View Poll Results: Should headshots be fatal (kill instead of critically wound) in PR?
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- 108. You may not vote on this poll
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Yes
100 92.59% -
No
8 7.41%
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02-17-2009, 06:50 PM #16
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02-17-2009, 06:51 PM #17


'Forward, the Light Brigade!
Charge for the guns' he said:
Into the valley of Death
Rode the six hundred.
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02-17-2009, 07:03 PM #18
Re: Should headshot be fatal?
When conducting an assault with two elements and a flanking maneuver, as an element crosses the assault area they pop every body that is lying on the ground, dead or alive or wounded making no difference. Each of the two elements does this as they pass over the assault area.
However, after they reach their LOA (Limit of Advance, basically the "extra" distance they go past the assault zone to make sure they are secure for a short radius around), they are not allowed to kill enemies when they come back to search the bodies and destroy their weapons, unless that enemy shows hostility by trying to pick up a weapon or something. At that point that you are searching bodies, etc. they are to be taken prisoner if still alive and not fighting.
This is what SF and every regular infantry unit teaches.TG5th USARMY||JeonJiHyeon

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02-17-2009, 07:20 PM #19
- Join Date
- Oct 2007
- Location
- Noreg
- Age
- 29
- Posts
- 129
Re: Should headshot be fatal?
I definitly think so.
Plans to limit medickit to compensate sounds like a bad compromise. That medics felt underappreciated with headshots-kills is a bad argument in my opinion.
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02-17-2009, 07:23 PM #20
Re: Should headshot be fatal?
Thats exactly why i think that headshots being fatal make the most ammount of sense. Sticking an epie pen (forgive spelling) into someone with a hole in their skull, even if they lived would almost definetly not bring them too. I think its fine the way it is now. Then again, on the flip side, being shot in the cheek and getting a through and trough wouldnt kill you, although its a 1 in a million shot.


Do you really want invincible bears running around raping your churches and burning your women?
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02-17-2009, 07:39 PM #21
Re: Should headshot be fatal?
Yes. Headshots should be fatal. But only for bullets. And Anti-Tank Rounds. And Tank Shells. And Knives. And moving vehicles.
If you take any of the above with the very slim possibility of the rocks, you arn't getting up soon (if ever), and you SURE as hell aren't fighting any time soon (again, if ever).
At the range (although kind of small) it's considered effective, even the .22 rimfire can punch a hole through the skull. It stands to reason that a 5.56 or 7.62 would have a greater effect. Not even to speak of a 120mm HEAT shell colliding with your squishy face.
Also I think I recall you being able to shoot and kill critically wounded soldiers in PoE2, and I know in vBF2 a grenade will force death. It's not a hardcoding issue.BF3 is a good game, and when they finish it, it may even be a great game.

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02-17-2009, 07:49 PM #22
- Join Date
- Sep 2008
- Posts
- 35
Re: Should headshot be fatal?
Explosives (grenades, tanks, mortars) and .50 cal weapons should definitely put you down for good. I would need more information before I could form an opinion on headshots from non-sniper rifles. Both from a realism perspective: are there helmets that will stop a 5.56 round? and a gameplay perspective: is it possible to headshot like it's cod4 in .85?
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02-17-2009, 08:07 PM #23
Re: Should headshot be fatal?
I don't think this can be done. These weapons do variable damage depending on where they hit a player and how far from the point of impact a player is (for explosives). Depending on the amount of damage done to the player, they may be wounded or killed. In most cases, combat helmets will not stop rifle rounds. And what do you mean by headshots like COD4?
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02-17-2009, 09:23 PM #24
Re: Should headshot be fatal?
In COD4 there is a tool you can use that lets you determine what parts of the body cause a one shot kill. Arms, legs and foot shots can be modded so that you dont get killed in one shot by say a sniper. Where as a single shot to the torso/head with a sniper would be fatal. Or if you really wanted to you could make it so that its one shot kill everywhere, it all depends on your prefrance, and i doubt it can be done in BF2



Do you really want invincible bears running around raping your churches and burning your women?
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02-17-2009, 09:48 PM #25
Re: Should headshot be fatal?
I believe BF2 has a number of different hit zones, including head, torso, thighs, legs, and arms. These zones can be modified to take different amounts of damage, so hits to the head do multiple times more damage than hits to the limbs or torso. Actually, limb hits do less damage than limb hits in an effort to represent armored vests (of course, this doesn't apply to insurgents and Taliban).
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02-18-2009, 05:28 AM #26
Re: Should headshot be fatal?
I voted no. I would hate to see this gameplay change reversed with the new accuracy that is in effect on this version. It would get very ugly imo and would not help gameplay much. How about a shot trough the hart?
The only real effect that could be considered beneficial by some, is that you can count your kills more accurately. Ever since they started changing the scores, I wished PR had the guts to finally do away with killcounts.
Currently the ability to revive everyone including squadleaders(!) adds a nice impetus to use fire and maneuvre or you won't root out the enemy. If you don't... the enemy will do it to you.
I am totally for this gamey element in PR. Headshots still down an enemy in one hit. That is enough of a bonus for me.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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02-18-2009, 05:43 AM #27
Re: Should headshot be fatal?
Thing to rember is that sure, you can revive 5 of your 6 guys who just got HS and hit with 105mm HE rain with your medic kit.
Problem is then you have to figgure out a way to cover 5 bleeding and useless saps while you heal them. They can not see, they cannot run they can only hide. While you sit there and stare at them they in turn stare back at you. All the while you are just hoping that that the bad guy doesnt come to pick the bodys and find the 6 man bleeding medic orgy.
That being said, still give me the same deviation as .85, 1 medic persquad and HS deaths. People say its "spam, spam, spam" "revive, revive, revive" in .85. I can see where they are comming from. Add in the HS death again and I know more people will keep their heads down. Thus adding supression, and lowering the spam count.
Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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02-18-2009, 06:04 AM #28
Re: Should headshot be fatal?
i think headshots should be fatal. But in respect of reality which in my opinion must be seen as teamwork reality. Reality on how and when the puppet dies comes second. It still remains a game.
Desicions made by the Defs are mainly due to improve teamwork reality. This doens't mean we can not discuss about.
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02-18-2009, 06:18 AM #29
Re: Should headshot be fatal?
I voted yes, there 's already too much unrealistic reviving going on right now.
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02-18-2009, 07:28 AM #30
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