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Discussion: Project Reality / PR:BF2 - The [DEV] Dump - http://www.realitymod.com/forum/blog...ng-around.html thought i might show off a bit of new stuff for v0.9. Chuc and
  1. #61

    AlmightyLion's Avatar

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    Re: The [DEV] Dump

    http://www.realitymod.com/forum/blog...ng-around.html

    thought i might show off a bit of new stuff for v0.9. Chuc and i had a bit of a run around on a very early build of v0.9 earlier today. Just seeing if my fix on kit geometries drawing at range was working, checking his awesome new animations, testing the ironsighted variants, etc. You can see it all in this little video. Of course, this is very early stuff for v0.9, so don't be surprised if this stuff is different in the final version


    [media]http://www.youtube.com/watch?v=7JC5fno6Uwo&fmt=22[/media]
    edit!




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  3. #62

    Googol's Avatar

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    Re: The [DEV] Dump

    [media]http://www.youtube.com/watch?v=ZT9BvfgwUDY&feature=sub[/media]
    Googol


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  5. #63

    ParanoidSFguy's Avatar

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    Re: The [DEV] Dump

    Enjoy!


    [media]http://www.youtube.com/watch?v=mRmQ9QOPa7w&fmt=22[/media]

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  7. #64

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    Re: The [DEV] Dump

    Anyone noticed the new commo rose icons?

    Player models look very undetailed, but I assume it 's his vid settings or just WIP.
    Attached Images Attached Images

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  9. #65

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    Re: The [DEV] Dump

    Quote Originally Posted by Ghost Dog View Post
    Anyone noticed the new commo rose icons?
    http://www.realitymod.com/forum/f196...verhaul-7.html

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  11. #66

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    Re: The [DEV] Dump

    Quote Originally Posted by [R-DEV]Jaymz View Post
    The only changes made to the infantry mg's for the nest release are as follows...

    Un-Deployed
    • No changes. The prone diving fix will apply as it will with all weapons for 0.9.

    Deployed
    • Useless in CQB
    • Can make minor "wasd" adjustments without affecting deviation too much
    • Can fire effectively without sighting in (a common machinegun tactic where the gunner uses his tracers for fire correction while maintaining a large fov)
    http://www.realitymod.com/forum/f255...ml#post1155500

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  13. #67

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    Re: The [DEV] Dump

    "Posted Today at 11:12 AM by [R-DEV]AncientMan
    With my first real venture into the BF2 Editor (believe it or not, I've done all this work on PR without actually doing anything in in the editor ), I decided to spice up a vehicle I found in BF2.

    [media]http://i37.tinypic.com/hwh112.jpg[/media]



    A bomb truck . Basically it's just an alternative to the current big red semi bomb truck, but more awesome . With any luck, you might see this in a map or two in 0.9 ."

    http://www.realitymod.com/forum/blog...t-vehicle.html

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  15. #68


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    Re: The [DEV] Dump

    http://www.realitymod.com/forum/f196...ederation.html



    Russian Federation Kit Geometries by The.Fist & REadMenace

    -REad

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  17. #69

    OriginalWarrior's Avatar

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    Re: The [DEV] Dump

    I think this is awesome!!


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  19. #70

    ParanoidSFguy's Avatar

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    Re: The [DEV] Dump

    "PRSPY is a tool that lets you 'spy' on players and servers currently running PR. It also allows you to create a buddy list so you can easily track others."

    http://www.realitymod.com/forum/blog...106-prspy.html

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  21. #71

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    Re: The [DEV] Dump

    Good news to FN FAL fans. It is in the works.

    http://www.realitymod.com/forum/f391...ml#post1161096

    Changes regarding the US outpost on Korengal in the future release.

    http://www.realitymod.com/forum/blog...engal-0-9.html
    Last edited by ParanoidSFguy; 10-16-2009 at 07:41 PM.

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  23. #72

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    Re: The [DEV] Dump

    Stop posting commentary dudes

    [media]http://www.youtube.com/watch?v=iOYwQWwTkXk&feature=player_profilepage[/media]
    Googol


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  25. #73

    ParanoidSFguy's Avatar

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  27. #74


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    Re: The [DEV] Dump

    Seven maps will be removed from PR in 0.9, including EJOD Desert, Al Kufrah Oilfields, Seven Gates, and Kyongan Ni.

    Source:
    http://www.realitymod.com/forum/f10-...1163158-3.html

    I cry tears of blood for the loss of EJOD and Al Kufrah

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  29. #75

    ParanoidSFguy's Avatar

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    Re: The [DEV] Dump

    Quote Originally Posted by Hauteclocque View Post
    Model, UVmapping, Texture, Export done by REQUIN94. This model was done few months ( a year ?)ago now, but we have never taken the time to show you it.
    [media]http://uppix.net/0/e/0/eae684cb10410d7357e96395d9435.jpg[/media]
    [media]http://uppix.net/a/9/8/20ce1f0b0a7702c58c7cd21db95b5.jpg[/media]
    [media]http://uppix.net/a/5/2/1b844acf2da42646be6bda241b93e.jpg[/media]
    [media]http://uppix.net/8/5/3/425b699853d18c5ef534f1e82c837.jpg[/media]

    Some issues with shininess as usual with our weapons :mrgreen:, I will fix that quickly.

    If you have any critics about the texture, feel free to tell me it.

    The ironsight can appear a bit unusual, but this weapon is used as shown here in French Forces. It's not a noob shotgun
    http://www.realitymod.com/forum/f356...ml#post1166427

    Quote Originally Posted by Hauteclocque View Post
    Tiger reskin by FrenchPilot. Codes done by the new [R-DEV], J.F.Leusch69.
    Reskin is still WIP since the camo is misplaced and numbers are not the good ones.
    It's just an appetizer :
    [media]http://uppix.net/8/5/3/425b699853d18c5ef534f1e82c837.jpg[/media]
    [media]http://uppix.net/f/4/d/092ae13e1dc3a67cabd644e5e174b.jpg[/media]
    [media]http://uppix.net/5/0/5/7d873b2376d88bbf488be1fc96090.jpg[/media]
    [media]http://uppix.net/6/c/2/5f2572f5420acf8c120ddc4317f31.jpg[/media]
    http://www.realitymod.com/forum/f356...eskin-wip.html

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