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03-03-2009, 01:18 PM #46
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03-03-2009, 01:41 PM #47
Re: PR: New Rule!!! Take Note!!!
Then the rule doesn't apply
|TG-69th|Kevlar

"Oh I know I don't think I see what I see what I'm thinking."
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03-03-2009, 03:26 PM #48
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Re: PR: New Rule!!! Take Note!!!
haha i'll be your LB passenger anytime! It's a glorious mission and we must not break the rules.

Well just read the rule again, it actually explains it very clearly












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03-03-2009, 03:52 PM #49

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Re: PR: New Rule!!! Take Note!!!
As superfast stated, the rule clearly explains itself, i am surprised it has made it to the 4 page mark, TG strives for realism, and this is an addendum to that rule in theory. It is clear that we all understand it, and it is our job to alert new players who frequent our server of the rules, where to find them and also let them know that one manning an asset doesn't help the team, nor does it promote realism on the Project Reality Battlefield.
Randy = Ace ! - Warlab












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Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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03-07-2009, 01:47 PM #50
Re: PR: New Rule!!! Take Note!!!
Great Rule!!!!
Hopefully the "vanilla beans" are trainable otherwise u admins are gonna be busy
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03-07-2009, 03:24 PM #51
Re: PR: New Rule!!! Take Note!!!
Thank you good sirs.
Former Cutthroat, established Merc.
Pain is Inevitable, Suffering is Optional.
When you can't run anymore, you crawl and when you can't do that, you find someone to carry you.





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03-07-2009, 05:26 PM #52
Re: PR: New Rule!!! Take Note!!!
will this rule appear in the BF2 Server Rules thread or are we getting a seperate PR Server Rules thread?
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03-07-2009, 05:55 PM #53
Re: PR: New Rule!!! Take Note!!!
They have different rules for pr..
http://www.tacticalgamer.com/battlef...uidelines.html|TG-31st| WarPig1292


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03-07-2009, 06:51 PM #54
Re: PR: New Rule!!! Take Note!!!
We've decided not to create a specific rule for this. It instead falls under the guidelines of Rule #1 - Strive for Realism.
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03-07-2009, 08:17 PM #55
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03-08-2009, 02:34 PM #56
Re: PR: New Rule!!! Take Note!!!
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03-08-2009, 03:17 PM #57
Re: PR: New Rule!!! Take Note!!!
No, we're not doing that. As soon as we make the rule specific, you and I both know that people will be looking for and exploiting the loop-holes.
This is a team-play game and a team-play server. If anyone would like to use a vehicle in the game that requires more than one player to be effective and to be used as intended, then they can go play Vanilla, where it only takes one crewman to effectively operate most vehicles and whore kills.
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03-09-2009, 02:37 AM #58
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Re: PR: New Rule!!! Take Note!!!
A good new addition to a rock solid set of rules.
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05-05-2009, 05:36 AM #59
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Re: PR: New Rule!!! Take Note!!!
Bump. Just to help remind everyone that it's not a good idea to one man assets on the field. Remember we need to use all our assets to the fullest at all times!













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05-05-2009, 11:21 AM #60
Re: PR: New Rule!!! Take Note!!!
If your current in your [DEV] Dump reading, you know that they have coded a solution to "One Manning". This will be a thing of the past soon.
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