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04-22-2009, 03:15 PM #1
The [DEV] Dump
Please post only direct quotes from PR developers
Ok, here's the deal: I don't like reading the PR forums, but I do like knowing what the devs are saying, so I run regular searches for the latest posts of my favorite devs. If you're like me, and don't want to slog through all the gibberish and pissing matches on the PR forums, then this thread is for you
. If you find a cool dev quote, post it here (with the link).
Please, if you feel the need to comment, use the link and comment in the appropriate PR thread.
Here's some recent dev posts from Jaymz (who's one of the best for info) that you may or may not have seen:
http://www.realitymod.com/forum/f10-...tml#post991000
http://www.realitymod.com/forum/f10-...tml#post997964
http://www.realitymod.com/forum/f18-...tml#post997841
Last edited by d1sp0sabl3H3r0; 04-27-2009 at 01:16 AM.
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04-22-2009, 05:08 PM #2
Re: The [DEV] Dump
http://www.realitymod.com/forum/f18-...n-players.html
Regarding the volume of the Logi-Trucks..
*** Great Idea Charity.. Lets all keep this thread on topic ***
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04-25-2009, 07:14 PM #3
Re: The [DEV] Dump
http://www.realitymod.com/forum/f18-...rs-use-m4.html
Regarding USMC Officers using M-4's offered up in suggestions thread by a Marine.
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04-25-2009, 08:08 PM #4
Re: The [DEV] Dump
From fuzzhead.
There is a few changes already announced for v0.9 to help reinforce the current medic system proper use:
- Limiting medics, 1 per squad.
- Limiting the frequency of revives. If you are shot within 60 seconds of being revived, you will be KILLED.
- Fixing the bleed out screen, so that it once again blocks your vision and limits your sprint (this is a huge factor and was broken due to newer video card drivers).
LINK. http://www.realitymod.com/forum/f10-...tml#post955143
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04-26-2009, 01:24 PM #5
Re: The [DEV] Dump
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04-26-2009, 02:22 PM #6
Re: The [DEV] Dump
this is adding on to fuzzheads post about soloing armor
http://www.realitymod.com/forum/f257...ml#post1004299
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04-27-2009, 08:12 AM #7
Re: The [DEV] Dump
from [R-DEV]eggmanWe're currently messing about with an indie engine called C4. It's written by one guy who is a very well respected computer scientist in the 3D graphics programming world. It's not currently complete, but the bulk of the rendering engine is complete. Right now physics and terrain engine improvements are the C4 engine developer's focus.
The terrain engine is as important as the rendering engine for a PR2 project. C4 has a voxel terrain engine and LoD management as well as terrain streaming are being added to the terrain engine. Voxel terrain is like what's in CryEngine, it allows map developers to bore holes, caves and sculpt terrain features (most game terrain engines are 2D heightmap based and don't understand the concept of a cave very well).
C4 engine website (http://www.terathon.com/c4engine/index.php)
C4 engine screenshots (http://www.terathon.com/c4engine/shots.php)
C4 engine roadmap (http://www.terathon.com/wiki/index.p...ficial_Roadmap)
We're just seeing what building our own game would be like.. it'll be a huge amount of work, but we're taking some baby steps to see if we think it's feasible. At the same time we're working on a design (effectively a mix of PR1, ArmA, Infiltration and maybe some concepts borrowed from Planetside mixed in with some fresh PR2 ideas). There currently is no game engine or mod platform that exists that can do what PR2 would require, so we'll likely have to pioneer a few concepts as well as hope stuff matures to facilitate some of the vision.
egg
here:
http://www.realitymod.com/forum/f18-...ml#post1004920
Life's too short to live it fast.






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04-27-2009, 02:37 PM #8
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04-28-2009, 01:10 AM #9
Re: The [DEV] Dump
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04-28-2009, 02:05 PM #10
Re: The [DEV] Dump
Referring to the misaligned ironsights on the boat mounted SAW:
http://www.realitymod.com/forum/f26-...ml#post1005978
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04-30-2009, 08:17 AM #11
Re: The [DEV] Dump
"But I think we can all agree its a step overall (not talking numbers) in the right direction. We have some new ideas coming down the line which will allow quicker turn around for patches instead of a 5+ month wait as well."
http://www.realitymod.com/forum/f196...ml#post1008440
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04-30-2009, 03:52 PM #12
Re: The [DEV] Dump
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04-30-2009, 05:30 PM #13
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05-01-2009, 02:31 PM #14
Re: The [DEV] Dump
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05-02-2009, 12:03 PM #15
Re: The [DEV] Dump
Thanks for the kind words, guys. Just don't be too encouraging; I don't want this to turn into a spam thread like the dev journal.
New developer blog:
http://www.realitymod.com/forum/blog...ies-stuff.html
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. The version I have made I have been told reliably sorts all that out ... those that have used it say it is just so easy compared to trying to set it up your self. Ease of use translates to uptake and acceptance.


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