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Discussion: Project Reality / PR:BF2 - The [DEV] Dump - Originally Posted by [R-DEV]Jaymz The artillery IED does need to be made more available. We
  1. #91

    ParanoidSFguy's Avatar

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    Re: The [DEV] Dump

    Quote Originally Posted by [R-DEV]Jaymz View Post
    The artillery IED does need to be made more available. We kind of made them all realistic to appearance without redoing the kit loadouts (Artillery IED will be far more common in the future).

    http://www.realitymod.com/forum/f255...ml#post1275553

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  3. #92

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    Re: The [DEV] Dump

    Update on 3d scopes from the dev blog:

    http://www.realitymod.com/forum/f389...-dev-chuc.html


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  5. #93

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  7. #94

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    Re: The [DEV] Dump

    Quote Originally Posted by Sniper_dog14 View Post
    http://www.youtube.com/watch?v=_sxvOgvXt3A&fs=1&hd=1
    (Video Quality will improve to 1080i )


    As of recently I've been working on the Deployable Mortar, a project that has been very long in the running. When I started working on it a good deal of work had been done on it by the following folks:

    Model: [R-DEV]Wybl (retired)
    Skinning: [R-DEV]Matrox
    Initial Coding: [R-DEV]Guedoe

    After doing research on how the mortar is operated IRL and reading through the technical specifications, I began fixing up the code. The first thing I did was build a HUD that would allow me to take measurements. I calibrated the HUD using 90 degrees (the angle where when I fired the bullet came straight back down) and from there configured the max and min angles of the weapon to be 85.2 and 45 degrees (based on the real mortar).

    Next I changed the firearm properties to have the weapon ballistics the dev's are looking to have. The max range will be 1500 meters with a flight time of 15 seconds and the minimum range will be 250 meters with a flight time of 20 seconds (essentially a scaled down Mortar).

    Once this was done I took some measurements and was able to create an equation which modeled BF2's ballistics properly (after realizing normal RL ballistic equations didn't model it precisely enough. At this point I made some more detailed HUD's which allow one to slew the gone on a target and achieve about 2-4 meters accuracy. The actual method (which uses the WASD keys) is shown in the video above.

    I still have yet to fix some of the other bundles on the mortar, fix the mortar projectile to have proper damage values, and also build a system to make both rough (using WASD) and precise (using the mouse) adjustments to allow one to "walk" the gun towards a target as called by a spotter, but most of that wont take too long. If you have any questions about this feel free to ask in this thread.

    Also I'd like to give a personal thanks to [R-CON]Rudd as he provided the map being used for testing and has been helping me test it out himself . ( he'll also be helping me with some target practice soon enough )

    Cheers,
    Sniperdog
    http://www.realitymod.com/forum/f388...ml#post1350396

    I know he is not a DEV... yet. :P

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  9. #95

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    Re: The [DEV] Dump

    While not officially announced, or possibly even planned, this was found by a community member on Mosquill's YouTube channel:



    Take this with a grain of salt, as nothing has been confirmed.
    Last edited by Silly_Savage; 06-17-2010 at 02:33 AM.

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  11. #96


    d1sp0sabl3H3r0's Avatar

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    Re: The [DEV] Dump

    GUYS - THE RULE FOR THIS THREAD IS NO COMMENTARY - JUST POSTS THAT CONTAIN DIRECT [DEV] QUOTES, SCREENSHOTS OR VIDEOS!!!

    HOW HARD IS THAT TO UNDERSTAND?


    You would think seeing all of the deleted posts would be a bit of a clue, but I guess not.

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  13. #97

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    Re: The [DEV] Dump

    Yesterday [R-CON]Matty converted our L85 series into an L22A2. By 3 o'clock today it was textured and imported. Hows that for speed?

    Here it is:



    Credits:
    SA80 Body and Susat- Existing

    L22A2 Conversion
    Model:[R-CON]Matty
    UV: [R-CON]Matty
    Texture: [R-DEV]Pride
    Export: [R-DEV]Chuc

    Ingame it will have a foregrip, like on this image from Chuc:




    Unfortunately all my other PR work is on hold atm due to me being bang in the middle of my A-Level exams. However, hopefully you'll see me become more active again once they finish at the end of this month


    /Pride
    Source

    Its.........an EOTECH! (Z0MG MW2!!!1!)













    Hopefully you'll be able to see this on a few weapons in the next release


    Credits:
    Model: Katarn/Z-Trooper
    UV: Matty
    Texture: Pride
    Making it happen/getting it ingame stuff: Chuc


    /Pride
    Source

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  15. #98

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    Re: The [DEV] Dump

    http://www.facebook.com/home.php?ref...id=89945744870

    deployable bridge
    russian helos
    british panther CLV

    for some reason i cant get the links off the forum and main page to work, so there is the face book post.

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  17. #99


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    Re: The [DEV] Dump

    Quote Originally Posted by [R-DEV]Chuc View Post


    Enjoy.
    german teaser thread

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  19. #100

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    Re: The [DEV] Dump

    -oG.WarrioR-


    |?|

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  21. #101

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    Re: The [DEV] Dump

    A big thanks to AquaticPenguin for donating his RIS model for use in PR



    Credits:

    L85
    Existing

    RIS
    Model: Aquatic Penguin
    UV: Motherdear
    Texture: Pride

    Acog
    Existing

    Acog Mount
    Model: Matty
    UV: Matty
    Texture: Pride
    Source

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  23. #102


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  25. #103

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    Re: The [DEV] Dump

    Googol


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  27. #104

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    Re: The [DEV] Dump

    Project Reality Highlights Reel #7

    Quote Originally Posted by [R-DEV]2Slick4U View Post
    Hello and welcome to yet another feature packed Project Reality Highlights Reel! Despite the burning hot sun, work-flow has not dried up and there is a lot of fresh content to show. Our testing team is back in action and operating at full speed, which of course means our next release, Project Reality v0.92, is coming right around the corner. Be sure to keep a watchful eye on the PR website for more information on the upcoming release!




    - AAVP7A1 Amphibious Assault Vehicle
    The AAV-7A1 is the current amphibious troop transport of the United States Marine Corps. It will be of great use for storming the beaches and will be able to provide efficient fire support with the equipped MK19 40mm grenade launcher and M2HB heavy machine gun.
    Read more...




    - EOTech Holographic Sight
    The EOTech sight uses laser and holographic technology. It has been adopted by various military and law enforcement agencies as close quarters battle firearm sights.
    Read more...




    - MT-LB based vehicles
    The MT-LB is a Russian multi-purpose fully-amphibious armored vehicle. It comes in different versions, such as the Shturm-S anti-tank vehicle or the Strela-10M3 anti-air vehicle.
    Read more...




    - New Commander UAV System
    The new UAV for conventional factions can provide crucial intelligence with its TV camera feed and mark targets with an IR Feed with Laser Designator. Both of these will have powerful zooming capabilities. For the Militia factions, the UAV only has one black and white camera feed with limited zooming capabilities.
    Read more...




    - Other Featured Highlights
    That's all for now, but make sure to check both the Project Reality Highlights Forum and the Developer Blogs for regular updates on new additions and features!

    See you on the battlefield!


    - The Project Reality Team

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  29. #105



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    Re: The [DEV] Dump

    Best Highlight reel yet!...........

    ArmA 2 PR Highlight Reel #2

    Quote Originally Posted by R-DEV UK_Force
    Welcome to the first of what will be a number of PR:ArmA2 Highlight Reels over the next week or so.




    Apologies for keeping the community waiting a long time for this second installment. Things have been pretty hectic with the team, as you will see. As a thank you for your patience, we will be releasing a bumper number of Highlight Reels over the next 7-10 days, to show you all that the team is still beavering away at PR:ArmA2.

    Since our last update, the team have been concentrating and testing on our main focus - its dynamic gameplay for PvP. During this time we have lost a few members of our team due to personal reasons, and we all wish them luck in the future. The PR door is always open to them, as they know. We have had to shuffle around some of our work load, and some of our intial concepts are currently on hold for future releases.


    - Important Engine news

    With the recent release of Operation Arrowhead and its good reviews, we have now had the chance as a team to evaluate it. We have come to the conclusion during the evaluation that this is the preferred engine and environment to be used. As such, we wish to officially announce that PR:ArmA2 will require Combined Operations in the future.

    Combined Operations means: Both ArmA2 & OA as 'separate' installs or Combined Operations bought as one package.


    - Current Ongoing Work

    As we initially mentioned, our main focus is on gameplay with a minimal British Faction. The reason for this being we need to take everything one step at a time, to ensure our gameplay is sound. This element alone is what PR is best known for. Testing so far has proven a lot of concepts, and we now have testers reporting back that it now "feels like PR", which is exactly what we are aiming for. Although not 100% complete, and some still only concepts here are our possible current game modes:

    - AAS
    - Attack & Defend - (one directional AAS/front-line flow)
    - Command & Control
    - Skirmish
    - Insurgency

    We'll be showcasing more in the future about gameplay with a dedicated Highlights Reel concentrating on this one subject at a later date, this will answer all your gameplay questions we hope. A selection of screenshots are shown below of our most recent work with the OA engine.





    - Become a PR Developer or Contributor

    The Project Reality Team are still actively recruiting talent! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.



    That's it for now, but we'll be showcasing some more exciting assets and gameplay elements in a few days. Watch this space!


    - The Project Reality Team
    Last edited by Jeepo; 08-13-2010 at 04:43 AM.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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