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02-17-2009, 12:56 AM #71
Re: Should there be revives?
The solution is obvious. If you kill somebody, and don't want them to be revived...call a mortar strike or JDAM on their corpse.
I think this is what the DEV's intended anyways.

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02-17-2009, 01:01 AM #72
Re: Should there be revives?
I'm not sure how the system works, but I'm guessing that wounded/dead is determined by a damage threshold. In BF2, players have 100 health, once that health is reduced to zero, they become critically wounded. For a player to be killed, their health probably has to be further reduced to something like -400 (for example). If this is true, then it means that weapons like grenades and HEAT rounds can't always kill instead of wound because their damage varies depending on the players distance from the point of impact.
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02-17-2009, 01:04 AM #73
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02-17-2009, 02:19 AM #74
Re: Should there be revives?
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02-17-2009, 02:38 AM #75
- Join Date
- May 2008
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- 155
Re: Should there be revives?
What about tankers? They do not have a magical "revive" once their tank is blown up. They have to be carefull all the time or they will get blown very fast, respawn and base, possibly wait for another tank to spawn and at the very least drive from main back to the front.
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